Gundam Wing: Endless Duel/Tallgeese

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Revision as of 18:30, 1 July 2021 by ComboKyo (talk | contribs) (→‎Move List: Overhauled to closely visually match Heavyarms' page. Altered frame data to more closely match the frame data as displayed on Heavyarm's page. Swapped Up commands with Air graphic to denote aerial attacks. Added icons to represent attack chains instead of notation.)
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Tallgeese
Classification Prototype General-Purpose Mobile Suit
Model number OZ-00MS
Height 17.4 Meters
Weight 8.8 Tons
Pilot Zechs Merquise

Introduction

Information

FGT: 100 WEP: 110

SPD: 150

POW: 130

ARM: 120

RFN: Tallgeese

HEI: 17.4

WEI: 8.8

MAT: Titanium

RN: OZ-00MS

AMS: Back Pack Vernier*2, Dover Gun*1, Shield*1, Beam Sabre*1, (more?)

IGP: [ZECHS] Zechs Merquise, aka Milliard Peacecraft (masked)

Basics

Move List

Standing Light Punch
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 11 12 +1 +1 link

Chains: / / / :: link + :: link+ / / /


Standing Heavy Punch
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 10 38 KD -17

Hits twice.


Standing Light Weapon
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 18 -3 -3

Chains: / :: link + :: link+ / /


Standing Heavy Weapon
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 6 40 -17 -17


Forward Heavy Punch
link+link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 9 34 KD -16


Crouching Light Punch
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 25 9 -11 Launches. Hits twice.

Chains: / / :: link + :: link+ / /


Crouching Heavy Punch
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 6 26 KD -11

Hits off the ground.


Crouching Light Weapon
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 24 4 -9

Chains: / :: link + :: link+ /


Crouching Heavy Weapon
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 8 26 -3 -3

Chains: Hits OTG. Hits Twice. Cancels on second hit.


Jumping Light Punch
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 Until ground

Special cancelable.


Jumping Heavy Punch
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 Until ground

Special cancelable.


Jumping Light Weapon
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 Until ground

Special cancelable.


Jumping Heavy Weapon
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 8 Until ground

Special cancelable. Can hit twice.


Jump Down Heavy Punch
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 Until ground

Special cancelable. Knocks down


Move Analysis

Strategy

Combos

SWP, CWP, GQCB+wk (1+2+2=5) (0/0)
SWPx2, SWw, CWw, GQCB+wk (1x2+1+1+2=6) (0/0)
SWP, CWP, GQCB+sk (1+2+2=5) (100/55)
SWPx2, SWw, CWw, GQCB+sk (1x2+1+1+2=6) (100/40)
SWPx2, SsP, QCFx2+k (1x2+2+6=10) (200/140)
GQCF+wk, GQCFx2+k (2+6=8) (200/170)
GQCF+sk, GQCFx2+k (5+6=11) (300/225)
SWP, Csw, Ssw, GQCF+sk, GQCFx2+k (1+2+2+5+4=13) (300/150)
SWPx2, SWw, CWw, Ssw, GFDD+Wk, BSB, GQCFx2+k (1x2+1+1+2+1+0+6=13) (200/95)
SWPx2, SWw, CWw, Ssw, GFDD+sk, BSB, GQCFx2+k (1x2+1+1+2+1+0+6=13) (300/195)
SWV, SsV, GQCF+sk, GQCFx2+k (3+6+5+4=18) (309/234)

ENC KD: Swp x2, Sf+sp
ENC Combo: Swp x2, SsW
Shot Blaster: (Vulcan Range) wp, sp, QCT+sp, QCTx2+sp
Antarctic Smash: wpx2, wW, QCT+sp

Basic Strategy

Advanced Strategy

The Good:

  • Highest jumps.
  • Highest boosts.
  • Longest hover-time.
  • Plenty of good normals.
  • Strong, can deal lots of damage in only a few hits.

The Bad:

  • The biggest target in the game.
  • Most attacks come out a little slow.
  • Most combos take timing and are not easy to pull off.
Gundam Wing: Endless Duel
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