Gundam Wing: Endless Duel/Heavyarms: Difference between revisions

From Super Fighting Wiki
Jump to navigation Jump to search
No edit summary
(Adding damage, adjusting combo notation, slight description adjustments, and added hitbox animation links for when animations are completed.)
Line 36: Line 36:
|data=
|data=
  {{GEWD-Data
  {{GEWD-Data
  |version=[[File:WP.png]] or [[File:WW.png]]
  |version=[[File:GWED_HA_qcfW_Anim.png]]<br />[[File:WP.png]] or [[File:WW.png]]
  |damage=
  |damage=4,4,4
  |guard=[[File:Mid.png|link]]
  |guard=[[File:Mid.png|link]]
  |startup=13
  |startup=13
Line 47: Line 47:
}}
}}
  {{GEWD-Data
  {{GEWD-Data
  |version=[[File:SP.png]] or [[File:SW.png]]
  |version=[[File:GWED_HA_qcfS_Anim.png]]<br />[[File:SP.png]] or [[File:SW.png]]
  |damage=
  |damage=4,4,4,4,4,4
  |guard=[[File:Mid.png|link]]
  |guard=[[File:Mid.png|link]]
  |startup=13
  |startup=13
Line 58: Line 58:
}}
}}
}}
}}
{{SVG-Move
{{SVG-Move
|image=
|image=
Line 65: Line 64:
|data=
|data=
  {{GEWD-Data
  {{GEWD-Data
  |version=[[File:WP.png]] or [[File:WW.png]]
  |version=[[File:GWED_HA_dpW_Anim.png]]<br />[[File:WP.png]] or [[File:WW.png]]
  |damage=
  |damage=12,4,4,4
  |guard=[[File:Mid.png|link]]
  |guard=[[File:Mid.png|link]]
  |startup=21; 13 in air
  |startup=21; 13 in air
Line 76: Line 75:
}}
}}
  {{GEWD-Data
  {{GEWD-Data
  |version=[[File:SP.png]] or [[File:SW.png]]
  |version=[[File:GWED_HA_dpS_Anim.png]]<br />[[File:SP.png]] or [[File:SW.png]]
  |damage=
  |damage=[12,4,4,4]x2
  |guard=[[File:Mid.png|link]]
  |guard=[[File:Mid.png|link]]
  |startup=21; 13 in air
  |startup=21; 13 in air
Line 87: Line 86:
}}
}}
}}
}}
{{SVG-Move
{{SVG-Move
|image=
|image=
Line 94: Line 92:
|data=
|data=
  {{GEWD-Data
  {{GEWD-Data
  |version=[[File:WP.png]] or [[File:WW.png]]
  |version=[[File:GWED_HA_qcbW_Anim.png]]<br />[[File:WP.png]] or [[File:WW.png]]
  |damage=
  |damage=12
  |guard=[[File:Throw.png]]
  |guard=[[File:Throw.png]]
  |startup=1
  |startup=1
Line 102: Line 100:
  |blockadvan=
  |blockadvan=
  |properties=[[File:Knockdown.png]]
  |properties=[[File:Knockdown.png]]
  |description=No animation if whiffed. Knocks down.
  |description=No animation if whiffed. Knocks down.
}}
}}
  {{GEWD-Data
  {{GEWD-Data
  |version=[[File:SP.png]] or [[File:SW.png]]
  |version=[[File:GWED_HA_qcbS_Anim.png]]<br />[[File:SP.png]] or [[File:SW.png]]
  |damage=
  |damage=12,2x6
  |guard=[[File:Throw.png]]
  |guard=[[File:Throw.png]]
  |startup=1
  |startup=1
Line 113: Line 111:
  |blockadvan=
  |blockadvan=
  |properties=[[File:Knockdown.png]]
  |properties=[[File:Knockdown.png]]
  |description=No animation if whiffed. Knocks down.
  |description=No animation if whiffed. Knocks down.
}}
}}
}}
}}
Line 121: Line 119:
|image=
|image=
|caption=Super
|caption=Super
|attack=Full Fire<br />フルフアイヤー<br />[[File:QCF.png]] [[File:QCF.png]] + [[File:Any.png]]
|attack=Full Fire<br />フルフアイヤー<br />[[File:GWED_HA_Super_Anim.png]]<br />[[File:QCF.png]] [[File:QCF.png]] + [[File:Any.png]]
|data=
|data=
  {{GEWD-Data
  {{GEWD-Data
  |version=
  |version=
  |damage=
  |damage=7x12
  |guard=[[File:Mid.png|link]]
  |guard=[[File:Mid.png|link]]
  |startup=15
  |startup=15
Line 141: Line 139:
|image=
|image=
|caption=
|caption=
|attack=Stand Weak Punch<br />[[File:WP.png|link]]
|attack=Stand Weak Punch<br />[[File:GWED_HA_WP_Anim.png]]<br />[[File:WP.png|link]]
|data=
|data=
  {{GEWD-Data
  {{GEWD-Data
  |damage=
  |damage=3
  |guard=[[File:Mid.png|link]]
  |guard=[[File:Mid.png|link]]
  |startup=12
  |startup=12
Line 154: Line 152:
}}
}}
}}
}}
{{SVG-Move
{{SVG-Move
|image=
|image=
|caption=
|caption=
|attack=Stand Strong Punch<br />[[File:SP.png|link]]
|attack=Stand Strong Punch<br />[[File:GWED_HA_SP_Anim.png]]<br />[[File:SP.png|link]]
|data=
|data=
  {{GEWD-Data
  {{GEWD-Data
  |damage=
  |damage=20
  |guard=[[File:Mid.png|link]]
  |guard=[[File:Mid.png|link]]
  |startup=17
  |startup=17
Line 171: Line 168:
}}
}}
}}
}}
{{SVG-Move
{{SVG-Move
|image=
|image=
|caption=
|caption=
|attack=Stand Weak Weapon<br />[[File:WW.png|link]]
|attack=Stand Weak Weapon<br />[[File:GWED_HA_WW_Anim.png]]<br />[[File:WW.png|link]]
|data=
|data=
  {{GEWD-Data
  {{GEWD-Data
  |damage=
  |damage=5
  |guard=[[File:Mid.png|link]]
  |guard=[[File:Mid.png|link]]
  |startup=10
  |startup=10
Line 185: Line 181:
  |blockadvan=-6
  |blockadvan=-6
  |properties=
  |properties=
  |description=Super and Special cancellable.  Chains into Crouch Strong Punch and Crouch Weak Weapon.  Can chain into Stand Strong Punch, Stand Strong Weapon, and Crouch Strong Weapon but doesn't combo.
  |description=Super and special cancellable.  Chains into c {{SP}} and c {{WW}}.  Can chain into {{SP}}, {{SW}}, and c {{SW}}, but doesn't combo. Chip damage.
}}
}}
}}
}}
{{SVG-Move
{{SVG-Move
|image=
|image=
|caption=
|caption=
|attack=Stand Strong Weapon<br />[[File:SW.png|link]]
|attack=Stand Strong Weapon<br />[[File:GWED_HA_SW_Anim.png]]<br />[[File:SW.png|link]]
|data=
|data=
  {{GEWD-Data
  {{GEWD-Data
  |damage=
  |damage=4,4,4
  |guard=[[File:Mid.png|link]]
  |guard=[[File:Mid.png|link]]
  |startup=20
  |startup=20
Line 202: Line 197:
  |blockadvan=-7
  |blockadvan=-7
  |properties=[[File:Projectile.png]]
  |properties=[[File:Projectile.png]]
  |description=Super Cancellable.  Hits OTG. Has a Projectile Hitbox.
  |description=Super Cancellable.  Hits OTG. Chip damage.  
}}
}}
}}
}}
Line 210: Line 205:
|image=
|image=
|caption=
|caption=
|attack=Crouch Weak Punch<br />[[File:D.png]] + [[File:WP.png|link]]
|attack=Crouch Weak Punch<br />[[File:GWED_HA_cWP_Anim.png]]<br />[[File:D.png]] + [[File:WP.png|link]]
|data=
|data=
  {{GEWD-Data
  {{GEWD-Data
  |damage=
  |damage=8
  |guard=[[File:Mid.png|link]]
  |guard=[[File:Mid.png|link]]
  |startup=10
  |startup=10
Line 219: Line 214:
  |hitadvan=+5
  |hitadvan=+5
  |blockadvan=-8
  |blockadvan=-8
  |properties=
  |properties=[[File:Launch.png]]
  |description=Special and super cancelable.  Chains into Standing and Crouching versions of Heavy Punch, Light Weapon, and Heavy Weapon.  Floats on hit.
  |description=Special and super cancelable.  Chains into Standing and Crouching versions of {{SP}}, {{WW}}, and {{SW}}.  Floats on hit.
}}
}}
}}
}}
{{SVG-Move
{{SVG-Move
|image=
|image=
|caption=
|caption=
|attack=Crouch Strong Punch<br />[[File:D.png]] + [[File:SP.png|link]]
|attack=Crouch Strong Punch<br />[[File:GWED_HA_cSP_Anim.png]]<br />[[File:D.png]] + [[File:SP.png|link]]
|data=
|data=
  {{GEWD-Data
  {{GEWD-Data
  |damage=
  |damage=16
  |guard=[[File:Low.png|link]]
  |guard=[[File:Low.png|link]]
  |startup=7
  |startup=7
Line 237: Line 231:
  |blockadvan=-9
  |blockadvan=-9
  |properties=[[File:Knockdown.png]]
  |properties=[[File:Knockdown.png]]
  |description=Can be super canceled.  Chains into Standing and Crouch Strong Weapon.  Hits OTG.  Knocks down on hit.
  |description=Super cancelable.  Chains: {{SP}}, {{SW}}.  Hits OTG.  Knocks down on hit.
}}
}}
}}
}}
{{SVG-Move
{{SVG-Move
|image=
|image=
|caption=
|caption=
|attack=Crouch Weak Weapon<br />[[File:D.png]] + [[File:WW.png|link]]
|attack=Crouch Weak Weapon<br />[[File:GWED_HA_cWW_Anim.png]]<br />[[File:D.png]] + [[File:WW.png|link]]
|data=
|data=
  {{GEWD-Data
  {{GEWD-Data
  |damage=
  |damage=5
  |guard=[[File:Low.png|link]]
  |guard=[[File:Low.png|link]]
  |startup=10
  |startup=10
Line 254: Line 247:
  |blockadvan=-6
  |blockadvan=-6
  |properties=
  |properties=
  |description=Can be super and special canceled; chains into Crouch Strong Punch. Can chain into Stand Strong Punch, Stand Strong Weapon, and Crouch Strong Weapon but doesn't combo. Hits OTG.
  |description=Super and special cancelable; chains into c {{SP}}. Can chain into {{SP}}, {{SW}}, and c {{SW}} but doesn't combo. Hits OTG. Chip damage.
}}
}}
}}
}}
{{SVG-Move
{{SVG-Move
|image=
|image=
|caption=
|caption=
|attack=Crouch Strong Weapon<br />[[File:D.png]] + [[File:SW.png|link]]
|attack=Crouch Strong Weapon<br />[[File:GWED_HA_cSW_Anim.png]]<br />[[File:D.png]] + [[File:SW.png|link]]
|data=
|data=
  {{GEWD-Data
  {{GEWD-Data
  |damage=
  |damage=4,4,4
  |guard=[[File:Mid.png|link]]
  |guard=[[File:Mid.png|link]]
  |startup=19
  |startup=19
Line 270: Line 262:
  |hitadvan=+14
  |hitadvan=+14
  |blockadvan=-1
  |blockadvan=-1
  |properties=[[File:Projectile.png]]
  |properties=[[File:Projectile.png]]<br />[[File:Launch.png]]
  |description=Hits OTG. Floats on Hit. Projectile Hitbox.
  |description=Hits OTG. Floats on Hit. Chip damage.
}}
}}
}}
}}
Line 279: Line 271:
|image=
|image=
|caption=
|caption=
|attack=Air Weak Punch<br />[[File:Air.png]] [[File:WP.png|link]]
|attack=Air Weak Punch<br />[[File:GWED_HA_jWP_Anim.png]]<br />[[File:Air.png]] [[File:WP.png|link]]
|data=
|data=
  {{GEWD-Data
  {{GEWD-Data
  |damage=
  |damage=2
  |guard=[[File:High.png|link]]
  |guard=[[File:High.png|link]]
  |startup=5
  |startup=5
Line 292: Line 284:
}}
}}
}}
}}
{{SVG-Move
{{SVG-Move
|image=
|image=
|caption=
|caption=
|attack=Air Strong Punch<br />[[File:Air.png]] [[File:SP.png|link]]
|attack=Air Strong Punch<br />[[File:GWED_HA_jSP_Anim.png]]<br />[[File:Air.png]] [[File:SP.png|link]]
|data=
|data=
  {{GEWD-Data
  {{GEWD-Data
  |damage=
  |damage=14
  |guard=[[File:High.png|link]]
  |guard=[[File:High.png|link]]
  |startup=11
  |startup=11
Line 306: Line 297:
  |blockadvan=
  |blockadvan=
  |properties=[[File:Knockdown.png]]
  |properties=[[File:Knockdown.png]]
  |description=Special cancelable.  Knocks down
  |description=Special cancelable.  Knocks down.
}}
}}
}}
}}
{{SVG-Move
{{SVG-Move
|image=
|image=
|caption=
|caption=
|attack=Air Weak Weapon<br />[[File:Air.png]] [[File:WW.png|link]]
|attack=Air Weak Weapon<br />[[File:GWED_HA_jWW_Anim.png]]<br />[[File:Air.png]] [[File:WW.png|link]]
|data=
|data=
  {{GEWD-Data
  {{GEWD-Data
  |damage=
  |damage=5
  |guard=[[File:Low.png|link]]
  |guard=[[File:Low.png|link]]
  |startup=10
  |startup=10
Line 323: Line 313:
  |blockadvan=
  |blockadvan=
  |properties=
  |properties=
  |description=Special cancelable.  Hits low!
  |description=Special cancelable.  Hits low! Chip Damage.
}}
}}
}}
}}
{{SVG-Move
{{SVG-Move
|image=
|image=
|caption=
|caption=
|attack=Air Strong Weapon<br />[[File:Air.png]] [[File:SW.png|link]]
|attack=Air Strong Weapon<br />[[File:GWED_HA_jSW_Anim.png]]<br />[[File:Air.png]] [[File:SW.png|link]]
|data=
|data=
  {{GEWD-Data
  {{GEWD-Data
  |damage=
  |damage=8
  |guard=[[File:High.png|link]]
  |guard=[[File:High.png|link]]
  |startup=9
  |startup=9
Line 340: Line 329:
  |blockadvan=
  |blockadvan=
  |properties=
  |properties=
  |description=Can be special canceled.  
  |description=Special cancelable. Chip damage.
}}
}}
}}
}}
Line 403: Line 392:


==Combos==
==Combos==
;5WP start
;WP start
:5WP > 5WW > 2WW > 236S
:WP, WW, cWW, qcfS
:5WPx3 > 5WW > 236S
:WPx3, WW, qcfS
:5WP > 2WP > 5SP
:WP, cWP, SP
:5WP > 2WP > 5WW > 5SP
:WP, cWP, WW, SP
:5WPx3 > 2SP > 5SW > 2SW/236236X
:WPx3, cSP, SW, cSW/qcfqcfX
;2WP start
;cWP start
:2WP > 5WW > 2SW
:cWP, WW, cSW
;5WW start
;WW start
:5WW > 2WW > 5SP
:WW, cWW, SP
;j.SW start
;j.SW start
:j.SW > j.SP > 2WP > 5SP
:j.SW, j.SP, cWP, SP
;214X start
;qcbX start
:214S > 5SWx2
:qcbS, SWx2
:214S > 5SW > 236236X
:qcbS, SW, qcfqcfX
;Vulcan start
;Vulcan start
:(623S >) v.WP > v.SP > 236X/236236X
:(dpS >) v.WP, v.SP, qcfX/qcfqcfX
::623S must be done in Vulcan range. j.623S also works. Super ender may require corner.
::dpS must be done in Vulcan range. j.dpS also works. Super ender may require corner.


== Trivia ==
== Trivia ==

Revision as of 01:50, 24 October 2024

Heavyarms
Classification Long Range Attack Mobile Suit
Model number XXXG-01H
Height 16.7
Weight 7.7
Pilot Trowa Barton

Introduction

The XXXG-01H Heavyarms Gundam trades general mobility in for the unique trait of being a zoner and a grappler in Endless Duel. There is competent zoning to be had from this mobile suit, however the command grab with no whiff recovery and longest normal throw range in the game are aspects that simply cannot be overlooked by either player when Heavyarms is on the battlefield.

Strengths Weaknesses
  • High damage potential from range with a succesful Vulcan.
  • Crouch cancel juggle infinite from Air Strong Weapon.
  • Powerful, long range throw. Land it at max distance and only another Heavyarms can tech the throw.
  • Very strong overhead/low mix-up since Air Weak Weapon needs to be blocked low.
  • Slow.
  • Cannot do air throws/grabs.
  • Can't jump over any suits without using a Boost Jump, even when they are crouching.
  • Combo options are limited.

Special attacks

Hyper Gatling
ハイパーガトリング
+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties

or
4,4,4 link 13 67 total -15 -15

Fires 3 projectiles. Advantage based on point blank hit.

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties

or
4,4,4,4,4,4 link 13 75 total -3 -3

Fires 5 projectiles. Advantage based on point blank hit.

Homing Missile
ホーミングミサイル
Ground or
+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties

or
12,4,4,4 link 21; 13 in air 61. Until ground if in air. +1 +1

Fires 1 missile that explodes for 1-4 hits on contact. Advantage based on point-blank hit.

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties

or
[12,4,4,4]x2 link 21; 13 in air 80. Until ground if in air. +1 +1

Fires 2 missile that explodes for 1-4 hits each on contact. Advantage based on point-blank hit.

Strike Fire
ストライクフアイヤ
+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
File:GWED HA qcbW Anim.png
or
12 1 0

No animation if whiffed. Knocks down.

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
File:GWED HA qcbS Anim.png
or
12,2x6 1 0

No animation if whiffed. Knocks down.


Super Attack

Full Fire
フルフアイヤー

+
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
7x12 link 15 111 total -1 -8

Hits OTG. Floats on hit. Advantage is variable based on position and distance to corner. Frames 1-14 invincible to strikes and projectiles.


Normal Attacks

Standing Attacks

Stand Weak Punch

link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
3 link 12 10 +2 +2

Special cancelable. Can chain into itself, Stand Weak Weapon, Crouch Weak Punch, and Crouch Strong Punch. Can also cancel into super, Stand Strong Punch, Stand Strong Weapon, and Crouch Strong Weapon however it will not combo.

Stand Strong Punch

link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
20 link 17 32 KD -14

Can be super canceled. Can chain into Stand Strong Weapon and Crouch Strong Weapon. Hits OTG.

Stand Weak Weapon

link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
5 link 10 21 -6 -6

Super and special cancellable. Chains into c and c . Can chain into , , and c , but doesn't combo. Chip damage.

Stand Strong Weapon

link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
4,4,4 link 20 46 - -7

Super Cancellable. Hits OTG. Chip damage.


Crouching Attacks

Crouch Weak Punch

+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
8 link 10 27 +5 -8 File:Launch.png

Special and super cancelable. Chains into Standing and Crouching versions of , , and . Floats on hit.

Crouch Strong Punch

+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
16 link 7 28 KD -9

Super cancelable. Chains: , . Hits OTG. Knocks down on hit.

Crouch Weak Weapon

+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
5 link 10 21 -6 -6

Super and special cancelable; chains into c . Can chain into , , and c but doesn't combo. Hits OTG. Chip damage.

Crouch Strong Weapon

+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
4,4,4 link 19 44 +14 -1
File:Launch.png

Hits OTG. Floats on Hit. Chip damage.


Air Attacks

Air Weak Punch

link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
2 link 5 Until ground

Special cancelable.

Air Strong Punch

link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
14 link 11 Until ground

Special cancelable. Knocks down.

Air Weak Weapon

link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
5 link 10 Until ground

Special cancelable. Hits low! Chip Damage.

Air Strong Weapon

link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
8 link 9 Until ground

Special cancelable. Chip damage.


Vulcan Attacks

Vulcans
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
Far link 13 66 total -

Cancels into Special and Super Moves. Also chains into Strong vulcans

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
Far link 13 99 total

Cancels into Special and Super Moves.


Movement Data

Forward Boost Step
35f; Frames 1-10 block high, frames 11-30 block high while advancing, frames 31-35 are recovery and can be superjump cancelled.
Backward Boost Step
45f; Frames 1-4 block high, frames 5-24 block airborne while retreating, frames 25-45 are recovery and can be superjump cancelled.
Jump
41f; Frames 1-4 prejump, frames 5-41 airborne. In landing stun for 15 frames afterwards.
Boost Jump
51f; Airborne from frame 5. In landing stun for 15 frames afterwards. Frames 1-7 invincible to strikes and projectiles. Can act on frame 22.
Air Dash Forward/Backward
8f forward, 9f backwards
Air Dash Up Forward/Backward
17f
Air Dash Up
23f
Forward Dash
26f, Can cancel with any grounded attack at any point.
Backward Dash
24f; Frames 5-21 airborne. In landing stun for 15 frames afterwards.

Combos

WP start
WP, WW, cWW, qcfS
WPx3, WW, qcfS
WP, cWP, SP
WP, cWP, WW, SP
WPx3, cSP, SW, cSW/qcfqcfX
cWP start
cWP, WW, cSW
WW start
WW, cWW, SP
j.SW start
j.SW, j.SP, cWP, SP
qcbX start
qcbS, SWx2
qcbS, SW, qcfqcfX
Vulcan start
(dpS >) v.WP, v.SP, qcfX/qcfqcfX
dpS must be done in Vulcan range. j.dpS also works. Super ender may require corner.

Trivia

In-game stats
  • FGT: 110
  • WEP: 160
  • SPD: 110
  • POW: 140
  • ARM: 140
  • MAT: Gundanium
  • AMS: Gatling Gun*2, Army Knife*1, Beam Gatling Gun*1, Missile*6

GWED Navigation

Gundam Wing: Endless Duel
Deathscythe Epyon Heavyarms Mercurius Sandrock
Shenlong Tallgeese Vayeate Wing Wing Zero
List of Fighting Games
Back to Mainpage