Teenage Mutant Ninja Turtles x Justice League Turbo/Michelangelo

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Introduction
The talented, happy-go-lucky Michelangelo might prefer watching a bombastic action movie over battling supervillains, but when his friends need him, he's ready to leap into the fray, in a style only he can bring. He's absolutely smitten at meeting his comic book heroes, but none moreso than the gorgeous Amazonian goddess. In order to impress her, he intends to show off his mastery of Omega power!
Character Strengths
Strengths:
Weaknesses:
Data Arsenal
Life : 960 points Stun : 615 points Pre-jump Frames : 3 frames Jump Time : 39 frames Forward Dash : 21 frames Backdash : 28 frames Wakeup : 16 frames
Movelist
Legend
N = Normal chain ok
S = Special cancel ok
H = Super cancel ok
C = CPS Chain ok
O = Oki frames - advantage you have until p2 gets up, does NOT include their wake up time
[] = frames between next active hitbox
- = After active frame(s) For calculating total move time
Advantage is on hit and block, respectively
Normal Attacks
Standing Light Punch
[[File:TMNTxJL_Template:Char_slp.png|210x210px|center]] |
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Standing Light Kick
[[File:TMNTxJL_Template:Char_cllk.PNG|210x210px|center]] |
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Far Standing Light Kick
[[File:TMNTxJL_Template:Char_slk.PNG|210x210px|center]] When Far |
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Close Standing Heavy Punch
[[File:TMNTxJL_Template:Char_clhp.PNG|210x210px|center]] When Close |
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Far Standing Heavy Punch
[[File:TMNTxJL_Template:Char_fhp.PNG|210x210px|center]] |
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Close Standing Heavy Kick
[[File:TMNTxJL_Template:Char_clhk.PNG|210x210px|center]] When Close |
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Far Standing Heavy Kick
[[File:TMNTxJL_Template:Char_farhk.PNG|210x210px|center]] When Far |
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Crouching Light Punch
[[File:TMNTxJL_Template:Char_clp.PNG|210x210px|center]] |
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Crouching Light Kick
[[File:TMNTxJL_Template:Char_clk.PNG|210x210px|center]] |
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Crouching Heavy Punch
[[File:TMNTxJL_Template:Char_chp.PNG|210x210px|center]] |
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Crouching Heavy Kick
[[File:TMNTxJL_Template:Char_chk.PNG|210x210px|center]] |
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Jumping Light Punch
[[File:TMNTxJL_Template:Char_jlp.PNG|210x210px|center]] |
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Neutral Jumping Light Kick
[[File:TMNTxJL_Template:Char_jnlk.PNG|210x210px|center]] |
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Jumping Light Kick
[[File:TMNTxJL_Template:Char_jlk.PNG|210x210px|center]] |
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Jumping Heavy Punch
[[File:TMNTxJL_Template:Char_jhp.PNG|210x210px|center]] |
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Jumping Neutral Heavy Kick
[[File:TMNTxJL_Template:Char_jnlk.PNG|210x210px|center]] |
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Jumping Heavy Kick
[[File:TMNTxJL_Template:Char_jhk.PNG|210x210px|center]] |
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Command Normals
Body Splash
[[File:TMNTxJL_Template:Char_jnlk.PNG|210x210px|center]] During Any Jump |
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Throw
Shoulder Toss
[[File:TMNTxJL_Template:Char_Thr.PNG|210x210px|center]] When Close |
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Giant Swing
[[File:TMNTxJL_Template:Char_cmdg.PNG|210x210px|center]] |
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Special Moves
Dragon Breath
[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] |
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Dragon Breath Ω
[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] |
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Dynamite Bomber Light
[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] |
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Dynamite Bomber Heavy
[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] |
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Dynamite Bomber Ω
[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] |
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Rising Thunder Light
[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] |
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Rising Thunder Heavy
[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] |
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Rising Thunder Ω
[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] |
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Super Moves
Dance Of Fury 1
[[File:TMNTxJL_Template:Char_super1.PNG|210x210px|center]] |
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Dance Of Fury 2
[[File:TMNTxJL_Template:Char_super2.PNG|210x210px|center]] |
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Dance Of Fury Ω
[[File:TMNTxJL_Template:Char_osuper.PNG|210x210px|center]] |
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Combos & BnBs
Notation is as follows: Cr = Crouching, St = Standing. Any instance of a light going into a heavy attack is considered a "CPS Chain", which can be performed by pressing both attack strengths together (i.e. St.LP into St.HP is inputted as St.LP > St.LP+St.HP, but will be simplified into St.LP > St.HP)
Teenage Mutant Ninja Turtles x Justice League Turbo | ||||||
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CONTROLS • SYSTEM • FAQ • COMMUNITY | ||||||
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