Gundam Wing: Endless Duel/Epyon

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Epyon
Classification Transformable Close Quarters Combat Mobile Suit
Model number OZ-13MS
Height 17.4
Weight 8.5
Pilot Milliardo Peacecraft

Introduction

The OZ-13MS Epyon Gundam is the boss suit of Endless Duel. With a little practice, a meterless practical infinite is available. This suit excels on the ground and in the air in ways most of the cast simply cannot.

To play as Epyon, highlight Tallgeese on the Character Select screen and input: L,L,L,L,R,R,R,R,L,R,L,R,L,R,L,R. You can select Epyon's alternative color by holding start before the Character Select screen populates until the moment Epyon is selected with the code, or by pressing start while the cursor is toggling between portraits and holding until selection.

Strengths Weaknesses
  • Meterless infinite combo.
  • Fast, big normals.
  • Easily converts air hits into big damage with qcfX and OTG damage.
  • Strong high/low/cross-up game with Forward Hop.
  • Takes 12.5% less damage.
  • Range is not as long as some other characters.
  • Infinite requires strict timing.
  • Does not have Vulcan attacks. Might be a strength.


Special Attacks

Quick Jump
クイックジャンプ


+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or 10 43

Command hop, cancels into any air normal from frame 10

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or 9 48

Command hop, cancels into any air normal from frame 10

Nightmare Bring
ナイトメアブリング


+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or 8,16 link 9 or 5 in air 50 KD -12

Air-OK Psycho Crusher.

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or 8,16,8,16 link 9 or 5 in air 91 KD -12

Air-OK Psycho Crusher. The heavy version has an additional charge after the first, which can be redirected. Each charge does one hit.


Super Attack

Spark Wind
スパークウィンド

+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or 24,4x24 link 25 a lot KD -1

Startup and advantage based on point blank activation. Close hitbox knocks down, projectiles float on hit. Frames 1-24 invincible to strikes and projectiles. Chip damage. Average of 15-19 projectiles connect unless the first hit knocks down.


Normal Attacks

Standing Attacks

Stand Weak Punch

link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
4 link 10 10 +2 +2

Special cancelable. Chains into other grounded normals. Cancels into Super, but doesnt combo.

Stand Strong Punch

link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
12 link 10 27 KD -9

Can be special canceled. Airborne move.

Stand Weak Weapon

link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
5 link 7 43 -1 -1

Special Cancelable. Can be super canceled but doesn't combo. Hits OTG. Chains into other grounded normals except for itself.

Stand Strong Weapon

link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
6,8 link 7 43 -3 -19

Can be special canceled. Hits OTG. Airborne, only cancels on 2nd hit, floats on hit


Crouching Attacks

Crouch Weak Punch

+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
4 link 10 10 +2 +2

Special cancelable. Can super cancel, doesn't connect. Chains into other grounded normals.

Crouch Strong Punch

+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
16 link 11 12 KD 6

Can be super canceled, but doesn't combo. Hits OTG.

Crouch Weak Weapon

+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
5 link 6 19 -1 -1

Can be special canceled; chains into other grounded normals except for itself. Hits OTG. Can super cancel, but doesn't combo.

Crouch Strong Weapon

+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
12 link 7 28 1 0

Special cancelable. Can super cancel but doesn't combo. Cancels into other grounded normals except for itself. Hits OTG. Floats on hit.


Air Attacks

Air Weak Punch

+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
4 link 5 Until ground

Special cancelable. Super cancelable but doesn't combo.

Air Strong Punch

+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
12 link 7 Until ground

Special and super cancelable

Air Weak Weapon

+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
5 link 7 Until ground

Special cancelable. Super cancelable, doesn't combo. Hits OTG.

Air Strong Weapon

+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
6,8 link 7 Until ground

Can be special canceled. Super cancels, doesn't combo.


Movement Data

Forward Dash
26f, Can cancel with any grounded attack at any point.
Backward Dash
24f, Frames 5-24 airborne. In landing stun for 15 frames afterwards.
Forward Boost Step
35f; Frames 1-10 block high, frames 11-30 block high while advancing, frames 31-35 are recovery and can be superjump cancelled.
Backward Boost Step
45f; Frames 1-4 block high, frames 5-24 block airborne while retreating, frames 25-45 are recovery and can be superjump cancelled.
Jump
47f; Frames 1-4 prejump, frames 5-47 airborne. In landing stun for 15 frames afterwards.
Boost Jump
51f; Airborne from frame 5. In landing stun for 15 frames afterwards. Frames 1-7 invincible to strikes and projectiles. Can act on frame 22.
Air Dash Forward/Backward
9f
Air Dash Up Forward/Backward
17f
Air Dash Up
22f

Combos

WW start
WW, SP
(WW, cWW)xc, WW, cSW
WW, cSW, WW, SW, qcfW
WW, cSW, cWW, qcbW, j.WW, j.qcfW
WW, cWW, SW, qcbW, j.WW, cWW, SP
WW, cWW, cSW, cWW, qcbW, j.WW, cWW, SW, qcfW
cWW start
cWW, SP
cWW, cSW, cWW, SW, qcfWW
SW start
SW, qcfW
cSW start
cSW, qcfW
cSW, SW, qcfW
Throw start
Throw, 66, WW, (cWW, WW)xc, qcfW, WW, (cWW, WW)x2
qcbX start
qcbW, j.WW, cWW, WW, cSW, SW, qcfW
qcbW, j.WW, WW, cWW, WW, qcbW, j.WW, cWW, cSW, SW, qcfS, dpW, cWW, WW, cWP
Corner only.
Infinites
(WW, cWW, WW, qcbW, j.WW)xN
The strict on execution but classic Epyon infinite called "Unhealing Wounds" on some FAQs.

Trivia

In-game stats
  • FGT: 999
  • WEP: 999
  • SPD: 999
  • POW: 999
  • ARM: 999
  • AMS: Beam Sword*1, Heat Rod*1, Epyon Claw*2

GWED Navigation

Gundam Wing: Endless Duel
Deathscythe Epyon Heavyarms Mercurius Sandrock
Shenlong Tallgeese Vayeate Wing Wing Zero
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