Teenage Mutant Ninja Turtles x Justice League Turbo/Flash

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Introduction

a brief introduction to the character's lore

Character Strengths

overview of the character's gameplan

Strengths:

  • things they're good at

Weaknesses:

  • things they're bad at

Data Arsenal

Life                                  :  940 points
Stun                                  :  584 points
Pre-jump Frames                       :  3 frames
Jump Time                             :  39 frames
Forward Dash                          :  24 frames
Backdash                              :  20 frames
Wakeup Up                             :  15 frames

Movelist

Legend

N = Normal chain ok

S = Special cancel ok

H = Super cancel ok

C = CPS Chain ok

O = Oki frames - advantage you have until p2 gets up, does NOT include their wake up time

[] = frames between next active hitbox

  • = After active frame(s) For calculating total move time

Advantage is on hit and block, respectively

Normal Attacks

Standing Light Punch

[[File:TMNTxJL_Template:Char_slp.png|210x210px|center]]

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
10 8 C/N/S/H


Standing Light Kick

[[File:TMNTxJL_Template:Char_cllk.PNG|210x210px|center]]

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
10 8 C/N/S/H


Standing Heavy Punch

[[File:TMNTxJL_Template:Char_clhp.PNG|210x210px|center]]

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
18 15 C/N


Standing Heavy Kick

[[File:TMNTxJL_Template:Char_clhk.PNG|210x210px|center]]

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
18 15 C/N


Crouching Light Punch

[[File:TMNTxJL_Template:Char_clp.PNG|210x210px|center]] //

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
10 8 C/N/S/H


Crouching Light Kick

[[File:TMNTxJL_Template:Char_clk.PNG|210x210px|center]] //

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
10 8 C/N/S/H


Crouching Heavy Punch

[[File:TMNTxJL_Template:Char_chp.PNG|210x210px|center]] //

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
18 15 C/N


Crouching Heavy Kick

[[File:TMNTxJL_Template:Char_chk.PNG|210x210px|center]] //

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
18 15 -


Jumping Light Punch

[[File:TMNTxJL_Template:Char_jlp.PNG|210x210px|center]] //

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
All 0 3 14 14 11/11~ -


Jumping Light Kick

[[File:TMNTxJL_Template:Char_jnlk.PNG|210x210px|center]] //

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
All 0 3 14 14 11/11~ -


Jumping Heavy Punch

[[File:TMNTxJL_Template:Char_jhp.PNG|210x210px|center]] //

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
3 14 14 11/11~ -


Jumping Heavy Kick

[[File:TMNTxJL_Template:Char_jhk.PNG|210x210px|center]] //

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
3 14 14 11/11~ -


Throws

Flip Toss

[[File:TMNTxJL_Template:Char_Thr.PNG|210x210px|center]] When Close / + /

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
0 link 2 1 0


Hi-Speed Fling

[[File:TMNTxJL_Template:Char_cmdg.PNG|210x210px|center]] +/

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
0 link 3 1 31/37


Special Moves

Tornado

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] /

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
[[Image:Template:Level.png|link]]


Tornado Ω

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] + With 1 Source

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
[[Image:Template:Level.png|link]]


Hi-Speed Uppercut

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] /

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link https://twitter.com/DocStrangelove2/status/1590359053313527810


Hi-Speed Uppercut Ω

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] + With 1 Source

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Furious Fists

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] Mash Punch Four Times, With Last Input Being /

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Furious Fists Ω

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] Mash Punch Four Times, With Last Input Being + With 1 Source

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Light Speed Dash

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] /

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Light Speed Dash Ω

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] File:Xjlk lp.png + With 1 Source

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?


Super Moves

Speed Force Rush 1

[[File:TMNTxJL_Template:Char_super1.PNG|210x210px|center]] With Full Super Meter

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?


Speed Force Rush 2

[[File:TMNTxJL_Template:Char_super2.PNG|210x210px|center]] With Full Super Meter

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?


Speed Force Rush Ω

[[File:TMNTxJL_Template:Char_osuper.PNG|210x210px|center]] + With Full Super Meter and either 3 Sources() OR With 1 Source And Full Health

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?


Combos & BnBs

combo listing

Teenage Mutant Ninja Turtles x Justice League Turbo
CONTROLSSYSTEMFAQCOMMUNITY
April

April

Michelangelo

Michelangelo

Leonardo

Leonardo

Asuka

Asuka

Superman

Superman

Flash

Flash

Wonder Woman

Wonder Woman

Casey

Casey

Donatello

Donatello

Raphael

Raphael

Oni Karai

Oni Karai

Batman

Batman

Green Arrow

Green Arrow

Aquaman

Aquaman

Chrome Dome

Chrome Dome

War

War

Wingnut

Wingnut

Kirby

Kirby

Despero

Despero

Cheetah

Cheetah

Darkseid

Darkseid

Shredder

Shredder

Rat King

Rat King

Armaggon

Armaggon

Clayface

Clayface

Bizarro

Bizarro

Zoom

Zoom

Omega Shredder

Omega Shredder