Gundam Wing: Endless Duel/Vayeate

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Vayeate
Classification Prototype Offensive Mobile Suit
Model number OZ-13MSX1
Height 16.3 meters
Weight 7.3 metric tons
Pilot Lady Une

Introduction

The OZ-13MSX1 Vayeate is a bit of an oddball, seemingly best suited to zoning with its weapon attacks and qcfX special...until you come to terms with dpX, a dragon punch style special move which leaves Vayeate actionable in the air. Overall Vayeate is a fairly agile mobile suit with one of the better supers out there.

Strengths Weaknesses
  • Multi-hit strong projectiles, which beats Epyon's super.
  • Regular weapon attacks travel across the screen.
  • Good mobility, like Mercurius.
  • Quite strong.
  • A few great normals.
  • Lots of projectiles!
  • Everything comes out and recovers slowly.
  • Just terrible when it comes to melee.
  • Inflexible; it isn't versatile at all.
  • Easily countered
  • Not that useful against close range opponents.

Special Attacks

Beam Cannon
ビームキャノン


Ground or
+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or 8 link 21, or 17 in air. 55, or until landing. -10 -10

Destroys other projectiles, but isn't destroyed itself.

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or 8,8,8 link 21, or 17 in air. 5, or until landing. -10 -10

Destroys other projectiles, but isn't destroyed itself. Hits multiple times.

Smash Knee
スマッシュ‧ニー


+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or 6,8 link 5 44 -1

Hits off the ground. Regain control to attack at the peak elevation of the move.

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or 6,7,7,7 link 5 56, or until landing 0 -26 or until landing.

Hits off the ground. Regain control to attack at the peak elevation of the move. Multiple hits.


Super Attack

Mega Beam Blast
メガビームブラスト

Ground or
+
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
6x13 link 13 96, or until landing. -19 -19

Invincible for the first 12 frames.


Normal Attacks

Standing Attacks

Stand Weak Punch

Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
2 link 7 11 +2 +2 link

Chains: / / / :: link+ / / /

Stand Strong Punch

Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
14 link 11 32 KD -14
Stand Weak Weapon

Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
16 or 8 link 17 32 KD -2

Knocks down and does 16 damage on the first tick only. Does 8 damage if hit by the projectile afterward. Chip damage.

Stand Strong Weapon

Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
16 or 8 link 17 32 KD -2

Knocks down and does 16 damage on the first tick only. Does 8 damage if hit by the projectile afterward. Chip damage.


Crouching Attacks

Crouch Weak Punch

+
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
2 link 7 11 +2 +2

Chains: / / / :: link + :: link+ / / . Hits OTG.

Crouch Strong Punch

+
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
14 link 6 32 KD -17

Hits OTG.

Crouch Weak Weapon

+
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
16 or 8 link 17 32 KD -2

Knocks down and does 16 damage on the first tick only. Does 8 damage if hit by the projectile afterward. Chip damage.

Crouch Strong Weapon

+
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
16 or 8 link 17 32 KD -2

Knocks down and does 16 damage on the first tick only. Does 8 damage if hit by the projectile afterward. Chip damage.


Air Attacks

Air Weak Punch

Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
3 link 5 Until ground
Air Strong Punch

Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
14 link 11 Until ground
Air Weak Weapon

Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
5,5,5 link 15 Until ground

Hits 3 times. Chip damage

Air Strong Weapon

Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
16 or 8 link 17 Until ground

Knocks down and does 16 damage on the first tick only. Does 8 damage if hit by the projectile afterward. Chip damage.


Air Down Strong Weapon

+
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
16 or 8 link 17 Until ground

Knocks down and does 16 damage on the first tick only. Does 8 damage if hit by the projectile afterward. Chip damage.


Vulcan Attacks

TODO

Movement Data

TODO

Combos

cWP start
cWPx3, cSP, ff, cSP
dpX start
dpW, j.SW, land, ff, cSP
dpS, j.SP
dpX, j.qcfqcfX
Vulcan start
v.WP, v.SP, qcfS, qcfqcfX

Trivia

In-game stats
  • FGT: 110
  • WEP: 160
  • SPD: 125
  • POW: 110
  • ARM: 130
  • AMS: Beam Cannon*1, Generator*1, (more?)


GWED Navigation

Gundam Wing: Endless Duel
Deathscythe Epyon Heavyarms Mercurius Sandrock
Shenlong Tallgeese Vayeate Wing Wing Zero
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