Gundam Wing: Endless Duel/Tallgeese

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Tallgeese
Classification Prototype General-Purpose Mobile Suit
Model number OZ-00MS
Height 17.4 Meters
Weight 8.8 Tons
Pilot Zechs Merquise

Introduction

The OZ-00MS Tallgeese is the common ancestor of armed mobile suits in the After Colony timeline of Gundam Wing. With its experimental production came limitations, and Tallgeese in Endless Duel is a big body suit with slow but potent attacks.

Enhanced Hover
Tallgeese can hover in the air much longer than all other suits, performed by holding while falling from a Boost Jump.
Strengths Weaknesses
  • Highest jumps
  • Highest boosts.
  • Longest hover time.
  • Plenty of good normals.
  • Can deal lots of damage in only a few hits.
  • The biggest target in the game.
  • Most attacks come out a little slow.
  • Most combos take timing and are not easy to pull off.

Special Attacks

Dover Gun
ドーバーガン
Ground or
+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or 4x2 link 16 66, or until landing. -10 -10

Advantage based on point blank hit. Fires 2 shots.

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or 4x2 link 11 80, or until landing. -6 -6

Advantage based on point blank hit. Fires 5 shots.

Boost Crash
ブーストクラッシュ
Ground or
+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or 14 link 8 53, or until landing KD

Block advantage based on point-blank hit.

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or 20 link 8 60, or until landing KD -37

Block advantage based on point-blank hit.

Lethal Hunting
リーサルハンティング
+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or 3,16 14 24 KD -4

Despite being a throw, it can be blocked.

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or 3,24 14 24 KD -4

Despite being a throw, it can be blocked.


Super Attack

Mobile Suit Slasher
MSスラッシャー
+
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
7x6 link 17 62 -1 -1

Hits OTG. First 16 frames are invulnerable except to throws. Hit advantage variable based on positioning.


Normal Attacks

Standing Attacks

Stand Weak Punch
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
5 link 11 12 +1 +1 link

Chains: / / / :: link + :: link+ / / /

Stand Strong Punch
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
12x2 link 10 38 KD -17

Hits twice.

Stand Weak Weapon
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
4 link 5 18 -3 -3

Chains: / :: link + :: link+ / /

Stand Strong Weapon
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
7x2 link 6 40 -17 -17

Hits twice.


Forward Strong Punch
link+
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
16 link 9 34 KD -16

Crouching Attacks

Crouch Weak Punch
+
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
7x2 link 7 25 9 -11 Launches. Hits twice.

Chains: / / :: link + :: link+ / /

Crouch Strong Punch
+
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
16 link 6 26 KD -11

Hits off the ground.

Crouch Weak Weapon
+
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
5 link 5 24 4 -9

Chains: / :: link + :: link+ /

Crouch Strong Weapon
+
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
7x2 link 8 26 -3 -3

Chains: Hits OTG. Hits Twice. Cancels on second hit.


Air Attacks

Air Weak Punch
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
5 link 5 Until ground

Special cancelable.

Air Strong Punch
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
12 link 5 Until ground

Special cancelable.

Air Weak Weapon
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
5 link 5 Until ground

Special cancelable.

Air Strong Weapon
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
7x2 link 8 Until ground

Special cancelable. Can hit twice.


Jump Down Strong Punch
+
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
14 link 5 Until ground

Special cancelable. Knocks down


Vulcan Attacks

Vulcans
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
Far 3x3 link 9 41

3 shots. Special and Super cancelable. Also chains into Vulcans

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
Far 3x6 link 9 73

6 shots. Special and Super cancelable.


Movement Data

TODO

Combos

5WP start
5WPx2 > 6SP > OTG
5WPx2 > 5SW > OTG
5WPx2 > 5WW > 236S
5WPx2 > 5WW > 2WW > 214X > OTG
5WP > 2SW > 5SW > 236S (> 236236X)
5WPx2 > 5WW > 2WW > 623X > 4BS > 236236X
End with OTG after 623X for meterless route.
236X start
236X > 236236X
Vulcan start
(v.WP >) v.SP > 236X (> 236236X)
v.WP combos to v.SP with opponent near corner.
OTG Ender
2SP
2SW also works but does less damage.
A dash may be required in most combos for OTG to connect.

Trivia

In-game stats
  • FGT: 100
  • WEP: 110
  • SPD: 150
  • POW: 130
  • ARM: 120
  • MAT: Titanium
  • AMS: Back Pack Vernier*2, Dover Gun*1, Shield*1, Beam Sabre*1, (more?)

GWED Navigation

Gundam Wing: Endless Duel
Deathscythe Epyon Heavyarms Mercurius Sandrock
Shenlong Tallgeese Vayeate Wing Wing Zero
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