Sailor Jupiter

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Colors

Player 1 JupiterC1.png
Player 2 JupiterC2.png


Character Overview

N/A

Strengths: • N/A

Weaknesses: • N/A

Strategy

(None)


Movement

Speed Forward:1.160/1F Speed Backwards:1.032/1F Jump: 57F Jump Speed: 1.192/1F Jumping Distance: 80

Defend Bonus: Cut the enemy's first attack or chip by 20%~23% (excludes throws)

Back Dash
link

Start up: 1 motion: 21 1~20:Invicible, Cancel LP or LK with back dash:advantage ~-6F Cancel HP or HK with back dash:advantage ~+6F moving Distance:90

Throws

Power Bomb
link
Range Damage Techable Advantage
48 (Air) 28 yes

(none)

Air Throw
link
Range Damage Techable Advantage
yes

(none)

Normal Attacks

Standing Light Punch
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 6 5 9 18 +3 3 / 4 / 5 / 5

(none)

Standing Light Punch (Close)
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 6 5 9 18 +3 4 / 5 / 6 / 7

(none)

Standing Hard Punch
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 15 14 20 47 -5 8 / 10 / 12 / 14

(none)

Standing Hard Punch (Close)
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 15 12 20 45 -2 9 / 12 / 14 / 15

(none)

Standing Light Kick
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 2 7 7 13 +2 3 / 4 / 5 / 5

(none)

Standing Hard Kick
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 10 16 12 36 0 10 / 13 / 15 / 17

(none)

Crouching Light Punch
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 4 7 8 13 2 3 / 4 / 5 / 5

(none)

Crouching Hard Punch
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 9 14 11 33 +4 10 / 13 / 15 / 17

(none)

Crouching Light Kick
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 4 7 8 17 +2 3 / 4 / 5 / 5

(none)

Crouching Hard Kick
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 9 12 11 30 +7/D 9 / 12 / 14 / 15

Knockdown

Jumping Light Punch (Vertical)
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 4 All All All +8~+14 4 / 5 / 6 / 7

(none)

Jumping Light Punch (Moving)
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 4 All All All +8~+14 7 / 9 / 11 / 12

(none)

Jumping Hard Punch (Vertical)
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 5 15 8 26 +8~+14 6 / 8 / 9 / 10

(none)

Jumping Hard Punch (Moving)
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 5 15 8 26 +8~+14 4 / 5 / 6 / 7

(none)

Jumping Light Kick (Vertical)
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 4? All All All +6~+14? 4 / 5 / 6 / 7?

(none)

Jumping Light Kick (Moving)
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 4 All All All +6~+14 4 / 5 / 6 / 7

(none)

Jumping Heavy Kick (Vertical)
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 5 11 8 22 +6~+14 8 / 10 / 12 / 14

(none)

Jumping Heavy Kick (Moving)
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 5 15 8 23 +6~+14 10 / 13 / 15 / 17

(none)

Special Attacks

Jupiter Coconut Cyclone (LP)
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 16 To Landing All 43 10 / 13 / 15 / 17

Chip: 2X3

Jupiter Coconut Cyclone (HP)
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 19 40 All To Landing 12 / 16 / 18 / 20

Chip: 3X5

Giant Swing (LP)
link
Range Damage Techable Advantage
64 24 no Whiff: -28

(none)

Giant Swing (HP)
link
Range Damage Techable Advantage
56 30 no Whiff: -32

(none)

Supreme Thunder(LP)
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 13 31 43 +6~/D? 10 / 13 / 15 / 17

11F:Guaranteed action, Chip: 2

Supreme Thunder(HP)
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 16 41 56 -4~/D 12 / 16 / 18 / 20

15F:Guaranteed action, Chip: 3

Jupiter Double Axel (LK)
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 3 2X13 4 32 +1~+23 4X13 / 5X13 / 6 / 7

1~31F:Above knees invincible, Chip: 1xN

Jupiter Double Axel (HK)
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 5 4X13 6 62 -25~+7/D 12 / 16 /18 /20

1~61F:Above knees invincible, Chip 3X13

Desperation Attack

Lightning Strike
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 37 20 41 -17/D 48 / 62 / 72 / 72

37F~56F:Foot Invincible, Chip: 12X3

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