Gundam Wing: Endless Duel/Wing Zero

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Wing Zero
Classification Transformable Mobile Suit
Model number XXXG-00W0
Height 16.7 meters
Weight 8.0 metric tons
Pilot Heero Yuy

Introduction

The XXXG-0W00 Wing Gundam Zero is the first "Gundam" mobile suit produced in the After Colony timeline of Gundam Wing and the common design base for the various kinds of Gundam featured in Wing. Despite its legendary status in the source material, Wing Zero in Endless Duel is strong but not out of the ordinary for the roster. It shares many similarities to Wing with exception to some new normal attacks and a different qcbX special move. In practice it is an all-rounder suit with great projectile options and strong normals to boot.

Strengths Weaknesses
  • Fast.
  • Combos well.
  • Very nice reach.
  • Hits hard.
  • Versatile.
  • Multihit Projectiles
  • Combos are not easy to pull off.
  • Defense is a little low at best.

Special Attacks

Twin Buster Rifle
ツインバスターライフル




Ground or
+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or 6,6 link 13 64, or until landing. -15 -15

Advantage based on point blank hit. Fires 2 shots.

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or 7,7,7,7 link 11 94, or until landing. -15 -15

Advantage based on point blank hit. Fires 4 shots.

Twin Buster Rifle
ツインバスターライフル




Ground or
+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or 4,4 link 11 59, or until landing.

Fires 2 shots. Aims upward on the ground and downward in the air.

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or 4,4,4,4 link 11 97, or until landing.

Fires 4 shots. Aim upward on the ground and downward in the air.

Rising Smasher
ライジングスマッシャー


Ground or
+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or 5,8 link 5 45, or until landing KD
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or 5,5,8 link 5 49, or until landing KD -33 or until landing.


Super Attacks

Hyper Twin Rifle
ハイパーツインライフル

+
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
4x14 link 15 138 -18 -18

Invincible for the first 16 frames.

Bird Mode
バードモード

+
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
5x5x3 link 66-86 ?? ?? ??

Invulnerable and immune to grabs throughout Bird Mode. Hits do not combo between direction switches.


Normal Attacks

Standing Attacks

Stand Weak Punch

Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
2 link 7 8 +4 +4 link
Hits OTG.

Chains: / / / :: link+ / / /

Stand Strong Punch

Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
16 link 8 30 KD -12

Chains: +

Stand Weak Weapon

Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
4 link 7 25 -10 -10

Chains: / :: link+ / / . Chip damage

Stand Strong Weapon

Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
8 link 7 32 0 0 Hits OTG.

Chains: +. Chip damage.


Crouching Attacks

Crouch Weak Punch

+
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
2 link 9 16 -4 -4

Chains: / / / :: link+ / / . Hits OTG.

Crouch Strong Punch

+
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
16 link 9 35 KD -20

Hits OTG.

Crouch Weak Weapon

+
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
4 link 7 22 -6 -6 Hits OTG.

Chains: / :: link+ / . Chip damage.

Crouch Strong Weapon

+
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
10 link 5 33 0 0

Chip damage.


Air Attacks

Air Weak Punch

Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
2 link 5 Until ground
Air Strong Punch

Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
12 link 9 Until ground
Air Weak Weapon

Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
4 link 5 Until ground

Chip damage.

Air Strong Weapon

Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
8 link 7 Until ground

Chip damage.


Vulcan Attacks

TODO

Movement Data

TODO

Combos

WP start
WP, WW, cSW
WPx3, cWP, cWW, cSW
cWP start
cWP, WP, cSW, qcbS
cWP, dpX, cWW, cSP
WW start
WW, cWW, SW, cSW
cWW start
cWW, cSW, qcbS
Vulcan start
v.WP, v.SP, qcfqcfX
v.WP combos to v.SP with opponent near corner.

Editor's note: Previously this page listed the same combos as Wing. While their movesets are different, often times they do work. Character specific routes should be added to this page.

Trivia

In-game stats
  • FGT: 130
  • WEP: 140
  • SPD: 150
  • POW: 120
  • ARM: 130
  • AMS: Vulcan Gun*2, Machine Cannon*2, Shield*1, Buster Rifle*1, Beam Sabre*1

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Gundam Wing: Endless Duel
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