Gundam Wing: Endless Duel/Tallgeese

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Revision as of 19:38, 1 July 2021 by ComboKyo (talk | contribs) (Reordered categories to put the most relevant information on top. Renamed Move List to Basics. Placed Special Moves above Basics under the assumption that someone visiting the page would want a move list most often. Deleted Basic Strategy and renamed Advanced Strategy to Strengths/Weaknesses)
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Tallgeese
Classification Prototype General-Purpose Mobile Suit
Model number OZ-00MS
Height 17.4 Meters
Weight 8.8 Tons
Pilot Zechs Merquise

Specials

Dover Gun
ドーバーガン
Ground or
+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or link 16 66, or until landing. -10 -10

Advantage based on point blank hit. Fires 2 shots.

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or link 11 80, or until landing. -6 -6

Advantage based on point blank hit. Fires 5 shots.


Boost Crash
ブーストクラッシュ
Ground or
+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or link 8 53, or until landing KD

Black advantage based on point-blank hit.

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or link 8 60, or until landing KD -37

Block advantage based on point-blank hit.


Lethal Hunting
リーサルハンティング
+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or 14 24 KD -4

Despite being a throw, it can be blocked.

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or 14 24 KD -4

Despite being a throw, it can be blocked.


Mobile Suit Slasher
MSスラッシャー
+
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 17 62 -1 -1

Hits OTG. First 16 frames are invulnerable except to throws. Hit advantage variable based on positioning.


Vulcans
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
Far link 9 41

3 shots. Special and Super cancelable. Also chains into Vulcans

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
Far link 9 73

6 shots. Special and Super cancelable.


Basics

Standing Light Punch
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 11 12 +1 +1 link

Chains: / / / :: link + :: link+ / / /


Standing Heavy Punch
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 10 38 KD -17

Hits twice.


Standing Light Weapon
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 18 -3 -3

Chains: / :: link + :: link+ / /


Standing Heavy Weapon
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 6 40 -17 -17

Hits twice.


Forward Heavy Punch
link+link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 9 34 KD -16


Crouching Light Punch
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 25 9 -11 Launches. Hits twice.

Chains: / / :: link + :: link+ / /


Crouching Heavy Punch
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 6 26 KD -11

Hits off the ground.


Crouching Light Weapon
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 24 4 -9

Chains: / :: link + :: link+ /


Crouching Heavy Weapon
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 8 26 -3 -3

Chains: Hits OTG. Hits Twice. Cancels on second hit.


Jumping Light Punch
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 Until ground

Special cancelable.


Jumping Heavy Punch
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 Until ground

Special cancelable.


Jumping Light Weapon
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 Until ground

Special cancelable.


Jumping Heavy Weapon
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 8 Until ground

Special cancelable. Can hit twice.


Jump Down Heavy Punch
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 Until ground

Special cancelable. Knocks down


Combos

SWP, CWP, GQCB+wk (1+2+2=5) (0/0)
SWPx2, SWw, CWw, GQCB+wk (1x2+1+1+2=6) (0/0)
SWP, CWP, GQCB+sk (1+2+2=5) (100/55)
SWPx2, SWw, CWw, GQCB+sk (1x2+1+1+2=6) (100/40)
SWPx2, SsP, QCFx2+k (1x2+2+6=10) (200/140)
GQCF+wk, GQCFx2+k (2+6=8) (200/170)
GQCF+sk, GQCFx2+k (5+6=11) (300/225)
SWP, Csw, Ssw, GQCF+sk, GQCFx2+k (1+2+2+5+4=13) (300/150)
SWPx2, SWw, CWw, Ssw, GFDD+Wk, BSB, GQCFx2+k (1x2+1+1+2+1+0+6=13) (200/95)
SWPx2, SWw, CWw, Ssw, GFDD+sk, BSB, GQCFx2+k (1x2+1+1+2+1+0+6=13) (300/195)
SWV, SsV, GQCF+sk, GQCFx2+k (3+6+5+4=18) (309/234)

ENC KD: Swp x2, Sf+sp
ENC Combo: Swp x2, SsW
Shot Blaster: (Vulcan Range) wp, sp, QCT+sp, QCTx2+sp
Antarctic Smash: wpx2, wW, QCT+sp

Strengths/Weaknesses

The Good:

  • Highest jumps.
  • Highest boosts.
  • Longest hover-time.
  • Plenty of good normals.
  • Strong, can deal lots of damage in only a few hits.

The Bad:

  • The biggest target in the game.
  • Most attacks come out a little slow.
  • Most combos take timing and are not easy to pull off.

Information

FGT: 100

WEP: 110

SPD: 150

POW: 130

ARM: 120

RFN: Tallgeese

HEI: 17.4

WEI: 8.8

MAT: Titanium

RN: OZ-00MS

AMS: Back Pack Vernier*2, Dover Gun*1, Shield*1, Beam Sabre*1, (more?)

IGP: [ZECHS] Zechs Merquise, aka Milliard Peacecraft (masked)


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