Teenage Mutant Ninja Turtles x Justice League Turbo/April

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This article currently could benefit from pictures, colors, and a bit more gameplay information. We'd be pleased if you could contribute!


XJLT April banner.png

Introduction

a brief introduction to the character's lore

April Showcase (pre-Turbo)


Character Strengths

overview of the character's gameplan

Strengths:

  • things they're good at

Weaknesses:

  • things they're bad at

Data Arsenal

Life                                  :  970 points
Stun                                  :  595 points
Pre-jump Frames                       :  4 frames
Jump Time                             :  35 frames
Forward Dash                          :  21 frames
Backdash                              :  23 frames
Wakeup Up                             :  16 frames

Movelist

Legend

N = Normal chain ok

S = Special cancel ok

H = Super cancel ok

C = CPS Chain ok

O = Oki frames - advantage you have until p2 gets up, does NOT include their wake up time

[] = frames between next active hitbox

  • = After active frame(s) For calculating total move time

Advantage is on hit and block, respectively

Normal Attacks

Standing Light Punch

[[File:TMNTxJL_Template:Char_slp.png|210x210px|center]] Xjlt lp.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
Mid.png 10 8 C/N/S/H


Standing Light Kick

[[File:TMNTxJL_Template:Char_cllk.PNG|210x210px|center]] Xjlt lk.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
Mid.png 10 8 C/N/S/H


Standing Heavy Punch

[[File:TMNTxJL_Template:Char_clhp.PNG|210x210px|center]] Xjlt hp.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
Mid.png 18 15 C/N


Close Standing Heavy Kick

[[File:TMNTxJL_Template:Char_clhk.PNG|210x210px|center]] When Close Xjlt hk.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
Mid.png 18 15 C/N


Far Standing Heavy Kick

[[File:TMNTxJL_Template:Char_farhk.PNG|210x210px|center]] When Far Xjlt hk.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
Mid.png 18 15 C/N


Crouching Light Punch

[[File:TMNTxJL_Template:Char_clp.PNG|210x210px|center]] DB.png/D.png/DF.pngXjlt lp.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
Mid.png 10 8 C/N/S/H


Crouching Light kick

[[File:TMNTxJL_Template:Char_clk.PNG|210x210px|center]] DB.png/D.png/DF.pngXjlt lk.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
Low.png 10 8 C/N/S/H


Crouching Heavy Punch

[[File:TMNTxJL_Template:Char_chp.PNG|210x210px|center]] DB.png/D.png/DF.pngXjlt hp.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
Mid.png 18 15 C/N


Crouching Heavy Kick

[[File:TMNTxJL_Template:Char_chk.PNG|210x210px|center]] DB.png/D.png/DF.pngXjlt hk.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
Low.png 18 15 -


Jumping Light Punch

[[File:TMNTxJL_Template:Char_jlp.PNG|210x210px|center]] UB.png/U.png/UF.pngXjlt lp.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
High.png All 0 3 14 14 11/11~ -


Jumping Light Kick

[[File:TMNTxJL_Template:Char_jlk.PNG|210x210px|center]] UB.png/U.png/UF.pngXjlt lk.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
High.png All 0 3 14 14 11/11~ -


Jumping Heavy Punch

[[File:TMNTxJL_Template:Char_jhp.PNG|210x210px|center]] UB.png/U.png/UF.pngXjlt hp.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
High.png 3 14 14 11/11~ -


Jumping Heavy Kick

[[File:TMNTxJL_Template:Char_jnlk.PNG|210x210px|center]] UB.png/U.png/UF.pngXjlt hk.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
High.png 3 14 14 11/11~ -


Throws

Full Nielsen

[[File:TMNTxJL_Template:Char_Thr.PNG|210x210px|center]] When Close B.png / F.png + Xjlt hp.png / Xjlt hk.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
0 link 2 1 0


Hold For Release

[[File:TMNTxJL_Template:Char_cmdg.PNG|210x210px|center]] HCB.png +Xjlt lk.png/ Xjlt hk.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
0 link 3 1 31/37


Special Moves

Bulldog Blitz

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] QCF.pngXjlt lp.png / Xjlt hp.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Feature Beat

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] Xjlt p.png After Bulldog Blitz Hits Or Connects On Block

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Shirttail Strike

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] Xjlt k.png After Bulldog Blitz Hits Or Connects On Block

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Bull Dog Blitz Ω

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] QCF.pngXjlt lp.png + Xjlt hp.png With 1 Red Rage Omega Level 1.png Source

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Bull Dog Blitz Ω Followup

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] Automatically After Bulldog Blitz Ω Hits Or Connects On Block

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Long Shot Leap

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] QCB.pngXjlt lp.png / Xjlt hp.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
- - - 54Xjlt lp.png / 57 Xjlt hp.png - - - - - - -


Backdrop Elbow

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] Xjlt p.png After Ascending With Long Shot Leap

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Long Shot Leap Ω

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] QCB.pngXjlt lp.png + Xjlt hp.png With 1 Red Rage Omega Level 1.png Source

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
- - - 56 - - - - - - -


Backdrop Elbow Ω

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] Xjlt p.png After Ascending With Long Shot Leap Ω

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Off-The-Record

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] QCF.pngXjlt lk.png / Xjlt hk.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
-


Off-The-Record Standing Counter

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] Getting Hit By A Non Projectile\Throw Standing Attack When In Off-The-Record Stance

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
-


Off-The-Record Jumping Counter

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] Getting Hit By A Non Projectile\Throw Jumping Attack When In Off-The-Record Stance

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
-


Off-The-Record Ω

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] QCF.pngXjlt lk.png + Xjlt hk.png With 1 Red Rage Omega Level 1.png Source

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
-


Off-The-Record Ω Counter

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] Getting Hit By Any Non Throw Attack When In Off-The-Record Ω Stance

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
-


Ultimate Attack

Hard News Handout 1

[[File:TMNTxJL_Template:Char_super1.PNG|210x210px|center]] Xjlt s1.png With Full Super Meter

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
Mid.png


Hard News Handout 2

[[File:TMNTxJL_Template:Char_super2.PNG|210x210px|center]] Xjlt s2.png With Full Super Meter

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
Mid.png


Hard News Handout Ω

[[File:TMNTxJL_Template:Char_osuper.PNG|210x210px|center]] Xjlt s1.png + Xjlt s2.png With Full Super Meter AND 3 Omega SourcesBlue Fire Omega Level 3.png/ Full Health

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
Mid.png


Combos & BnBs

combo listing

Teenage Mutant Ninja Turtles x Justice League Turbo
CONTROLSSYSTEMFAQ
April Michelangelo Leonardo Asuka Superman Flash Wonder Woman
Casey Donatello Raphael Oni Karai Batman Green Arrow Aquaman
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