Sailor Neptune

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Colors

Player 1 NeptuneC1.png
Player 2 NeptuneC2.png


Character Overview

N/A

Strengths: • N/A

Weaknesses: • N/A

Strategy

(None)


Movement

N/A

Throws

Neck Throw
link
Range Damage Techable Advantage
40 20 Yes +16(2P+17)

(none)

Air Throw
link
Range Damage Techable Advantage

(none)

Normal Attacks

Standing Light Punch
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 4 5 6 14 +6 2 / 3 / 3 / 3

(none)

Standing Hard Punch
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 7 12 18 36 -1 7 / 9 / 11 / 12

(none)

Standing Light Kick
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 5 6 6 16 +5 3 / 4 / 5 / 5

(none)

Standing Light Kick (Close)
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 5 5 6 15 +6 4 / 5 / 6 / 7

(none)

Standing Hard Kick
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 13 14 15 41 0 9 / 12 / 14 / 15

(none)

Standing Hard Kick (Close)
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link/link 9 12(0)8 8 36 +14~+18 8-10/10-13/12-15/14-17

(none)

Crouching Light Punch
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 4 5 6 14 +6 2 / 3 / 3 / 3

(none)

Crouching Hard Punch
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 9 14 10 32 +5 6 / 8 / 9 / 10

(none)

Crouching Light Kick
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 4 5 6 14 +6 3 / * / 5 / *

(none)

Crouching Hard Kick
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 10 11 16 36 +2/D 8 / * / 12 / *

(none)

Jumping Light Punch (Vertical)
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 4 All All All +8~+14 3 / 4 / 5 / 5

(none)

Jumping Light Punch (Moving)
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 4 All All All +8~+14 3 / 4 / 5 / 5

(none)

Jumping Hard Punch (Vertical)
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 5 11 8 23 +8~+14 5 / 7 / 8 / 9

(none)

Jumping Hard Punch (Moving)
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 5 11 8 27 +8~+14 6 / 8 / 9 / 10

(none)

Jumping Light Kick (Vertical)
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 4 All All All +8~+14 4 / 5 / 6 / 7

(none)

Jumping Light Kick (Moving)
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 4 All All All +8~+14 4 / 5 / 6 / 7

(none)

Jumping Heavy Kick (Vertical)
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 5 9* 9 25 +9~+14 10 / 13 / 15 / 17

(none)

Jumping Heavy Kick (Moving)
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 8 7 5 24 +5~+14 9 / 12 / 14 / 15

(none)

Special Attacks

Splash Edge (LP)
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 3 18 19 39 -4/D 12(10)/16(13)/18(15)/20(17)

(none)

Splash Edge (HP)
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 4 5(0)22 29 92 -22/D 14+8/18+a/21+a/24+a

(none)

Deep Submerge (LP)
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 12 Projectile 36 48 ~+1 8 / 10 / 12 / 14

(none)

Deep Submerge (HP)
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 16 Projectile 51 67 -14~ 10 / 13 / 15 / 17

(none)

Desperation Attack

Dragon Rise
link
Guard Level Startup Active Recovery-Whiff motion Advantage Dmg/Face/Counter/Both
link 6 43 41 89 -43/D 48 / 62 / 72 / 72

1F~14F:Invinvible, 15F~82F:Air, Chip: 12x2

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