Bonker

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Bonker
Bonker.png
Likes Pies
Hates Crying
Wants Buzzers
Job Clowning
Motto Play

Colors[edit]

A Bonker A.png B Bonker B.png X Bonker X.png Y Bonker Y.png

Normal Moves[edit]

Strength
Attack Stand Far Stand Close Crouching Jump Up Jump Left/ Right
Light Punch 3 2 3 2 4
Medium Punch 7 6 7 7 8
Heavy Punch 9 8 9 10 10
Light Kick 4 3 3 3 5
Medium Kick 7 6 7 7 8
Heavy Kick 8 9 11 9 12


  • Bonker has the weakest normals overall.
  • Bonker's strongest normal is crouching HK.png, but it has poor range.
  • Punches have great range.
  • Far MP.png, the head spring, is very fast with great range.
  • Bonker has unique normals.
  • Far LK.png is a short hop uppercut, but don't use it as anti-air.
  • Crouching MP.png is the same as LK.png, but stronger.
  • Once crouching MP.png connects, Bonker will stand up in the air. While in the air, it is possible to perform crouching and standing attacks. It's a really good way to set up combos! This only works in game speed 4 and lower.
  • C.MP.png, buffer QCF + MP.png. If done right Bonker will hit with his head spring MP.png, and perform Flying Pie when he touches the ground.

Chains

  • LP.png x Infinity in corner on jumping opponent.
  • LP.png x5 on standing opponent
  • c.LK.png x2
  • LK.png x3
  • MP.png x10 in corner on jumping opponent.
  • MP x3 on standing opponent
  • c.MP.png, MPx3
  • c.MP.png, HP x2
  • c.MK.png x3
  • Far HP.png x2

Special Moves[edit]

Projectiles

  • Flying Pie : QCF.png+AnyP.png
It's pretty much Bonker's HP but a pie comes out at the end. The throwing of the pie, which has great range, will hit for 6 damage, while the pie itself does 10 damage. If done really close, the pie will pass behind the opponent. It is really easy to combo multiple pies together for a Super KO combo. Strength used determines the speed.
  • Cruising Pie : QCF.png + AnyK.png
Bonker's crouching HP but a pie comes out at the end. Bonker is the only character (other than N.Boss) with a low projectile. The throwing of the pie, which has short range, will hit for 6 damage, while the pie itself does 10 damage. It is really easy to combo multiple pies together for a Super KO combo. Strength used determines the speed. The first hit of this move can become unblockable while Super KO is activated.

Anti-Air

  • Aerial Shuffle: HCF.png + AnyK.png
This is a quick anti-air move with decent damage. It will only hit jumping opponents.
  • Aerial Shuffle (Midair): Charge U.png, AnyK.png
Bonker is the only character with a double jump. It can be done while jumping or falling. It does have a hit box around Bonker's torso.
  • Clown Dive : Charge D.png, U.png + AnyP.png
Bonker's best anti-air move. The move comes up then goes down in an arch. The hit box stays active the entire time the move is active, so it can hit up to 3 times. It can cross up and flatten opponents. It is possible to start a combo after the move flattens the opponent.

Stationary Strike

  • Cream Spray : HCF.png + AnyP.png
This move has short range and long startup but it will destroy projectiles. It can hit up to 3 times, which makes it great for juggling an opponent.

Charge Attacks

  • Cutting Cartwheel : Charge B.png, F.png + AnyP.png
Has a large hit box, that stays active the entire time the move is out. It won't stop until it hits the wall or the opponent. It is weaker than the pies, so don't bother with this move. Strength used determines the speed.

Useless

  • Feet Forward Butt Dive (Midair): Charge U.png, AnyP.png
This move is meant to be an airblock but that feature was removed in TE so this move literally does no damage and is just unsafe.


Special Damage
Attack Normal Super KO Chip
Flying Pie 9, 10** 19, x** 2,5**
Cruising Pie 9, 10** 19, x** 2,5**
Cream Spray 13 20 4
Aerial Shuffle(both) 10 15 x
Cutting Cartwheel 9 14 3
Clown Dive 10 x 3
**(a,b) a= first physical hit. b= projectile.

Pros[edit]

  • Pies are the best projectiles in the game.
  • Punches are quick with great range.
  • Crouching MP can be used to set up combos.
  • Clown Dive is a great move.
  • High jump
  • Can double jump.
  • Has a hold and a throw.
  • Can combo after throw.

Cons[edit]

  • Weakest normals overall.
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