Bad Mr. Frosty

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Bad Mr. Frosty
BMF.png
Likes Snow
Hates Fire
Wants Winter
Job Snowplow
Motto Chill

Colors

A BMF A.png B BMF B.png X BMF X.png Y BMF Y.png

Normal Moves

Strength
Attack Stand Far Stand Close Crouching Jump Up Jump Left/ Right
Light Punch 3 3 4 4 5
Medium Punch 7 7 6 7 8
Heavy Punch 10 7 10 11 12
Light Kick 4 4 2 5 6
Medium Kick 7 8 7 8 9
Heavy Kick 11 13 10 12 13
  • Frosty's kicks do more damage than his punches.
  • Strongest normal is his close standing HK.png.
  • Frosty has stubby arms, so it is best to stay with his kicks.
  • His normals are weak overall.
  • LK.png + MK.png are great pokes.

Chains

  • c.LP.png x3
  • c.LK.png x3
  • LK.png x Infinity on jumping opponents in the corner.
  • c.MP.png x2
  • MK.png x2
  • c.MK.png x3

Special Moves

Projectiles

  • Frozen Fist: QCF.png+AnyP.png
  • Ice Breath: HCF.png+AnyP.png
Ice Breath has a bigger hit box, and does twice as much damage as the Frozen Fist. It even recovers slightly faster than Frozen Fist! It can hit up to 2 times, while Frozen Fist can hit up to 3 times. Frosty's chest during the Ice Breath can become randomly unblockable during a Super KO.


Anti-Air

  • Headbutt Upper: DP.png+AnyP.png
A decent anti-air move. Strength used determines how high it goes. It can hit twice during a push back, making it extremely powerful.
  • Upward Snowball: Charge D.png, U.png + AnyP.png
The move is very slow but the hit box is active the whole time this move is out. Strength used determines how high it goes. It can hit up to 3 times to a jumping opponent.


Charge Attacks

  • Snowball (can be done in midair): Charge B.png, F.png + AnyP.png
This move is better used in air for mobility. Strength used determines how fast it goes. The LP version can be used to stall in air because of how slow it is.
  • Tackle: Tap B.png, F.png + AnyP.png
Frosty's best charge attack. It's easy to do, and very fast. Strength used determines how fast it goes. this move can become unblockable while Super KO is activated.
  • Slide: QCF.png+AnyK.png
This move can go under projectiles. It is as fast as the Tackle, but with slightly longer recovery. Strength used determines how fast it goes.
  • Big Arm Punch: Charge D.png, U.png + AnyP.png
It has a slow start up but it is the strongest move in the game! Hit your opponent with 3 of these and they are done for.


Special Damage
Attack Normal Super KO Chip
Frozen Fist 7, 5** 11, x** 2, 3**
Ice Breath 9, 10** 14, x** 3, 5**
Headbutt Upper 17 26 5
Upward Snowball 12 18 4
Snowball 12 18 4
Tackle 6 9 2
Slide 7 11 2
Big Arm Punch 35 53 9
**(a,b) a= first physical hit. b= projectile.

Pros

  • Can slide under projectiles.
  • Has many special moves.
  • Has the strongest move in the game, The Big Arm.
  • Projectile to Tackle or slide.
  • Has an air move.
  • Has amazing mobility.

Cons

  • Anti-air unsafe on block. Should only used for anti-air or ending a combo.
  • slide unsafe up-close.
  • Biggest hurt box
  • Can sometimes fly back far after getting hit out of a special, especially the Tackle.
  • Stubby punches.
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