Taffy

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Taffy
Likes Sweets
Hates Dentists
Wants Candy
Job Candyman
Motto Stretch

Colors

A B X Y

Normal Moves

Strength
Attack Stand Far Stand Close Crouching Jump Up Jump Left/ Right
Light Punch 4 3 3 5 5
Medium Punch 5 6 5 7 7
Heavy Punch 7 17 7 9 9
Light Kick 4 3 3 6 6
Medium Kick 5 6 5 8 8
Heavy Kick 7 9 7 10 10
  • Most normals are weak, but Taffy has the longest range in the game.
  • Standing close is his strongest normal.

Chains

  • c. x4
  • x3
  • c. x2
  • x Infinity on jumping opponents in the corner.
  • x Infinity on jumping opponents in the corner.

Special Moves

Charge Attacks

  • Two-Fisted Charge (can be done in midair): Charge , +
A very fast and strong charge move. Can be done in the air. Air version will go in a downward arch. It will slowly fall straight down after connecting in air, making it unsafe. Strength determines speed and distance.
  • Taffy Tornado (can be done in midair): +
A charging attack, that does low damage, but can hit multiple times. If done with a HCF,UF motion on the ground, it will come out quickly in air. This move will destroy projectiles, if they touch the arms.

Anti-Air

  • Rising Taffy Tornado: + Punch or to +
Slightly stronger than the standard tornado. Can hit an airborne opponent around 2 times. Can also destroy projectiles.

Stationary Strikes

  • Taffy Whack Punch: Tap , +
Does more damage than the Whack Kick, and has longer range. It looks like it would overhead, but it doesn't. It is possible to combo a MK after the Whack Punch.
  • Taffy Whack Kick: Tap , +
A jumping kick. Weaker than the Whack Punch, but it is easier to combo a MK afterwards.

Useless

  • Fake Dizzy: +
A fake dizzy. Press attack to end it. Can be used to disguise a special attack.


Special Damage
Attack Normal Super KO Chip
Two-Fisted Charge 14 21 4
Taffy Tornado 8 12 3
Rising Taffy Tornado 11 17 3
Taffy Whack Punch 9 14 3
Taffy Whack Kick 8 12 3

Pros

  • Long range, especially kicks, and HP.
  • Has a throw and a hold.
  • Taffy Tornado can destroy projectiles.
  • High Jump
  • Has 2 air moves.
  • Cannot be hurt while being thrown.

Cons

  • Weak normals and specials.
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