Sailor Moon S

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Bishoujo Senshi Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen
Developer(s) Arc System Works
Publisher(s) Angel (Bandai)
Producer(s) George Yuno
Designer(s) Yasuhiro Sato
Release Date JP: December 16, 1994

Introduction

Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen (美少女戦士セーラームーンS: 場外乱闘!?主役争奪戦) known in the fighting game community as simply Sailor Moon S, is a fighting game developed by Angel and published by Bandai. It was released on December 16, 1994 for the Super Famicom.

In recent years, the game has seen a resurgence in many FGC circuits around the world.

Menus

Gameplay

- Four attack buttons listed below under controls. Punches and Kicks of both light and heavy variations. Kick buttons typically have better damage and range. Punch buttons do have their uses; a lot of punches have smaller hurt boxes compared to their kick counterparts. Punch buttons are definitely a case by case basis, advise downloading lua script or checking out character's pages for examples of hurt boxes.

- Jumping lights are active from button press until you hit the ground or it touches your opponent

- Like other fighters, game has Highs and Lows. Every attack from the air that isn't a fireball counts as a high, every crouching Heavy Kick sweeps low, Crouching light kick and Crouching Heavy Punch can be lows and varies by character

- There are Universal differences between light and heavy specials; Light versions are slower or go less distance and recover faster -- where Heavy versions are typically faster, hit harder, and have much longer recovery.

- There is no damage scaling in this game, resulting in combos doing high damage.

- Characters have both body and head hurt boxes; Head hurtboxes take more damage than body hurtboxes.

- Counter hit damage also exists and the damage can potentially stack with the bonus head damage. It's not uncommon to see desperation moves hit head and take a majority of a health bar.

- Backdashes exist and are fully invincible until the last frame. Backdashes also make characters airborne which allow characters to use their air specials out of backdash. So you can 44214+P for Moon's Heart out of backdash.

- 15 Frame special input buffer allows you to buffer special moves. This also means you can do inputs like 4214+P as moon and get a backdash canceled immediately into heart.

- The Game only allows 1 directional input per frame; inputting directions too fast will caused dropped inputs.

- Guard Cancels. You are able to cancel your block stun into any special move or backdash. This is a very common technique at high level play and defines what makes this game different from other games.

- There are Four types of throws -- Techable throws, Multi-hit-style Untechable throws, Air throws, Command throws.

- Throw tech is done by pressing buttons twice. Advise reading below Side advantage link for more


Side Advantage

Controls

  • Directional commands are listed assuming your character is facing right onscreen (1P side). and are reversed if you're facing the other direction.

Basic Controls

- Jump

- Retreat (guard during enemy attack)

- Backdash (can be guard canceled into)

- Crouch

- Guard low (during enemy attack)

- Advance

Y button -

X button -

B button -

A button -

Playable Characters

Character move lists

Sailor Chibi Moon

Sailor Jupiter

Sailor Mars

Sailor Mercury

Sailor Moon

Sailor Neptune

Sailor Pluto

Sailor Uranus

Sailor Venus

Tier List

Koushun's 2018

S
A
B
C

Matchup List

NeoRussell's 2018

S
A
B
C

Mr K's 2019

S
A
B
C
D

Game Footage

For tournament archives, check out this page.

Koushun

Trivia

  • Among the Senshi's name printed on the box is another person's name: George Yuno. Yuno is the producer of this game who also directed and produced Sailor Moon: Another Story. He stepped down on Super S' production, taking a supporting role as Masayuki Sato served as Executive Producer on that title (not to be confused with Masayuki Sato, the animator)
  • Every boxed copy of this game carries a Toei Certificate of Authenticity sticker. There is a very rigorous coloring scheme that applies to these stickers which ensure their authenticity.
  • Many staff who worked on this title later went on to work for Arc System Works, given many of Arc's games share production credits.

External Links

Sailor Moon S
Sailor Chibi Moon Sailor Jupiter Sailor Mars
Sailor Mercury Sailor Moon Sailor Neptune
Sailor Pluto Sailor Uranus Sailor Venus
List of Fighting Games
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