Gundam Wing: Endless Duel/Epyon

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Epyon
Classification
Model number
Height
Weight
Pilot

Introduction

Information

FGT: 160

WEP: 140

SPD: 160

POW: 150

ARM: 140

RFN: Gundam Epyon

HEI: 17.4

WEI: 8.5

MAT: Gundanium RN: OZ-13MS

AMS: Beam Sword*1, Heat Rod*1, Epyon Claw*2

IGP: [ZECHS] Zechs Merquise, aka Milliard Peacecraft (unmasked)

DES: The boss robot in the game.

Basics

Move List

Standing Light Punch
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 10 10 +2 +2

Special cancelable. Chains into other grounded normals. Cancels into Super, but doesnt combo.

Standing Heavy Punch
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 10 27 KD -9 Knockdown.png

Can be special canceled. Airborne move.

Standing Light Weapon
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 43 -1 -1

Special Cancelable. Can be super canceled but doesn't combo. Hits OTG. Chains into other grounded normals except for itself.

Standing Heavy Weapon
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 43 -3 -19

Can be special canceled. Hits OTG. Airborne, only cancels on 2nd hit, floats on hit

Crouching Light Punch
D.png + link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 10 10 +2 +2

Special cancelable. Can super cancel, doesn't connect. Chains into other grounded normals.

Crouching Heavy Punch
D.png + link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 11 12 KD 6 Knockdown.png

Can be super canceled, but doesn't combo. Hits OTG.

Crouching Light Weapon
D.png + link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 6 19 -1 -1

Can be special canceled; chains into other grounded normals except for itself. Hits OTG. Can super cancel, but doesn't combo.

Crouching Heavy Weapon
D.png + link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 28 1 0

Special cancelable. Can super cancel but doesn't combo. Cancels into other grounded normals except for itself. Hits OTG. Floats on hit.

Jumping Light Punch
U.png + link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 Until ground

Special cancelable. Super cancelable but doesn't combo.

Jumping Heavy Punch
U.png + link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 Until ground Knockdown.png

Special and super cancelable

Jumping Light Weapon
U.png + link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 Until ground

Special cancelable. Super cancelable, doesn't combo. Hits OTG.

Jumping Heavy Weapon
U.png + link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 Until ground

Can be special canceled. Super cancels, doesn't combo.

Specials

Forward Hop
QCB.png + Any.png
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
LP.png or LW.png 10 43

Command hop, cancels into any air normal from frame 10

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
HP.png or HW.png 9 48

Command hop, cancels into any air normal from frame 10

Epyon Crusher
QCF.png + Any.png
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
LP.png or LW.png link 9 or 5 in air 50 KD -12 Knockdown.png

Air-OK Psycho Crusher.

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
HP.png or HW.png link 9 or 5 in air 91 KD -12 Knockdown.png

Air-OK Psycho Crusher. The heavy version has an additional charge after the first, which can be redirected. Each charge does one hit.

Energy Bomber
QCF.png QCF.png + Any.png
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
LP.png or LW.png link 25 a lot KD -1 Knockdown.png

Startup and advantage based on point blank activation. Close hitbox knocks down, projectiles float on hit. Frames 1-24 invincible to strikes and projectiles.

Movement Data

Forward Blockdash

35f; Frames 1-10 block high, frames 11-30 block high while advancing, frames 31-35 are recovery and can be superjump cancelled.

Backwards Blockdash

45f; Frames 1-4 block high, frames 5-24 block airborne while retreating, frames 25-45 are recovery and can be superjump cancelled.

Jump

47f; Frames 1-4 prejump, frames 5-47 airborne. In landing stun for 15 frames afterwards.

Superjump

51f; Airborne from frame 5. In landing stun for 15 frames afterwards. Frames 1-7 invincible to strikes and projectiles. Can act on frame 22.

Airdash Forwards/Backwards

9f

Airdash Up-Forwards/Backwards

17f

Airdash Up

22f

Dash

26f, Can cancel with any grounded attack at any point.

Backdash

24f, Frames 5-24 airborne. In landing stun for 15 frames afterwards.

Move Analysis

Strategy

Combos

SWw, CWw, SWw, CWw, SWw, Csw (1+1+1+1+1+1=6) (0/0)
GWT, DSWw, CWw, SWw, CWw, SWw, D+B, SWw, CWw, SWw, CWw, SWw (1+1+1+1+1+1+0+1+1+1+1+1=11) (0/0)
GWT, DSWw, CWw, SWw, CWw, SWw, GQCB+wk, SWw, CWw, SWw, CWw, SWw (1+0+1+1+1+1+1+0+1+1+1+1+1=11) (0/0)

Bongo dance (aka, ENC): csW, wW, csW, wW (this can repeat...infinitely o_0)(4)
Ya Cheap Bitch! Combo: QCA+wp, QCT+wk or ut, wpx3, sp, wW, csW, cwW, sW,QCTx2k (thanks ChanseyDude)
Untimely Whiplash: QCA+wW, wW, cwW, wW, csW, sW, QCT+wW
Air Bash: sW, QCT+wW
Ground Bash: csW, QCT+wW
Grounding Air Bash: csW, sW, QCT+wW
Unhealing Wounds: wW, cwW, wW, QCA+wW+wW
Quick Reposite: wW, sp
Half Moon Quick Reposite: cwW, sp
Lifting Smasher: cwW, csW, cwW, sW, QCT+wW
Lightning Claw: wW, cwW, csW, cwW, QCA+wW+wW, cwW, sW, QCT+wW
Slap Smash: wW, csW, wW, sW, QCT+wW
Lightning Paw: wW, csW, cwW, QCA+wW+sW, QCT+wW
Grounding Smash: wW, cwW, csW, QCA+wW+wW, cwW, sp
Heat Rod Rumble: (when opponent is cornered) QCA+wk, wW x2, cwW, wW, QCA+wk,wW, cwW, csW, sW, QCT+sW, TDD+wW, cwW, wW, cwp
Hyper Blissey's Epyon Custom: QCA+wk, wW x2 cwW, wW

Basic Strategy

Spam cr.wW,s.Ww

Advanced Strategy

The Good:
Fuckin' Strong.
Very Quick.
Cheap Super.
Very cheap.

The Bad:
The worst Special in history.
No true projectile specials.
Too Cheap for its own good.

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