Gundam Wing: Endless Duel/Sandrock: Difference between revisions

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(Added Standing and Crouching attack animations.)
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Revision as of 09:22, 23 October 2024

Sandrock
Classification Commander-use Close Quarters Combat Desert Mobile Suit
Model number XXXG-01SR
Height 16.5 meters
Weight 7.5 metric tons
Pilot Quatre Raberba Winner

Introduction

The XXXG-01SR Gundam Sandrock is another rushdown suit, this time equipped with a powerful 236X shotel toss special that negates many types of enemy projectiles to give Sandrock a way in. Once it's in it has access to a hitgrab combo ender or meter-reliant infinite in the corner. The inability to air throw and limited combo routes do limit Sandrock in some respects.

Strengths Weaknesses
  • Best defense in the game.
  • High throw damage.
  • Both ground and air Weak Weapon has decent speed, range, and is a combo starter.
  • Shotels can counter projectile strategies.
  • Super can negate Epyon's super with its high projectile count.
  • Most attacks are slow.
  • Normal chain combo routes are limited.
  • Super is slow to start and doesn't cancel.
  • Can't throw while airborne.

Special Attacks

Powered Buster
パワードバスター
+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or link 13 36 KD

Black advantage based on point-blank hit.

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or link 13 36 KD -8

Block advantage based on point-blank hit.

Heat Slicer
ヒートスライサー
Ground or
+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or link 19 60, or until landing. -11 -11

Advantage based on worse-case scenario. Beats weaker projectiles and keeps going.

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or link 19 60, or until landing. -5 -5

Hits up to 4 times depending on positioning. Advantage based on worse-case scenario. Beats weaker projectiles and keeps going.


Rushing Tornado
ラッシングトルネード
+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or link 12 58 KD -6

Only knocks down with the third hit.

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or link 12 87 KD -10

Only knocks down with the third and fourth hit.


Super Attack

Magnagac Huge Raid
マグアナックヒュージレイド
+
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 25 62 +4 +4

Startup and advantage based on point blank activation. Frames 1-24 invincible to strikes and projectiles.


Normal Attacks

Standing Attacks

Stand Weak Punch
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 14 -2 -2 link

Chains: / / / :: link+ / / /

Stand Strong Punch
link
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 15 27 KD -9
Stand Weak Weapon
link
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 27 +1 -12

Chains: / :: link+ / /

Stand Strong Weapon
link
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 10 33 -11 -11

Chains: link+


Crouching Attacks

Crouch Weak Punch
link
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 12 0 0 link

Chains: / / / :: link+ / / /

Crouch Strong Punch
link
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 15 24 KD -6

Hits off the ground.

Crouch Weak Weapon
link
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 20 -5 -5 Hits Off The Ground

Chains: / :: link+ /

Crouch Strong Weapon
link
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 15 33 -3 -3

Hits OTG. Hits Twice. Cancels on second hit.


Air Attacks

Air Weak Punch
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 9 Until ground

Special cancelable.

Air Strong Punch
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 11 Until ground

Special cancelable.

Air Weak Weapon
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 Until ground

Special cancelable.

Air Strong Weapon
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 10 Until ground

Special cancelable. Can hit twice.


Vulcan Attacks

Vulcans
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
Far link 9 41

3 shots. Special and Super cancelable. Also chains into Vulcans

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
Far link 9 73

6 shots. Special and Super cancelable.


Movement Data

TODO

Combos

5WP start
5WPx3 > 5WW > 623S
5WPx4 > 5WW > 623X
2WW start
2WW > 2SW > 66 > 2WW > 2WW
2WW > 2SW is also a frequent OTG ender.
236X start
236S > 5WW > 5SW
May require a dash. At max range this probably won't connect after 236S at all.
236S > 236236X
623X start
623W > 236236X
Vulcan start
(v.WP >) v.SP > 236S (> 236236X)
v.WP combos to v.SP with opponent near corner.
Infinites
(v.WP > v.SP > 236S)xN
With opponent cornered while meter permits.

Trivia

  • FGT: 120
  • WEP: 120
  • SPD: 110
  • POW: 150
  • ARM: 160
  • AMS: Heat Shotel*2, Beam Submachine Gun*1, Missiles*2, Shield*1, Cross Crusher*1

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