Sailor Moon S
Introduction
Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen (美少女戦士セーラームーンS: 場外乱闘!?主役争奪戦) known in the fighting game community as simply Sailor Moon S, is a fighting game developed by Angel and published by Bandai. It was released on December 16, 1994 for the Super Famicom.
In recent years, the game has seen a resurgence in many FGC circuits around the world.
Menus
Gameplay
- Four attack buttons listed below under controls. Punches and Kicks of both light and heavy variations. Kick buttons typically have better damage and range. Punch buttons do have their uses; a lot of punches have smaller hurt boxes compared to their kick counterparts. Punch buttons are definitely a case by case basis, advise downloading lua script or checking out character's pages for examples of hurt boxes.
- Jumping lights are active from button press until you hit the ground or it touches your opponent
- Like other fighters, game has Highs and Lows. Every attack from the air that isn't a fireball counts as a high, every crouching Heavy Kick sweeps low, Crouching light kick and Crouching Heavy Punch can be lows and varies by character
- There are Universal differences between light and heavy specials; Light versions are slower or go less distance and recover faster -- where Heavy versions are typically faster, hit harder, and have much longer recovery.
- There is no damage scaling in this game, resulting in combos doing high damage.
- Characters have both body and head hurt boxes; Head hurtboxes take more damage than body hurtboxes.
- Counter hit damage also exists and the damage can potentially stack with the bonus head damage. It's not uncommon to see desperation moves hit head and take a majority of a health bar.
- Backdashes exist and are fully invincible until the last frame. Backdashes also make characters airborne which allow characters to use their air specials out of backdash. So you can 44214+P for Moon's Heart out of backdash.
- 15 Frame special input buffer allows you to buffer special moves. This also means you can do inputs like 4214+P as moon and get a backdash canceled immediately into heart.
- The Game only allows 1 directional input per frame; inputting directions too fast will caused dropped inputs.
- Guard Cancels. You are able to cancel your block stun into any special move or backdash. This is a very common technique at high level play and defines what makes this game different from other games.
- There are Four types of throws -- Techable throws, Multi-hit-style Untechable throws, Air throws, Command throws.
- Throw tech is done by pressing buttons twice. Advise reading below Side advantage link for more
Controls
- Directional commands are listed assuming your character is facing right onscreen (1P side).
and
are reversed if you're facing the other direction.
Basic Controls
- Retreat (guard during enemy attack)
- Backdash (can be guard canceled into)
- Guard low (during enemy attack)
Playable Characters

Tier List
Koushun's 2018
| S |
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| A |
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| B |
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| C |
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NeoRussell's 2018
| S |
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| A |
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| B |
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| C |
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Mr K's 2019
| S |
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| A | ![]()
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| B |
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| C |
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| D |
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Game Footage
For tournament archives, check out this page.
Koushun
- 【Combo Movie 2】Sailor Moon Super【SNES】
- 【Mix-up Movie】Sailor Moon S【SNES】
- 【Combo Movie 1】Sailor Moon S【SNES】
Trivia
- Among the Senshi's name printed on the box is another person's name: George Yuno. Yuno is the producer of this game who also directed and produced Sailor Moon: Another Story. He stepped down on Super S' production, taking a supporting role as Masayuki Sato served as Executive Producer on that title (not to be confused with Masayuki Sato, the animator)
- Every boxed copy of this game carries a Toei Certificate of Authenticity sticker. There is a very rigorous coloring scheme that applies to these stickers which ensure their authenticity.
- Many staff who worked on this title later went on to work for Arc System Works, given many of Arc's games share production credits.
External Links
| Sailor Moon S | |||
|---|---|---|---|
| Sailor Chibi Moon | Sailor Jupiter | Sailor Mars | |
| Sailor Mercury | Sailor Moon | Sailor Neptune | |
| Sailor Pluto | Sailor Uranus | Sailor Venus | |
| List of Fighting Games | |||
|---|---|---|---|
| Back to Mainpage |









