Teenage Mutant Ninja Turtles x Justice League Turbo/Wonder Woman

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XJLT Wonder Woman Banner.png

Introduction

a brief introduction to the character's lore

Character Strengths

overview of the character's gameplan

Strengths:

  • things they're good at

Weaknesses:

  • things they're bad at

Data Arsenal

Life                                  :  1000 points
Stun                                  :  635 points
Pre-jump Frames                       :  3 frames
Jump Time                             :  37 frames
Forward Dash                          :  20 frames
Backdash                              :  20 frames
Wakeup Up                             :  14 frames

Movelist

Legend

N = Normal chain ok

S = Special cancel ok

H = Super cancel ok

C = CPS Chain ok

O = Oki frames - advantage you have until p2 gets up, does NOT include their wake up time

[] = frames between next active hitbox

  • = After active frame(s) For calculating total move time

Advantage is on hit and block, respectively

Normal Attacks

Standing Light Punch

[[File:TMNTxJL_Template:Char_slp.png|210x210px|center]]

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
[[Image:Template:Level.png|link]] 10 8 C/N/S/H


Close Standing Light Kick

[[File:TMNTxJL_Template:Char_cllk.PNG|210x210px|center]]

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
[[Image:Template:Level.png|link]] 8 C/N


Far Standing Light Kick

[[File:TMNTxJL_Template:Char_slk.PNG|210x210px|center]]

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
[[Image:Template:Level.png|link]] 8 C/N


Far Standing Heavy Punch

[[File:TMNTxJL_Template:Char_fhp.PNG|210x210px|center]]

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
[[Image:Template:Level.png|link]] 8 C/N


Close Standing Heavy Punch

[[File:TMNTxJL_Template:Char_clhp.PNG|210x210px|center]]

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
[[Image:Template:Level.png|link]] 8 C/N


Far Standing Heavy Kick

[[File:TMNTxJL_Template:Char_farhk.PNG|210x210px|center]]

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
[[Image:Template:Level.png|link]] 8 C/N


Close Standing Heavy Kick

[[File:TMNTxJL_Template:Char_clhk.PNG|210x210px|center]]

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
[[Image:Template:Level.png|link]] 8 C/N


Crouching Light Punch

[[File:TMNTxJL_Template:Char_clp.PNG|210x210px|center]]

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
[[Image:Template:Level.png|link]] 8 C/N


Crouching Light kick

[[File:TMNTxJL_Template:Char_clk.PNG|210x210px|center]]

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
[[Image:Template:Level.png|link]] 8 C/N


Crouching Heavy Punch

[[File:TMNTxJL_Template:Char_chp.PNG|210x210px|center]]

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
[[Image:Template:Level.png|link]] 8 C/N


Crouching Heavy Kick

[[File:TMNTxJL_Template:Char_chk.PNG|210x210px|center]] sweep

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
[[Image:Template:Level.png|link]] 8 C/N


Jumping Light Punch

[[File:TMNTxJL_Template:Char_jlp.PNG|210x210px|center]]

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
[[Image:Template:Level.png|link]] 8 C/N


Neutral Jumping Light Kick

[[File:TMNTxJL_Template:Char_jnlk.PNG|210x210px|center]]

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
[[Image:Template:Level.png|link]] 8 C/N


Jumping Light Kick

[[File:TMNTxJL_Template:Char_jlk.PNG|210x210px|center]]

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
[[Image:Template:Level.png|link]] 8 C/N


Jumping Heavy Punch

[[File:TMNTxJL_Template:Char_jhp.PNG|210x210px|center]]

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
[[Image:Template:Level.png|link]] 8 C/N


Jumping Neutral Heavy Kick

[[File:TMNTxJL_Template:Char_jnlk.PNG|210x210px|center]]

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
[[Image:Template:Level.png|link]] 8 C/N


Jumping Heavy Kick

[[File:TMNTxJL_Template:Char_jhk.PNG|210x210px|center]]

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
[[Image:Template:Level.png|link]] 8 C/N


Throws

Normal Throw

[[File:TMNTxJL_Template:Char_Thr.PNG|210x210px|center]]

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
[[Image:Template:Level.png|link]] 8 C/N


Command Throw

[[File:TMNTxJL_Template:Char_cmdg.PNG|210x210px|center]]

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
[[Image:Template:Level.png|link]] 8 C/N


Special Moves

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]]

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
[[Image:Template:Level.png|link]] 8 C/N


Ultimate Attack

Super 1

[[File:TMNTxJL_Template:Char_super1.PNG|210x210px|center]]

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
[[Image:Template:Level.png|link]] 8 C/N


Super 2

[[File:TMNTxJL_Template:Char_super2.PNG|210x210px|center]]

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
[[Image:Template:Level.png|link]] 8 C/N


Omega Super

[[File:TMNTxJL_Template:Char_osuper.PNG|210x210px|center]]

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
[[Image:Template:Level.png|link]] 8 C/N


Combos & BnBs

combo listing

Teenage Mutant Ninja Turtles x Justice League Turbo
CONTROLS SYSTEM FAQ
April Michelangelo Leonardo Superman Flash Wonder Woman
Casey Donatello Raphael Batman Green Arrow Aquaman
Chrome Dome War Wingnut Kirby Despero Cheetah Darkseid
Shredder Rat King Armaggon Bizarro Zoom Omega Shredder