Gundam Wing: Endless Duel/Wing Zero
RFN: Wing Gundam 0
MAT: Gundanium RN: XXXG-00W0
AMS: Twin Buster Rifle*1, Beam Sabre*2, Wing Vulcan*2, Machine Gun*2
IGP: [HEERO] Heero Yuy
Buster Blast (5 per shot)-Down, DF, forward + Attack,
Ground or air
Wing Zero pulls out its buster rifle and fires a few shots. Light version shoots two big blasts, heavy shoots four.
Shield Uppercut (10-13)-DP + Attack;
Ground or air
Wing Zero perfors a rising uppercut attack with its shield. Light version hits twice, heavy hits four times.
Angled Buster (6 per shot)-Down, DB, back + Attack; Ground or air Wing Zero shoots its buster rifle at an angle; ground version shoots upwards, air shoots downwards. For both, light version shoots two medium-sized blasts, heavy shoots four.
Twin Buster (22)-Down, DF, forward, down, DF, forward + Attack;
Wing Zero splits its buster rifle and fires four alternating blasts from each rifle. Does six hits.
Neo-Bird Mode (37)-Down, DB, back, down, DB, back + Attack;
Wing Zero leaps off-screen and enters Neo-Bird mode, flying across the screen three times. Each pass does up to three hits. Wing Zero is invincible during this move.
SWw, CWw, Ssw, Csw, GQCB+sk (1+1+1+1+4=8) (100/40)
SWPx3, GFDD+sk, DSWPx6, CsP (1x3+3+1x6+1=13) (100/55)
SWw, CWw, Ssw, GQCF+sk, GQCFx2+k (1+1+1+4+10=17) (300/195)
SWV, SsV, GQCFx2+k (3+6+10=19) (209/209)
SWV, SsV, GQCF+sk, GQCFx2+k (3+6+4+7=20) (309/249)
Hot Shot: cwp, wp, csW, QCA+sp
Fallout: cwp, TDD+sp
Launch Gunner: cwW, csW, QCA+sp
Down Up Down: wp, wW, csW
Swords Master: wW, cwW, sW, csW
Bancock Rising Kick: wp x3, cwp, csk
- Full of surprises that will catch even the most defensive opponents.
- Can dish out loads and loads of damage.
- Plenty of hard-hitting combos.
- Can efficiently counter pretty much anything.
- Very versatile.
- Combos are often times hard to do.
- Big and a little clunky at times.
- A bit on the slow side when it comes to attacks.
- Rifle can't work well in air as Wing
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