Gundam Wing: Endless Duel/Wing

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Wing
Classification Transformable General-Purpose Mobile Suit
Model number XXXG-01W
Height 16.3 meters
Weight 7.1 metric tons
Pilot Heero Yuy

Introduction

The XXXG-01W Wing Gundam is the titular mobile suit of Gundam Wing, and the "shoto" representative in Endless Duel.

Strengths Weaknesses
  • Fast.
  • Combos well.
  • Nice reach.
  • Hits hard.
  • Versatile.
  • Multi-hit Projectiles
  • Easy crossover with aSW
  • High-damage combos are not easy to pull off.

Special Attacks

Buster Rifle
バスターライフル
Ground or
+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link
link
or
6 link 17 54, or until landing. -10 -10

Advantage based on point blank hit. Fires 1 shot.

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link
link
or
7x3 link 12 69, or until landing. -6 -6

Advantage based on point blank hit. Fires 3 shots.

Rising Saber
ライジングサーベル
+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link
or
4x2,16 link 5 73, or until landing KD

Can reach off the ground during first hit only.

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link
or
4x4,16 link 5 74, or until landing KD -44 or until landing.

15 ticks of non-grab starting invulnerability from the start. Can reach off the ground during first hit only.

Rising Saber
ライジングサーベル

+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link
or
4x2,16 link 5 73, or until landing KD
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link
or
4x4,16 link 5 74, or until landing KD -44 or until landing.

15 ticks of non-grab starting invulnerability from the start.

Surprise Crash
サプライズクラッシユ
+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link
or
6,12 16 33 KD -18

Recovery based on block or whiff. Ticks 33-49 can be cancelled with superjump or blockdash.

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link
or
6,12,12 16 33 KD -18

Recovery based on block or whiff. Ticks 33-49 can be cancelled with superjump or blockdash.


Super Attacks

Hyper Buster Rifle
ハイパーバスターライフル
link
Ground
+
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
6x12 link 17, or 9 in air. 82, or until landing. -1 -1

16 ticks of non-grab starting invulnerability from the start.

Hyper Buster Rifle
ハイパーバスターライフル
link

+
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
6x12 link 17, or 9 in air. 82, or until landing. -1 -1

8 ticks of non-grab starting invulnerability from the start.

Bird Mode
バードモード
link
+
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
(5x5)x3 link 77-84 ?? ?? ??

Invulnerable and immune to grabs throughout Bird Mode. Can be grabbed during the first 10 ticks of startup. Vulnerable when falling at the end.


Normal Attacks

Standing Attacks

Stand Weak Punch
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
2 link 6 8 +4 +4 link

Chains: / / / :: link + :: link+ / / /

Stand Strong Punch
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
12 link 5 37 +5 -14

Chains:

Stand Weak Weapon
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
4 link 7 22 -7 -7

Chains: / :: link + :: link+ / /

Stand Strong Weapon
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
8 link 7 21 0 0

Chains: + Hits OTG.


Forward Strong Punch
link
link+
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
16 link 9 24 -6 -6


Crouching Attacks

Crouch Weak Punch
link
+
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
2 link 8 13 +1 +1

Chains: / / / :: link + :: link+ / / . Hits OTG.

Crouch Strong Punch
link
+
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
16 link 9 29 KD -14

Hits OTG.

Crouch Weak Weapon
link
+
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
4 link 7 20 -5 -5 Hits OTG.

Chains: / :: link + :: link+ /

Crouch Strong Weapon
link
+
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
8 link 7 21 0 0


Air Attacks

Air Weak Punch
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
2 link 5 Until ground
Air Strong Punch
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
12 link 9 Until ground
Air Weak Weapon
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
4 link 5 Until ground
Air Strong Weapon
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
8 link 9 Until ground


Vulcan Attacks

TODO

Movement Data

TODO

Combos

5WP start
5WP > 5WW > 623S
5WPx3 > 2WPx2 > 2SP
5WPx4 > 5WW > 2WW > 5SW > 2SW
2WP start
2WPx4 > 2SP
2WPx4 > 236X
5WW start
5WW > 2WW > 5SW > 2SW
5WW > 2WW > 623S
5WW > 5SP > dl.214S
Delay for 5 hits.
2WW start
2WW > 5SP > dl.214S
Delay for 5 hits.
5SP start
5SP > 623S
5SW start
5SW > 2SW > 214S > OTG
5SWx3 > 623S > OTG
5SWx2 > 5SP > 623S > OTG
623X start
623S > 2WPx3 > 2WW > 5SW > 214S
With opponent cornered and airborne.
Vulcan start
236S > v.SP > 236236X
236S in Vulcan range
(v.WP >) v.SP > 236S (> 236236X)
v.WP combos to v.SP with opponent near corner.
End with 236S into Super or either as meter permits.
OTG Ender
2WPx4 > 2WW > 2SP
A dash may be required in most combos for OTG to connect.
Infinites
2WP/2WW > (5SP > 6BS)xN (> 5SP > 623S > OTG)
Loop xN or cash out with 5SP 623S > OTG ender.

Trivia

In-game stats
  • FGT: 130
  • WEP: 140
  • SPD: 150
  • POW: 120
  • ARM: 130
  • AMS: Vulcan Gun*2, Machine Cannon*2, Shield*1, Buster Rifle*1, Beam Sabre*1

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