Teenage Mutant Ninja Turtles x Justice League Turbo/April

Introduction
a brief introduction to the character's lore
Character Strengths
overview of the character's gameplan
Strengths:
- things they're good at
Weaknesses:
- things they're bad at
Data Arsenal
Life : 970 points Stun : 595 points Pre-jump Frames : 4 frames Jump Time : 35 frames Forward Dash : 21 frames Backdash : 23 frames Wakeup Up : 16 frames
Movelist
Legend
N = Normal chain ok
S = Special cancel ok
H = Super cancel ok
C = CPS Chain ok
O = Oki frames - advantage you have until p2 gets up, does NOT include their wake up time
[] = frames between next active hitbox
- = After active frame(s) For calculating total move time
Advantage is on hit and block, respectively
Normal Attacks
| Standing Light Punch
[[File:TMNTxJL_Template:Char_slp.png|210x210px|center]] |
|---|
| Standing Light Kick
[[File:TMNTxJL_Template:Char_cllk.PNG|210x210px|center]] |
|---|
| Standing Heavy Punch
[[File:TMNTxJL_Template:Char_clhp.PNG|210x210px|center]] |
|---|
| Close Standing Heavy Kick
[[File:TMNTxJL_Template:Char_clhk.PNG|210x210px|center]] When Close |
|---|
| Far Standing Heavy Kick
[[File:TMNTxJL_Template:Char_farhk.PNG|210x210px|center]] When Far |
|---|
| Crouching Light Punch
[[File:TMNTxJL_Template:Char_clp.PNG|210x210px|center]] |
|---|
| Crouching Light kick
[[File:TMNTxJL_Template:Char_clk.PNG|210x210px|center]] |
|---|
| Crouching Heavy Punch
[[File:TMNTxJL_Template:Char_chp.PNG|210x210px|center]] |
|---|
| Crouching Heavy Kick
[[File:TMNTxJL_Template:Char_chk.PNG|210x210px|center]] |
|---|
| Jumping Light Punch
[[File:TMNTxJL_Template:Char_jlp.PNG|210x210px|center]] |
|---|
| Jumping Light Kick
[[File:TMNTxJL_Template:Char_jlk.PNG|210x210px|center]] |
|---|
| Jumping Heavy Punch
[[File:TMNTxJL_Template:Char_jhp.PNG|210x210px|center]] |
|---|
| Jumping Heavy Kick
[[File:TMNTxJL_Template:Char_jnlk.PNG|210x210px|center]] |
|---|
Throws
| Full Nielsen
[[File:TMNTxJL_Template:Char_Thr.PNG|210x210px|center]] When Close |
|---|
| Hold For Release
[[File:TMNTxJL_Template:Char_cmdg.PNG|210x210px|center]] |
|---|
Special Moves
| Bulldog Blitz
[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] |
|---|
{{SVG-Move
|image=TMNTxJL_Template:Char_Template:Move.PNG
|caption=
Or [[File:xjlt_hp.png] After Bulldog Blitz Hits Or Connects On Block
|attack=Feature Beat
|data=
! Damage/Chip Damage ! Stun ! height="25px" | Guard Level ! Startup ! Active ! Recovery (whiff) ! Recovery (hit) ! Hit Stun ! Guard stun ! Advantage on Hit/Block ! Cancelable? |-
|
|
| height="25px"|
|
|
|
|
|
|
|
|
|-
}}
{{SVG-Move
|image=TMNTxJL_Template:Char_Template:Move.PNG
|caption=
Or [[File:xjlt_hK.png] After Bulldog Blitz Hits Or Connects On Block
|attack=Shirttail Strike
|data=
! Damage/Chip Damage ! Stun ! height="25px" | Guard Level ! Startup ! Active ! Recovery (whiff) ! Recovery (hit) ! Hit Stun ! Guard stun ! Advantage on Hit/Block ! Cancelable? |-
|
|
| height="25px"|
|
|
|
|
|
|
|
|
|-
}}
Ultimate Attack
| Super 1
[[File:TMNTxJL_Template:Char_super1.PNG|210x210px|center]] |
|---|
| Super 2
[[File:TMNTxJL_Template:Char_super2.PNG|210x210px|center]] |
|---|
| Omega Super
[[File:TMNTxJL_Template:Char_osuper.PNG|210x210px|center]] |
|---|
Combos & BnBs
combo listing
| Teenage Mutant Ninja Turtles x Justice League Turbo | ||||||
|---|---|---|---|---|---|---|
| CONTROLS • SYSTEM • FAQ • COMMUNITY | ||||||