Teenage Mutant Ninja Turtles x Justice League Turbo/April

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Introduction

a brief introduction to the character's lore

April Showcase (pre-Turbo)


Character Strengths

overview of the character's gameplan

Strengths:

  • things they're good at

Weaknesses:

  • things they're bad at

Data Arsenal

Life                                  :  970 points
Stun                                  :  595 points
Pre-jump Frames                       :  4 frames
Jump Time                             :  35 frames
Forward Dash                          :  21 frames
Backdash                              :  23 frames
Wakeup Up                             :  16 frames

Movelist

Legend

N = Normal chain ok

S = Special cancel ok

H = Super cancel ok

C = CPS Chain ok

O = Oki frames - advantage you have until p2 gets up, does NOT include their wake up time

[] = frames between next active hitbox

  • = After active frame(s) For calculating total move time

Advantage is on hit and block, respectively

Normal Attacks

Standing Light Punch

[[File:TMNTxJL_Template:Char_slp.png|210x210px|center]]

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
10 8 C/N/S/H


Standing Light Kick

[[File:TMNTxJL_Template:Char_cllk.PNG|210x210px|center]]

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
10 8 C/N/S/H


Standing Heavy Punch

[[File:TMNTxJL_Template:Char_clhp.PNG|210x210px|center]]

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
18 15 C/N


Close Standing Heavy Kick

[[File:TMNTxJL_Template:Char_clhk.PNG|210x210px|center]] When Close

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
18 15 C/N


Far Standing Heavy Kick

[[File:TMNTxJL_Template:Char_farhk.PNG|210x210px|center]] When Far

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
18 15 C/N


Crouching Light Punch

[[File:TMNTxJL_Template:Char_clp.PNG|210x210px|center]] //

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
10 8 C/N/S/H


Crouching Light kick

[[File:TMNTxJL_Template:Char_clk.PNG|210x210px|center]] //

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
10 8 C/N/S/H


Crouching Heavy Punch

[[File:TMNTxJL_Template:Char_chp.PNG|210x210px|center]] //

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
18 15 C/N


Crouching Heavy Kick

[[File:TMNTxJL_Template:Char_chk.PNG|210x210px|center]] //

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
18 15 -


Jumping Light Punch

[[File:TMNTxJL_Template:Char_jlp.PNG|210x210px|center]] //

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
All 0 3 14 14 11/11~ -


Jumping Light Kick

[[File:TMNTxJL_Template:Char_jlk.PNG|210x210px|center]] //

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
All 0 3 14 14 11/11~ -


Jumping Heavy Punch

[[File:TMNTxJL_Template:Char_jhp.PNG|210x210px|center]] //

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
3 14 14 11/11~ -


Jumping Heavy Kick

[[File:TMNTxJL_Template:Char_jnlk.PNG|210x210px|center]] //

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
3 14 14 11/11~ -


Throws

Full Nielsen

[[File:TMNTxJL_Template:Char_Thr.PNG|210x210px|center]] When Close / + /

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
0 link 2 1 0


Hold For Release

[[File:TMNTxJL_Template:Char_cmdg.PNG|210x210px|center]] +/

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
0 link 3 1 31/37


Special Moves

Bulldog Blitz

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] /

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Feature Beat

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] After Bulldog Blitz Hits Or Connects On Block

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Shirttail Strike

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] After Bulldog Blitz Hits Or Connects On Block

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Bull Dog Blitz Ω

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] + With 1 Source

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Bull Dog Blitz Ω Followup

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] Automatically After Bulldog Blitz Ω Hits Or Connects On Block

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Long Shot Leap

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] /

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
- - - 54 / 57 - - - - - - -


Backdrop Elbow

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] After Ascending With Long Shot Leap

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Long Shot Leap Ω

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] + With 1 Source

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
- - - 56 - - - - - - -


Backdrop Elbow Ω

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] After Ascending With Long Shot Leap Ω

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Off-The-Record

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] /

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
-


Off-The-Record Standing Counter

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] Getting Hit By A Non Projectile\Throw Standing Attack When In Off-The-Record Stance

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
-


Off-The-Record Jumping Counter

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] Getting Hit By A Non Projectile\Throw Jumping Attack When In Off-The-Record Stance

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
-


Off-The-Record Ω

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] + With 1 Source

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
-


Off-The-Record Ω Counter

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] Getting Hit By Any Non Throw Attack When In Off-The-Record Ω Stance

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
-


Ultimate Attack

Hard News Handout 1

[[File:TMNTxJL_Template:Char_super1.PNG|210x210px|center]] With Full Super Meter

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?


Hard News Handout 2

[[File:TMNTxJL_Template:Char_super2.PNG|210x210px|center]] With Full Super Meter

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?


Hard News Handout Ω

[[File:TMNTxJL_Template:Char_osuper.PNG|210x210px|center]] + With Full Super Meter AND 3 Omega Sources/ Full Health

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?


Combos & BnBs

combo listing

Teenage Mutant Ninja Turtles x Justice League Turbo
CONTROLSSYSTEMFAQCOMMUNITY
April

April

Michelangelo

Michelangelo

Leonardo

Leonardo

Asuka

Asuka

Superman

Superman

Flash

Flash

Wonder Woman

Wonder Woman

Casey

Casey

Donatello

Donatello

Raphael

Raphael

Oni Karai

Oni Karai

Batman

Batman

Green Arrow

Green Arrow

Aquaman

Aquaman

Chrome Dome

Chrome Dome

War

War

Wingnut

Wingnut

Kirby

Kirby

Despero

Despero

Cheetah

Cheetah

Darkseid

Darkseid

Shredder

Shredder

Rat King

Rat King

Armaggon

Armaggon

Clayface

Clayface

Bizarro

Bizarro

Zoom

Zoom

Omega Shredder

Omega Shredder