Sailor Venus

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Colors

Player 1 VenusC1.png
Player 2 VenusC2.png


Character Overview

N/A

Strengths: • N/A

Weaknesses: • N/A

Strategy

(none)

Movement

N/A

Throws

Knee Machine Gun
link
Range Damage Techable Advantage
40 20 No +41(2P+42)

(none)

Hurricanrana
link
Range Damage Techable Advantage
48 22 Yes? +18(2P+19)

(none)

Normal Attacks

Standing Light Punch
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 4 5 6 14 +6 2 / 3 / 3/ / 3

(none)

Standing Hard Punch
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 17 13 17 46 -1 10 / 13 / 15 / 17

(none)

Standing Light Kick
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 4 5 6 13 +6 3 / 4 / 5 / 5

(none)

Standing Hard Kick
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 14 7 17 37 +5 10 / 13 / 15 / 17

(none)

Crouching Light Punch
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 4 5 6 14 +6 2 / 3 / 3 / 3

(none)

Crouching Hard Punch
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 16 12 13 30 +4 10 / 13 / 15 / 17

(none)

Crouching Light Kick
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 4 5 6 14 +6 3 / * / 5 / *

(none)

Crouching Hard Kick (Slide)
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 7 12 9 28 +8/D 7 / * / 11 / *

(none)

Jumping Light Punch (Vertical)
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 4 All All All +7~+14 3 / 4 / 5 / 5

(none)

Jumping Light Punch (Moving)
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 4 All All All +6~+14 3 / 4 / 5 / 5

(none)

Jumping Hard Punch (Vertical)
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 5 11 8 24 ~+14 9 / 12 / 14 / 15

(none)

Jumping Hard Punch (Moving)
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 5 11 8 27 +4~+14 10 / 13 / 15 / 17

(none)

Jumping Light Kick (Vertical)
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 4 All All All +3~+14 4 / 5 / 6 / 7

(none)

Jumping Light Kick (Moving)
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 4 All All All +3~+14 4 / 5 / 6 / 7

(none)

Jumping Heavy Kick (Vertical)
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 5 11 6 25 +6~+14 7 / 9 / 11 / 12

(none)

Jumping Heavy Kick (Moving)
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 5 11 6 24 +6~+14 8 / 10 / 12 / 14

(none)

Special Attacks

Venus Wink Chain Sword (LP)
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 20 Projectile 3 23 +34~ 10 / 13 / 15 / 17

Chip: 2

Heart Projectile. This is the move I alluded to earlier that can be done during a backdash, which as I'll explain in strategy, is key to her gameplan!

Venus Wink Chain Sword (HP)
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 24 Projectile 7 31 +30~ 12 / 16 / 18 /20

Chip: 3

Venus Love-Me Chain (LP)
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 4 4X6 20 -15~+1 47 6 / 8 / 9 / 10

Chip: 1X6

Venus Love-Me Chain (HP)
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 6 5X6 29 -29~-9 65 8 / 10 / 12 / 14

Chip: 2X6

Crescent Beam (LP)
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 11 Projectile 36 47 +1~ 8 / 10 / 12 / 14

QCF.png+AnyP.png Chip: 2

Crescent Beam(HP)
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 15 Projectile 51 66 -14~ 10 / 13 / 15 / 17

QCF.png+AnyP.png Chip: 2

Desperation Attack

Chain Explosive
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 14 6*6*8*21*3 30 88 +7/D 48 / 62 / 72 / 72

Chip: 12X5

VenusFrameData.jpg

SMSJR Cart JP.png
Bishoujo Senshi Sailormoon S: Jougai Rantou! Shuyaku Soudatsusen
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