Teenage Mutant Ninja Turtles x Justice League Turbo/Omega Shredder

From Super Fighting Wiki
Jump to navigation Jump to search
 Cleanup.png This article is nice, but could use a little cleanup.

This article currently could benefit from pictures, colors, and a bit more gameplay information. We'd be pleased if you could contribute!


XJLT Omega Shredder Banner.png

Introduction

a brief introduction to the character's lore

Character Strengths

overview of the character's gameplan

Strengths:

  • things they're good at

Weaknesses:

  • things they're bad at

Data Arsenal

Life                                  :  925 points
Stun                                  :  575 points
Pre-jump Frames                       :  3 frames
Jump Time                             :  36 frames
Forward Dash                          :  24 frames
Backdash                              :  22 frames
Wakeup Up                             :  18 frames

Movelist

Legend

N = Normal chain ok

S = Special cancel ok

H = Super cancel ok

C = CPS Chain ok

O = Oki frames - advantage you have until p2 gets up, does NOT include their wake up time

[] = frames between next active hitbox

  • = After active frame(s) For calculating total move time

Advantage is on hit and block, respectively

Normal Attacks

Standing Light Punch

[[File:TMNTxJL_Template:Char_slp.png|210x210px|center]] Xjlt lp.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
Mid.png 10 8 C/N/S/H


Standing Light Kick

[[File:TMNTxJL_Template:Char_cllk.PNG|210x210px|center]] Xjlt lk.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
Mid.png 10 8 C/N/S/H


Close Standing Heavy Punch

[[File:TMNTxJL_Template:Char_clhp.PNG|210x210px|center]] When Close Xjlt hp.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
Mid.png 18 15 C/N


Far Standing Heavy Punch

[[File:TMNTxJL_Template:Char_fhp.PNG|210x210px|center]] When FarXjlt hp.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
Mid.png 18 15 C/S/H


Standing Heavy Kick

[[File:TMNTxJL_Template:Char_clhk.PNG|210x210px|center]] Xjlt hk.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
Mid.png 18 15 C/N


Crouching Light Punch

[[File:TMNTxJL_Template:Char_clp.PNG|210x210px|center]] DB.png/D.png/DF.pngXjlt lp.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
Mid.png 10 8 C/N/S/H


Crouching Light Kick

[[File:TMNTxJL_Template:Char_clk.PNG|210x210px|center]] DB.png/D.png/DF.pngXjlt lk.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
Low.png 10 8 C/N/S/H


Crouching Heavy Punch

[[File:TMNTxJL_Template:Char_chp.PNG|210x210px|center]] DB.png/D.png/DF.pngXjlt hp.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
Mid.png 18 15 C/N


Crouching Heavy Kick

[[File:TMNTxJL_Template:Char_chk.PNG|210x210px|center]] DB.png/D.png/DF.pngXjlt hk.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
Low.png 18 15 -


Moving Jumping Light Punch

[[File:TMNTxJL_Template:Char_jlp.PNG|210x210px|center]] UB.png/UF.pngXjlt lp.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
High.png All 0 3 14 14 11/11~ -


Neutral Jumping Light Punch

[[File:TMNTxJL_Template:Char_jlp.PNG|210x210px|center]] U.png Xjlt lp.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
High.png All 0 3 14 14 11/11~ -


Jumping Light Kick

[[File:TMNTxJL_Template:Char_jlk.PNG|210x210px|center]] UB.png/U.png/UF.pngXjlt lk.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
High.png All 0 3 14 14 11/11~ -


Moving Jumping Heavy Punch

[[File:TMNTxJL_Template:Char_jhp.PNG|210x210px|center]] UB.png/UF.pngXjlt hp.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
High.png 3 14 14 11/11~ -


Jumping Neutral Heavy Punch

[[File:TMNTxJL_Template:Char_jnlk.PNG|210x210px|center]] U.png] Xjlt hp.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
High.png 3 14 14 11/11~ -


Jumping Heavy Kick

[[File:TMNTxJL_Template:Char_jhk.PNG|210x210px|center]] UB.png/U.png/UF.pngXjlt lk.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
High.png 3 14 14 11/11~ -


Throws

Hole Puncher

[[File:TMNTxJL_Template:Char_Thr.PNG|210x210px|center]] When Close B.png / F.png + Xjlt hp.png / Xjlt hk.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
0 link 2 1 0


Blade Piercer

[[File:TMNTxJL_Template:Char_cmdg.PNG|210x210px|center]] HCB.png +Xjlt lk.png/ Xjlt hk.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
0 link 3 1 31/37


Special Moves

Aura Shot

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] HCB.pngXjlt lp.png / Xjlt hp.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Aura Shot Ω

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] HCB.pngXjlt lp.png + Xjlt hp.png With 1 Red Rage Omega Level 1.png Source

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
Mid.png


Aura Shot Air Version

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] During A Jump HCB.pngXjlt lp.png / Xjlt hp.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Aura Shot Ω Air Version

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] During A Jump HCB.pngXjlt lp.png + Xjlt hp.png With 1 Red Rage Omega Level 1.png Source

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
Mid.png


Aura Crusher Light

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] B.png Charge 40f, F.pngXjlt lp.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Aura Crusher Heavy

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] B.png Charge 40f, F.pngXjlt hp.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Aura Crusher Ω

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] B.png Charge 40f, F.pngXjlt lp.png + Xjlt hp.png With 1 Red Rage Omega Level 1.png Source

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Knee Drop Light

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] B.png Charge 40f, F.pngXjlt lk.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Knee Drop Heavy

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] B.png Charge 40f, F.pngXjlt hk.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Knee Drop Ω

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] B.png Charge 40f, F.pngXjlt lk.png + Xjlt hk.png With 1 Red Rage Omega Level 1.png Source

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Super Moves

Blade Storm 1

[[File:TMNTxJL_Template:Char_super1.PNG|210x210px|center]] Xjlt s1.png With Full Super Meter

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
Mid.png


Blade Storm 2

[[File:TMNTxJL_Template:Char_super2.PNG|210x210px|center]] Xjlt s2.png With Full Super Meter

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
Mid.png


Blade Storm Ω

[[File:TMNTxJL_Template:Char_osuper.PNG|210x210px|center]] Xjlt s1.png + Xjlt s2.png With Full Super Meter and either 3 Red Rage Omega Level 1.png Sources(Blue Fire Omega Level 3.png) OR With 1 Red Rage Omega Level 1.png Source And Full Health

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
Mid.png


Combos & BnBs

combo listing

Teenage Mutant Ninja Turtles x Justice League Turbo
CONTROLS SYSTEM FAQ
April Michelangelo Leonardo Superman Flash Wonder Woman
Casey Donatello Raphael Batman Green Arrow Aquaman
Chrome Dome War Wingnut Kirby Despero Cheetah Darkseid
Shredder Rat King Armaggon Bizarro Zoom Omega Shredder