Gundam Wing: Endless Duel/Wing Zero

From Super Fighting Wiki
Jump to navigation Jump to search
Wing
Classification Gundam Wing
Model number XXXG-01W
Height 16.3 meters
Weight 7.1 metric tons
Pilot Heero Yui

Specials

Twin Buster Rifle
ツインバスターライフル
Ground or
+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or link 13 64, or until landing. -15 -15

Advantage based on point blank hit. Fires 2 shots.

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or link 11 94, or until landing. -15 -15

Advantage based on point blank hit. Fires 4 shots.


Twin Buster Rifle
ツインバスターライフル
Ground or
+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or link 11 59, or until landing.

Fires 2 shots. Aims upward on the ground and downward in the air.

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or link 11 97, or until landing.

Fires 4 shots. Aim upward on the ground and downward in the air.


Rising Smasher
ライジングスマッシャー
Ground or
+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or link 5 45, or until landing KD
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or link 5 49, or until landing KD -33 or until landing.


Hyper Twin Rifle
ハイパーツインライフル
+
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 15 138 -18 -18

Invincible for the first 16 frames.


Bird Mode
バードモード
+
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 66-86 ?? ?? ??

Invulnerable and immune to grabs throughout Bird Mode.


Basics

Stand Weak Punch
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 8 +4 +4 link
Hits OTG.

Chains: / / / :: link+ / / /


Stand Strong Punch
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 8 30 KD -12

Chains: +


Stand Weak Weapon
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 25 -10 -10

Chains: / :: link+ / /


Stand Strong Weapon
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 32 0 0 Hits OTG.

Chains: +


Crouch Weak Punch
+
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 9 16 -4 -4

Chains: / / / :: link+ / / . Hits OTG.


Crouch Strong Punch
+
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 9 35 KD -20

Hits OTG.


Crouch Weak Weapon
+
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 22 -6 -6 Hits OTG.

Chains: / :: link+ /


Crouch Strong Weapon
+
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 33 0 0


Air Weak Punch
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 Until ground


Air Strong Punch
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 9 Until ground


Air Weak Weapon
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 Until ground


Air Strong Weapon
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 Until ground


Combos

Combos

SWPx4, SWw, CWw, Ssw, Csw (1x4+1+1+1+1=8) (0/0)
Ssw, Csw, GQCB+sk, CWPx5, CWw, CsP (1+1+3+1x5+1+1=10) (100/70)
SWPx3, GFDD+sk, CWPx5, CWw, CsP (1x3+5+1x5+1+1=15) (100/55)
SWPx2, SsP, GFDD+sk, CWPx5, CWw, CsP (1x2+1+5+1x5+1+1=15) (100/55)
SWV, SsV, GQCFx2+k (3+6+7=16) (209/209)
QCF+sk, SWV, SsV, GQCFx2+k (3+3+6+6=18) (309/264)

Combos: Jump and Annoy: SJ, (when in reach) sW, (immediately when on ground) csp, rlr(1+1+1+1=4)
Weak Kick to Buster Shot: cwp x3, cwp (2-in-1), df+f+k (3+1+1/3=5/7)
Up against The Wall: (when op. is in air and corner) TDD+sp, cwp x3, cwW, sW,QCA+sw (10, unverified)
Long-Range Killer: QCT+sW, wk, QCT x2+sW (18, unverified)
Flying Charge: sp, TDD+sp
Abandon: QCT+sp, (enemy knocked to the end of screen) wp, sp, QCTx2+sp
Silencer: wp, wW, TDD+sp
Shutdown: wW, cwW, TDD+sp
Sweep: wpx3, cwpx2, csp
Sweeper: cwpx4, csp
Air Dance: wW, sp, (when in hori. range) QCA+sp
Air Dance Mark II: cwW, sp, (when in hori. range) QCA+sp
Omega Sword: wW, cwW, sW, csW
Marksmanship: (at Vulcan range) wp, sp, QCT+sp, QCTx2+sp

Strengths

  • Fast.
  • Combos well.
  • Very nice reach.
  • Hits hard.
  • Versatile.
  • Multihit Projectiles

Weaknesses

  • Combos are not easy to pull off.
  • Defense is a little low at best.

Information

FGT: 130

WEP: 140

SPD: 150

POW: 120

ARM: 130

AMS: Vulcan Gun*2, Machine Cannon*2, Shield*1, Buster Rifle*1, Beam Sabre*1


Gundam Wing: Endless Duel
Deathscythe Epyon Heavyarms Mercurius Sandrock
Shenlong Tallgeese Vayeate Wing Wing Zero
List of Fighting Games
Back to Mainpage