Teenage Mutant Ninja Turtles x Justice League Turbo/Leonardo

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Introduction
Named in honor of the great artist of the Renaissance Leonardo da Vinci - is the most senior of the Turtles and typically presented as their leader due to his commanding personality and serious nature. Among his brothers, he is the most ordered and disciplined, and also possesses a strong bond with his father/mentor, Splinter. He is often depicted as wearing a blue bandana and wielding twin Katanas.
Character Strengths
Leonardo is the solid shoto of the game, a great beginner character and a solid character all around. While he is a bit of a jack of all trades, the fact that he does not have a solid edge in any category can lead to unfavorable scenarios. However, with patience, he can defeat anyone in the game reliably.
Strengths:
- Solid pokes
- High range anti air
- Endless screw covers the spread that his roto cutter misses
- Decent damage, decent stun
- Has combos that work anywhere on screen consistently.
Weaknesses:
- Cannot overcome zoning, only combat it
- His roto cutter can be hit clean by jumping attacks if miss-timed
- universal command grab conversions are just enough to have decent utility
Data Arsenal
Life : 1000 points Pre-jump Frames : 3 frames Jump Time : 37 frames Stun : 640 points Forward Dash : 29 frames Backdash : 29 frames Wakeup Up : 18 frames
Movelist
Legend
N = Normal chain ok
S = Special cancel ok
H = Super cancel ok
C = CPS Chain ok
O = Oki frames - advantage you have until p2 gets up, does NOT include their wake up time
[] = frames between next active hitbox
- = After active frame(s) For calculating total move time
Advantage is on hit and block, respectively
Normal Attacks
Standing Light Punch
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Standing Light Kick(Close)
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Standing Light Kick(Far)
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Standing Heavy Punch(Far)
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Standing Heavy Punch(Close)
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Standing Heavy Kick(Far)
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Standing Heavy Kick(Close)
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Crouching Light Punch
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Crouching Light kick
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Crouching Heavy Punch
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Crouching Heavy Kick
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Jumping Light Punch
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Body Splash
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Neutral Jumping Light Kick
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Jumping Light Kick
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Jumping Heavy Punch
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Jumping Neutral Heavy Kick
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Jumping Heavy Kick
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Throws
Shoulder Throw
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Pizza Roll
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Special Moves
Shining Cutter LP
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Shining Cutter HP
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Shining Cutter Ω
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Roto-Cutter LP |
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Roto-Cutter HP |
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Roto-Cutter Ω |
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Endless Screw LP
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Endless Screw HP
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Endless Screw Ω
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Ultimate Attack
Millenium Barrage (Super 1)
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Millenium Barrage (Super 2)
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Millenium Barrage Ω
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Combos & BnBs
Notation is as follows: Cr = Crouching, St = Standing. Any instance of a light going into a heavy attack is considered a "CPS Chain", which can be performed by pressing both attack strengths together (i.e. St.LP into St.HP is inputted as St.LP > St.LP+St.HP, but will be simplified into St.LP > St.HP)
The Ole Razzle Dazzle - J.hp xx c.lk > c.lp > s.hp > ES HP xx RC HP
- 380 DMG/363 ST
note: corner carries mid stage, standing opponents only
The New Razzle Dazzle - (cross up)J.hk xx c.lk > c.lp > c.hp > ES HP xx RC HP
- 384 DMG/363 ST
note: corner carries mid stage, can use j.lk to cross up as well.
Omega Pivot - J.hp xx c.lk >c.lk> c.lp > s.hp > ES Ω xx s.HP > RC HP
- 475 DMG/476 ST
note: corner only
Roll up - Pizza Roll xx ES HP > RC Ω
- 267 DMG/195 ST
note: Leo must be cornered
Shining wizard - J.HK xx c.lk>c.lp>s.hp >Shining Cutter Ω xx ES HP xx RC HP
- 471 DMG/407 ST
note: corner only
New Jack City - J.HK xx c.lk>c.lp>s.hp > ES HP xx ES LP xx RC Ω
- 479 DMG/457 ST
note: mid stage to corner only. if they are crouching do c.hp instead.
Teenage Mutant Ninja Turtles x Justice League Turbo | ||||||
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CONTROLS • SYSTEM • FAQ • COMMUNITY | ||||||
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