Sailor Mars

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Sailor Mars
link
link
Full name Rei Hino
Age 14-16
Height 5'3"
Blood type AB
Hometown Tokyo
Likes ...Minako Aino?
Dislikes Not having a non-knockdown low.
Special skills Being hot.


Player 1 Sailor Mars Color 1.png
Player 2 Sailor Mars Color 2.png


Character Overview

Strengths:

• Excels at zoning.

• Has a throw that cannot be tech'd (HP Throw).

• Has a very ambiguous desperation move.


Weaknesses:

• Mix-ups are essentially non-existent.

• The only character in the game to not have a non-knockdown low.

• Will have a difficult time on getting out of pressure (especially while cornered).

Strategy

Under construction...

Movement

Back Dash
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Guard Level Startup Active Recovery-Whiff Recovery-Hit Hitstun Advantage Dmg/Face/Counter/Both
N/A 1 N/A N/A N/A N/A N/A N/A

Strike, projectile and throw invulnerable for 1~23 frames.

Normal Moves

Standing Light Punch

(far)
link

Guard Level Startup Active Recovery-Whiff Recovery-Hit Hitstun Advantage Dmg/Face/Counter/Both
link 4 5 6 N/A N/A +6 2 / 3 / 3 / 3

(none)

Standing Heavy Punch

(far)
link

Guard Level Startup Active Recovery-Whiff Recovery-Hit Hitstun Advantage Dmg/Face/Counter/Both
link 10 14 11 N/A N/A +4 7 / 9 / 11 / 12

(none)

Standing Light Kick

(far)
link

Guard Level Startup Active Recovery-Whiff Recovery-Hit Hitstun Advantage Dmg/Face/Counter/Both
link 5 6 6 N/A N/A +5 3 / 4 / 5 / 5

(none)

Standing Heavy Kick
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Guard Level Startup Active Recovery-Whiff Recovery-Hit Hitstun Advantage Dmg/Face/Counter/Both
link 7 10 24 N/A N/A -5 9 / 12 / 14 / 15

(none)

Standing Light Punch

(close)
link

Guard Level Startup Active Recovery-Whiff Recovery-Hit Hitstun Advantage Dmg/Face/Counter/Both
link 4 5 6 N/A N/A +6 3 / 4 / 5 / 5

(none)

Standing Heavy Punch

(close)
link

Guard Level Startup Active Recovery-Whiff Recovery-Hit Hitstun Advantage Dmg/Face/Counter/Both
link 10 14 12 N/A N/A +3 7 / 9 / 11 / 12

(none)

Standing Light Kick

(close)
link

Guard Level Startup Active Recovery-Whiff Recovery-Hit Hitstun Advantage Dmg/Face/Counter/Both
link 4 5 6 N/A N/A +6 4 / 5 / 6 / 7

(none)

Crouching Light Punch
link
Guard Level Startup Active Recovery-Whiff Recovery-Hit Hitstun Advantage Dmg/Face/Counter/Both
link 4 5 6 N/A N/A +6 2 / 3 / 3 / 3

(none)

Crouching Heavy Punch
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Guard Level Startup Active Recovery-Whiff Recovery-Hit Hitstun Advantage Dmg/Face/Counter/Both
link 8 12 11 N/A N/A +6 6 / 8 / 9 / 10

(none)

Crouching Light Kick
link
Guard Level Startup Active Recovery-Whiff Recovery-Hit Hitstun Advantage Dmg/Face/Counter/Both
link 5 6 7 N/A N/A +5 3 / 4 / 5 / 5

(none)

Crouching Heavy Kick
link
Guard Level Startup Active Recovery-Whiff Recovery-Hit Hitstun Advantage Dmg/Face/Counter/Both
link 6 9 16 N/A N/A +5 8 / - / 12 / -

(none)

Jumping Light Punch
link
Guard Level Startup Active Recovery-Whiff Recovery-Hit Hitstun Advantage Dmg/Face/Counter/Both
link 4 N/A N/A N/A N/A +6~+14 3 / 4 / 5 / 5

(none)

Jumping Heavy Punch
link
Guard Level Startup Active Recovery-Whiff Recovery-Hit Hitstun Advantage Dmg/Face/Counter/Both
link 5 15 8 N/A N/A +6~+14 5 / 7 / 8 / 9

(none)

Jumping Light Kick (neutral)
link
Guard Level Startup Active Recovery-Whiff Recovery-Hit Hitstun Advantage Dmg/Face/Counter/Both
link 4 N/A N/A N/A N/A +3~+14 4 / 5 / 6 / 7

(none)

Jumping Light Kick (diagonal)
link
Guard Level Startup Active Recovery-Whiff Recovery-Hit Hitstun Advantage Dmg/Face/Counter/Both
link 4 N/A N/A N/A N/A +4~+14 4 / 5 / 6 / 7

(none)

Jumping Heavy Kick (diagonal)
link
Guard Level Startup Active Recovery-Whiff Recovery-Hit Hitstun Advantage Dmg/Face/Counter/Both
link 4 9 6 N/A N/A +4~+14 9 / 12 / 14 / 15

(none)

Command Moves

The 100 Blows
link
Guard Level Startup Active Recovery-Whiff Recovery-Hit Hitstun Advantage Dmg/Face/Counter/Both
Unblockable 1 N/A N/A N/A N/A N/A 24

(none)

Frankensteiner
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Guard Level Startup Active Recovery-Whiff Recovery-Hit Hitstun Advantage Dmg/Face/Counter/Both
Unblockable 1 N/A N/A N/A N/A N/A 24

(none)

Air Throw
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Guard Level Startup Active Recovery-Whiff Recovery-Hit Hitstun Advantage Dmg/Face/Counter/Both
Unblockable 1 N/A N/A N/A N/A N/A 28

(none)

Special Moves

Fire Soul Bird

(Light Punch)
link

Guard Level Startup Active Recovery-Whiff Recovery-Hit Hitstun Advantage Dmg/Face/Counter/Both
link 10 N/A 36 N/A N/A +1 8 / 10 / 12 / 14

Does 2 on chip.

Fire Soul Bird

(Heavy Punch)
link

Guard Level Startup Active Recovery-Whiff Recovery-Hit Hitstun Advantage Dmg/Face/Counter/Both
link 14 N/A N/A N/A N/A -14 10 / 13 / 15 / 17

Does 2 on chip.

Mars Snake Fire

(Light Kick)
link

Guard Level Startup Active Recovery-Whiff Recovery-Hit Hitstun Advantage Dmg/Face/Counter/Both
link 11 N/A N/A N/A N/A +6 10 / 13 / 15 / 17

Does 2 on chip.

Mars Snake Fire

(Heavy Kick)
link

Guard Level Startup Active Recovery-Whiff Recovery-Hit Hitstun Advantage Dmg/Face/Counter/Both
link 13 N/A N/A N/A N/A -14 12 / 16 / 18 / 20

Does 3 on chip.

Fire Heel Drop

(Light Kick)
link

Guard Level Startup Active Recovery-Whiff Recovery-Hit Hitstun Advantage Dmg/Face/Counter/Both
link 7 2(0), 10(0), 5 28 N/A N/A -4 8+12 / 10+12 / 12+12 / 14+12

Does 2+3 on chip.

Fire Heel Drop

(Heavy Kick)
link

Guard Level Startup Active Recovery-Whiff Recovery-Hit Hitstun Advantage Dmg/Face/Counter/Both
link 9 22 36 N/A N/A -13 14 / 18 / 24 / 24

Does 3+4 on chip

Desperation Move

Mars Snake Flare
link
Guard Level Startup Active Recovery-Whiff Recovery-Hit Hitstun Advantage Dmg/Face/Counter/Both
link 19 N/A 72 N/A N/A -31 32 / 42 / 48 / 54

Does 8xN on chip.

Match-ups

Vs. Sailor Moon

Under construction...

Vs. Sailor Mercury

Under construction...

Vs. Sailor Mars

Under construction...

Vs. Sailor Venus

Under construction...

Vs. Sailor Jupiter

Under construction...

Vs. Sailor Chibi Moon

Under construction...

Vs. Sailor Uranus

Under construction...

Vs. Sailor Neptune

Under construction...

Vs. Sailor Pluto

Under construction...

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