Teenage Mutant Ninja Turtles x Justice League Turbo/Donatello

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Introduction

Since the taking down of Shredder for the final time, Donatello has devoted more time to his technical inventions and the betterment of the world. He's also taken particular interest in training April O'Neil in self-defense... purely scientific curiosity, of course. The Omega Factor is a new variable which he hopes to study, presuming there's a world left.


Character Strengths

Strengths:

Weaknesses:

Data Arsenal

Life                                  :  1000 points
Stun                                  :  620 points
Pre-jump Frames                       :  3 frames
Jump Time                             :  39 frames
Forward Dash                          :  29 frames
Backdash                              :  29 frames
Wakeup                                :  18 frames

Movelist

Legend

N = Normal chain ok

S = Special cancel ok

H = Super cancel ok

C = CPS Chain ok

O = Oki frames - advantage you have until p2 gets up, does NOT include their wake up time

[] = frames between next active hitbox

  • = After active frame(s) For calculating total move time

Advantage is on hit and block, respectively

Normal Attacks

Standing Light Punch (Close)
File:TMNTxJL Donatello cllp.PNG
Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Standing Light Punch (Far)
File:TMNTxJL Donatello farlp.PNG
Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Standing Light Kick (Close)
File:TMNTxJL Donatello cllk.PNG
Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link
Standing Light Kick (Far)
File:TMNTxJL Donatello farlk.PNG
Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Standing Heavy Punch
File:TMNTxJL Donatello hp.PNG
Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Standing Heavy Kick (Close)
File:TMNTxJL Donatello clhk.PNG
Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Standing Heavy Kick (Far)
File:TMNTxJL Donatello farhk.PNG
Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Crouching Light Punch
File:TMNTxJL Donatello crlp.PNG
Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Crouching Light Kick
File:TMNTxJL Donatello crlk.PNG
Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Crouching Heavy Punch
File:TMNTxJL Donatello crhp.PNG
Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Crouching Heavy Kick
File:TMNTxJL Donatello crhk.PNG
Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Jumping Light Punch
File:TMNTxJL Donatello jlp.PNG
Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Jumping Light Kick
File:TMNTxJL Donatello jlk.PNG
Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link
Jumping Heavy Punch
File:TMNTxJL Donatello jhp.PNG
Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Jumping Heavy Kick
File:TMNTxJL Donatello jhk.PNG
Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Jumping Neutral Light Kick
File:TMNTxJL Donatello jnlk.PNG
Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Jumping Neutral Heavy Kick
File:TMNTxJL Donatello jnhk.PNG
Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link
Body Splash
File:TMNTxJL Donatello bs.PNG
Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link

Throws

Shoulder Toss
File:TMNTxJL Donatello throw.PNG
Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Headbasher
File:TMNTxJL Donatello cmndg.PNG
Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link

Special Moves

Light Ground Claw
File:TMNTxJL Donatello lgc.PNG
Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Heavy Ground Claw
File:TMNTxJL Donatello hgc.PNG
Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Ground Claw Ω
File:TMNTxJL Donatello gco.PNG
Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Light Headspin Attack
File:TMNTxJL Donatello lhsp.PNG
Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Heavy Headspin Attack
File:TMNTxJL Donatello hhsp.PNG
Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Headspin Attack Ω
File:TMNTxJL Donatello lhsp.PNG
Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Light Bo Thrust
File:TMNTxJL Donatello lbt.PNG
Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Heavy Bo Thrust
File:TMNTxJL Donatello hbt.PNG
Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Bo Thrust Ω
File:TMNTxJL Donatello bto.PNG
Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link

Ultimate Attack

Bo Barrage (Super 1)
File:TMNTxJL Donatello super1.PNG
Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Bo Barrage (Super 2)
File:TMNTxJL Donatello super2.PNG
Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Air Bo Barrage (Super 2)
File:TMNTxJL Donatello super2air.PNG
Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Bo Barrage Ω
File:TMNTxJL Donatello superomega.png
Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link

Combos & BnBs

Notation is as follows: Cr = Crouching, St = Standing. Any instance of a light going into a heavy attack is considered a "CPS Chain", which can be performed by pressing both attack strengths together (i.e. St.LP into St.HP is inputted as St.LP > St.LP+St.HP, but will be simplified into St.LP > St.HP)

Teenage Mutant Ninja Turtles x Justice League Turbo
CONTROLS • SYSTEM • FAQ • COMMUNITY
April

April

Michelangelo

Michelangelo

Leonardo

Leonardo

Asuka

Asuka

Superman

Superman

Flash

Flash

Wonder Woman

Wonder Woman

Casey

Casey

Donatello

Donatello

Raphael

Raphael

Oni Karai

Oni Karai

Batman

Batman

Green Arrow

Green Arrow

Aquaman

Aquaman

Chrome Dome

Chrome Dome

War

War

Wingnut

Wingnut

Kirby

Kirby

Despero

Despero

Cheetah

Cheetah

Darkseid

Darkseid

Shredder

Shredder

Rat King

Rat King

Armaggon

Armaggon

Clayface

Clayface

Bizarro

Bizarro

Zoom

Zoom

Omega Shredder

Omega Shredder