Gundam Wing: Endless Duel/Heavyarms: Difference between revisions
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|name=Heavyarms | |name=Heavyarms | ||
|image= | |image= | ||
|classification= | |classification=Long Range Attack Mobile Suit | ||
|model= | |model=XXXG-01H | ||
|height= | |height=16.7 | ||
|weight= | |weight=7.7 | ||
|pilot= | |pilot=Trowa Barton | ||
|pilotimg= | |pilotimg= | ||
}} | }} | ||
= | == Introduction == | ||
The '''XXXG-01H Heavyarms Gundam''' trades general mobility in for the unique trait of being a zoner and a grappler in Endless Duel. There is competent zoning to be had from this mobile suit, however the command grab with no whiff recovery and longest normal throw range in the game are aspects that simply cannot be overlooked by either player when Heavyarms is on the battlefield. | |||
{| | |||
!Strengths | |||
!Weaknesses | |||
|- | |||
| | |||
* High damage potential from range with a succesful Vulcan. | |||
* Crouch cancel juggle infinite from Air Strong Weapon. | |||
* Powerful, long range throw. Land it at max distance and only another Heavyarms can tech the throw. | |||
* Very strong overhead/low mix-up since Air Weak Weapon needs to be blocked low. | |||
| | |||
* Slow. | |||
* Cannot do air throws/grabs. | |||
* Can't jump over ''any'' suits without using a Boost Jump, even when they are crouching. | |||
* Combo options are limited. | |||
|} | |||
== Special attacks == | |||
{{SVG-Move | {{SVG-Move | ||
|image= | |image= | ||
| Line 98: | Line 117: | ||
}} | }} | ||
=== Super Attack === | |||
{{SVG-Move | {{SVG-Move | ||
|image= | |image= | ||
| Line 117: | Line 136: | ||
}} | }} | ||
= | == Normal Attacks == | ||
=== Standing Attacks === | |||
{{SVG-Move | {{SVG-Move | ||
|image= | |image= | ||
| Line 186: | Line 206: | ||
}} | }} | ||
=== Crouching Attacks === | |||
{{SVG-Move | {{SVG-Move | ||
|image= | |image= | ||
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}} | }} | ||
=== Air Attacks === | |||
{{SVG-Move | {{SVG-Move | ||
|image= | |image= | ||
| Line 324: | Line 344: | ||
}} | }} | ||
=== Vulcan Attacks === | |||
{{SVG-Move | {{SVG-Move | ||
|image= | |image= | ||
| Line 354: | Line 374: | ||
}} | }} | ||
=Movement Data= | == Movement Data == | ||
;Forward Boost Step | |||
:35f; Frames 1-10 block high, frames 11-30 block high while advancing, frames 31-35 are recovery and can be superjump cancelled. | |||
;Backward Boost Step | |||
:45f; Frames 1-4 block high, frames 5-24 block airborne while retreating, frames 25-45 are recovery and can be superjump cancelled. | |||
;Jump | |||
:41f; Frames 1-4 prejump, frames 5-41 airborne. In landing stun for 15 frames afterwards. | |||
;Boost Jump | |||
:51f; Airborne from frame 5. In landing stun for 15 frames afterwards. Frames 1-7 invincible to strikes and projectiles. Can act on frame 22. | |||
;Air Dash Forward/Backward | |||
:8f forward, 9f backwards | |||
;Air Dash Up Forward/Backward | |||
:17f | |||
;Air Dash Up | |||
:23f | |||
;Forward Dash | |||
:26f, Can cancel with any grounded attack at any point. | |||
;Backward Dash | |||
:24f; Frames 5-21 airborne. In landing stun for 15 frames afterwards. | |||
==Combos== | ==Combos== | ||
| Line 447: | Line 422: | ||
::623S must be done in Vulcan range. j.623S also works. Super ender may require corner. | ::623S must be done in Vulcan range. j.623S also works. Super ender may require corner. | ||
== | == Trivia == | ||
;In-game stats | |||
* FGT: 110 | |||
* WEP: 160 | |||
* SPD: 110 | |||
* POW: 140 | |||
* ARM: 140 | |||
* MAT: Gundanium | |||
* AMS: Gatling Gun*2, Army Knife*1, Beam Gatling Gun*1, Missile*6 | |||
FGT: 110 | |||
WEP: 160 | |||
SPD: 110 | |||
POW: 140 | |||
ARM: 140 | |||
MAT: Gundanium | |||
AMS: Gatling Gun*2, Army Knife*1, Beam Gatling Gun*1, Missile*6 | |||
== GWED Navigation == | |||
{{GWED_Nav}} | {{GWED_Nav}} | ||
Revision as of 04:21, 21 April 2022
| Heavyarms | |
| Classification | Long Range Attack Mobile Suit |
| Model number | XXXG-01H |
| Height | 16.7 |
| Weight | 7.7 |
| Pilot | Trowa Barton |
Introduction
The XXXG-01H Heavyarms Gundam trades general mobility in for the unique trait of being a zoner and a grappler in Endless Duel. There is competent zoning to be had from this mobile suit, however the command grab with no whiff recovery and longest normal throw range in the game are aspects that simply cannot be overlooked by either player when Heavyarms is on the battlefield.
| Strengths | Weaknesses |
|---|---|
|
|
Special attacks
| Hyper Gatling ハイパーガトリング |
|---|
| Homing Missile ホーミングミサイル Ground or |
|---|
| Strike Fire ストライクフアイヤ |
|---|
Super Attack
| Full Fire フルフアイヤー |
|---|
Normal Attacks
Standing Attacks
| Stand Weak Punch |
|---|
| Stand Strong Punch |
|---|
| Stand Weak Weapon |
|---|
| Stand Strong Weapon |
|---|
Crouching Attacks
| Crouch Weak Punch |
|---|
| Crouch Strong Punch |
|---|
| Crouch Weak Weapon |
|---|
| Crouch Strong Weapon |
|---|
Air Attacks
| Air Weak Punch |
|---|
| Air Strong Punch |
|---|
| Air Weak Weapon |
|---|
| Air Strong Weapon |
|---|
Vulcan Attacks
| Vulcans |
|---|
Movement Data
- Forward Boost Step
- 35f; Frames 1-10 block high, frames 11-30 block high while advancing, frames 31-35 are recovery and can be superjump cancelled.
- Backward Boost Step
- 45f; Frames 1-4 block high, frames 5-24 block airborne while retreating, frames 25-45 are recovery and can be superjump cancelled.
- Jump
- 41f; Frames 1-4 prejump, frames 5-41 airborne. In landing stun for 15 frames afterwards.
- Boost Jump
- 51f; Airborne from frame 5. In landing stun for 15 frames afterwards. Frames 1-7 invincible to strikes and projectiles. Can act on frame 22.
- Air Dash Forward/Backward
- 8f forward, 9f backwards
- Air Dash Up Forward/Backward
- 17f
- Air Dash Up
- 23f
- Forward Dash
- 26f, Can cancel with any grounded attack at any point.
- Backward Dash
- 24f; Frames 5-21 airborne. In landing stun for 15 frames afterwards.
Combos
- 5WP start
- 5WP > 5WW > 2WW > 236S
- 5WPx3 > 5WW > 236S
- 5WP > 2WP > 5SP
- 5WP > 2WP > 5WW > 5SP
- 5WPx3 > 2SP > 5SW > 2SW/236236X
- 2WP start
- 2WP > 5WW > 2SW
- 5WW start
- 5WW > 2WW > 5SP
- j.SW start
- j.SW > j.SP > 2WP > 5SP
- 214X start
- 214S > 5SWx2
- 214S > 5SW > 236236X
- Vulcan start
- (623S >) v.WP > v.SP > 236X/236236X
- 623S must be done in Vulcan range. j.623S also works. Super ender may require corner.
Trivia
- In-game stats
- FGT: 110
- WEP: 160
- SPD: 110
- POW: 140
- ARM: 140
- MAT: Gundanium
- AMS: Gatling Gun*2, Army Knife*1, Beam Gatling Gun*1, Missile*6
| Gundam Wing: Endless Duel | ||||
|---|---|---|---|---|
| Deathscythe | Epyon | Heavyarms | Mercurius | Sandrock |
| Shenlong | Tallgeese | Vayeate | Wing | Wing Zero |
| List of Fighting Games | |||
|---|---|---|---|
| Back to Mainpage |
