Gundam Wing: Endless Duel/Wing

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Wing
Classification Gundam Wing
Model number XXXG-01W
Height 16.3 meters
Weight 7.1 metric tons
Pilot

Specials

Buster Rifle
バスターライフル
Ground or Air.png
QCF.png + Any.png
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
WP.png or WW.png link 17 54, or until landing. -10 -10 Projectile.png

Advantage based on point blank hit. Fires 1 shot.

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
SP.png or SW.png link 12 69, or until landing. -6 -6 Projectile.png

Advantage based on point blank hit. Fires 3 shots.

Rising Saber
ライジングサーベル
Ground or Air.png
DP.png + Any.png
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
WP.png or WW.png link 5 73, or until landing KD Knockdown.png

First hit of ground version hits off the ground.

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
SP.png or SW.png link 5 74, or until landing KD -44 or until landing. Knockdown.png

First hit of ground version hits off the ground.

Surprise Crash
サプライズクラッシユ
QCB.png + Any.png
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
WP.png or WW.png Mid.png 16 33 KD -18 Knockdown.png

Recovery based on block or whiff. Frames 33-49 can be cancelled with superjump or blockdash.

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
SP.png or SW.png Mid.png 16 33 KD -18 Knockdown.png

Recovery based on block or whiff. Frames 33-49 can be cancelled with superjump or blockdash.


Hyper Buster Rifle
ハイパーバスターライフル
Ground or Air.png
QCF.png QCF.png + Any.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 17, or 9 in air. 82, or until landing. -1 -1

Invincible for the first 16 frames on the ground and 8 in the air.

Bird Mode
バードモード
QCB.png QCB.png + Any.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 77-84 ?? ?? ??

Invulnerable and immune to grabs throughout Bird Mode.


Basics

Stand Weak Punch
WP.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 6 8 +4 +4 link

Chains: WP.png / SP.png / WW.png / SW.png :: link + SP.png :: link+WP.png / SP.png / WW.png / SW.png

Stand Strong Punch
SP.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 37 +5 -14

Chains: SP.png

Stand Weak Weapon
WW.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 22 -7 -7

Chains: SP.png / SW.png :: link + SP.png :: link+SP.png / WW.png / SW.png

Stand Strong Weapon
SW.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 21 0 0

Chains: D.png+SW.png Hits OTG.


Forward Strong Punch
link+SP.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 9 24 -6 -6


Crouch Weak Punch
D.png + WP.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 8 13 +1 +1 Rapidfire.png

Chains: WP.png / SP.png / WW.png / SW.png :: link + SP.png :: link+SP.png / WW.png / SW.png. Hits OTG.

Crouch Strong Punch
D.png + SP.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 9 29 KD -14 Knockdown.png

Hits OTG.

Crouch Weak Weapon
D.png + WW.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 20 -5 -5 Hits OTG.

Chains: SP.png / SW.png :: link + SP.png :: link+SP.png / SW.png

Crouch Strong Weapon
D.png + SW.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 21 0 0


Air Weak Punch
Air.png WP.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 Until ground
Air Strong Punch
Air.png SP.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 9 Until ground
Air Weak Weapon
Air.png WW.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 Until ground
Air Strong Weapon
Air.png SW.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 9 Until ground


Combos

Combos

SWPx4, SWw, CWw, Ssw, Csw (1x4+1+1+1+1=8) (0/0)
Ssw, Csw, GQCB+sk, CWPx5, CWw, CsP (1+1+3+1x5+1+1=10) (100/70)
SWPx3, GFDD+sk, CWPx5, CWw, CsP (1x3+5+1x5+1+1=15) (100/55)
SWPx2, SsP, GFDD+sk, CWPx5, CWw, CsP (1x2+1+5+1x5+1+1=15) (100/55)
SWV, SsV, GQCFx2+k (3+6+7=16) (209/209)
QCF+sk, SWV, SsV, GQCFx2+k (3+3+6+6=18) (309/264)

Combos: Jump and Annoy: SJ, (when in reach) sW, (immediately when on ground) csp, rlr(1+1+1+1=4)
Weak Kick to Buster Shot: cwp x3, cwp (2-in-1), df+f+k (3+1+1/3=5/7)
Up against The Wall: (when op. is in air and corner) TDD+sp, cwp x3, cwW, sW,QCA+sw (10, unverified)
Long-Range Killer: QCT+sW, wk, QCT x2+sW (18, unverified)
Flying Charge: sp, TDD+sp
Abandon: QCT+sp, (enemy knocked to the end of screen) wp, sp, QCTx2+sp
Silencer: wp, wW, TDD+sp
Shutdown: wW, cwW, TDD+sp
Sweep: wpx3, cwpx2, csp
Sweeper: cwpx4, csp
Air Dance: wW, sp, (when in hori. range) QCA+sp
Air Dance Mark II: cwW, sp, (when in hori. range) QCA+sp
Omega Sword: wW, cwW, sW, csW
Marksmanship: (at Vulcan range) wp, sp, QCT+sp, QCTx2+sp

Strengths

  • Fast.
  • Combos well.
  • Very nice reach.
  • Hits hard.
  • Versatile.
  • Multihit Projectiles

Weaknesses

  • Combos are not easy to pull off.
  • Defense is a little low at best.

Information

FGT: 130

WEP: 140

SPD: 150

POW: 120

ARM: 130

AMS: Vulcan Gun*2, Machine Cannon*2, Shield*1, Buster Rifle*1, Beam Sabre*1


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