Gundam Wing: Endless Duel/Shenlong: Difference between revisions

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|name=Shenlong
|name=Shenlong
|image=
|image=
|classification=XXXG-01S
|classification=Shenlong Gundam
|model=Shenlong Gundam
|model=XXXG-01S
|height=16.4  
|height=16.4  
|weight=7.4  
|weight=7.4  
Line 10: Line 10:
}}
}}


=Specials=
== Introduction ==
The '''XXXG-01S Shenlong Gundam''' is a suit with excellent melee, offering fast normals and easy hit confirms. Up close reliable combos and safe blockstrings await you, but your ranged options are among the most limited of the cast.
 
{|
!Strengths
!Weaknesses
|-
|
* All moves can be done in air.
* Can counter everything and anything.
* Lighting fast.
* Very effective attacks.
* Some good combos (i.e. easy, but damaging).
* Great reach.
|
* Specials aren't all that great.
* Damage is average at best.
* Lowest defense in the game.
* Most good combos require proximity.
* Weak Super
|}
 
 
== Special Attacks ==
{{SVG-Move
{{SVG-Move
|image=
|image=
Line 69: Line 92:
}}
}}


 
=== Super Attack ===
{{SVG-Move
{{SVG-Move
|image=
|image=
Line 88: Line 111:
}}
}}


=Basics=
== Normal Attacks ==
=== Standing Attacks ===
{{SVG-Move
{{SVG-Move
|image=
|image=
Line 157: Line 181:
}}
}}


 
=== Crouching Attacks ===
{{SVG-Move
{{SVG-Move
|image=
|image=
Line 226: Line 250:
}}
}}


 
=== Air Attacks ===
{{SVG-Move
{{SVG-Move
|image=
|image=
Line 313: Line 337:
}}
}}


 
=== Vulcan Attacks ===
{{SVG-Move
{{SVG-Move
|image=
|image=
Line 343: Line 367:
}}
}}


=Movement Data=
== Movement Data ==
{{SVG-Move
;Forward Dash
|image=
:26f, Can cancel with any grounded attack at any point.
|caption=
|attack=Forward Block Dash<br />
|data= <div style="text-align: left;">
35f; Frames 1-10 block high, frames 11-30 block high while advancing, frames 31-35 are recovery and can be superjump cancelled.
}}


{{SVG-Move
;Backward Dash
|image=
:24f; Frames 5-24 airborne.  In landing stun for 15 frames afterwards.
|caption=
|attack=Backwards Block Dash<br />
|data= <div style="text-align: left;">
45f; Frames 1-4 block high, frames 5-24 block airborne while retreating, frames 25-45 are recovery and can be superjump cancelled.
}}


{{SVG-Move
;Forward Boost Step
|image=
:35f; Frames 1-10 block high, frames 11-30 block high while advancing, frames 31-35 are recovery and can be superjump cancelled.
|caption=
|attack=Jump<br />
|data= <div style="text-align: left;">
47f; Frames 1-4 prejump, frames 5-41 airborne. In landing stun for 15 frames afterwards.
}}


{{SVG-Move
;Backward Boost Step
|image=
:45f; Frames 1-4 block high, frames 5-24 block airborne while retreating, frames 25-45 are recovery and can be superjump cancelled.
|caption=
|attack=Boost Jump<br />
|data= <div style="text-align: left;">
51f; Airborne from frame 5. In landing stun for 15 frames afterwards. Frames 1-7 invincible to strikes and projectiles. Can act on frame 22.
}}


{{SVG-Move
;Jump
|image=
:47f; Frames 1-4 prejump, frames 5-41 airborne. In landing stun for 15 frames afterwards.
|caption=
|attack=Air Dash Forwards/Backwards<br />
|data= <div style="text-align: left;">
9f forward, 9f backwards
}}


{{SVG-Move
;Boost Jump
|image=
:51f; Airborne from frame 5. In landing stun for 15 frames afterwards. Frames 1-7 invincible to strikes and projectiles. Can act on frame 22.
|caption=
|attack=Air Dash Up-Forwards/Backwards<br />
|data= <div style="text-align: left;">
17f
}}


{{SVG-Move
;Air Dash Forwards/Backwards
|image=
:9f
|caption=
|attack=Air Dash Up<br />
|data= <div style="text-align: left;">
22f
}}


{{SVG-Move
;Air Dash Up-Forward/Backward
|image=
:17f
|caption=
|attack=Dash<br />
|data= <div style="text-align: left;">
26f, Can cancel with any grounded attack at any point.
}}


{{SVG-Move
;Air Dash Up
|image=
:22f
|caption=
|attack=Backdash<br />
|data= <div style="text-align: left;">
24f; Frames 5-24 airborne.  In landing stun for 15 frames afterwards.
}}


== Combos ==
== Combos ==
Line 434: Line 413:
::v.WP combos to v.SP with opponent near corner.
::v.WP combos to v.SP with opponent near corner.


==Strengths==
== Trivia ==
 
;In-game stats
*All moves can be done in air.
*FGT: 160  
*Can counter everything and anything.
*WEP: 110  
*Lighting fast.
*SPD: 130  
*Very effective attacks.
*POW: 140  
*Some good combos (i.e. easy, but damaging).
*ARM: 120  
*Great reach.
*AMS: Dragon Hang*1, Shenlong Shield*1, Flame thrower*2, Beam Glaive*1, Main Vernier*1
 
==Weaknesses==
*Specials aren't all that great.
*Damage is average at best.
*Lowest defense in the game.
*Most good combos require proximity.
*Strength comes from combos.  Little strength otherwise.
*Weak Super
*Short movelist.
 
=Information=
FGT: 160  
 
WEP: 110  
 
SPD: 130  
 
POW: 140  
 
ARM: 120  
 
AMS: Dragon Hang*1, Shenlong Shield*1, Flame thrower*2, Beam Glaive*1, Main Vernier*1


== GWED Navigation ==
{{GWED_Nav}}
{{GWED_Nav}}
{{GenPgNav}}
{{GenPgNav}}


[[Category:Gundam Wing: Endless Duel]]
[[Category:Gundam Wing: Endless Duel]]

Revision as of 03:04, 21 April 2022

Shenlong
Classification Shenlong Gundam
Model number XXXG-01S
Height 16.4
Weight 7.4
Pilot Wufei Chang

Introduction

The XXXG-01S Shenlong Gundam is a suit with excellent melee, offering fast normals and easy hit confirms. Up close reliable combos and safe blockstrings await you, but your ranged options are among the most limited of the cast.

Strengths Weaknesses
  • All moves can be done in air.
  • Can counter everything and anything.
  • Lighting fast.
  • Very effective attacks.
  • Some good combos (i.e. easy, but damaging).
  • Great reach.
  • Specials aren't all that great.
  • Damage is average at best.
  • Lowest defense in the game.
  • Most good combos require proximity.
  • Weak Super


Special Attacks

Dragon Fang
ドラゴンハング
Ground or
+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or link 15 56 or until landing KD -16 to -22
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or link 13 58, or until landing. KD -12


Hundred Glaive
ハンドレッドグレイブ
Ground or
+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or link 15; 9 in air 32, or until landing. +2 +2
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or link 15; 9 in air 56, or until landing. +2 +2


Super Attack

Dragon Fang Fire
ドラゴンハングファイヤー
Ground or
+
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 14 86, or until landing. -6 +1

13-frame starting invincibility. If started in the air, the player remains in the air until finished.


Normal Attacks

Standing Attacks

Stand Weak Punch
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 6 12 +1 +1 link

Chains: / / / :: link+ / / /


Stand Strong Punch
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 30 KD -12


Stand Weak Weapon
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 21 -3 -3

Chains: / :: link+ / /


Stand Strong Weapon
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 39 KD -18


Crouching Attacks

Crouch Weak Punch
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 6 12 +1 +1 link

Chains: / / / :: link+ / / /


Crouch Strong Punch
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 18 KD -3

Hits Off The Ground.


Crouch Weak Weapon
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 22 -5 -5

Chains off second hit only: / :: link+ /


Crouch Strong Weapon
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 35 +13 -8

Hits up to three times.


Air Attacks

Air Weak Punch
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 Until ground


Air Strong Punch
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 6 Until ground

Special cancelable. Knocks down


Air Weak Weapon
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 Until ground


Air Strong Weapon
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 Until ground

Hits up to three times.


Air Down Weak Weapon
+link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 Until ground


Vulcan Attacks

Vulcans
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
Far link 9 41 total -

Cancels into Special and Super Moves. Also chains into Strong vulcans

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
Far link 9 73 total

Cancels into Special and Super Moves.


Movement Data

Forward Dash
26f, Can cancel with any grounded attack at any point.
Backward Dash
24f; Frames 5-24 airborne. In landing stun for 15 frames afterwards.
Forward Boost Step
35f; Frames 1-10 block high, frames 11-30 block high while advancing, frames 31-35 are recovery and can be superjump cancelled.
Backward Boost Step
45f; Frames 1-4 block high, frames 5-24 block airborne while retreating, frames 25-45 are recovery and can be superjump cancelled.
Jump
47f; Frames 1-4 prejump, frames 5-41 airborne. In landing stun for 15 frames afterwards.
Boost Jump
51f; Airborne from frame 5. In landing stun for 15 frames afterwards. Frames 1-7 invincible to strikes and projectiles. Can act on frame 22.
Air Dash Forwards/Backwards
9f
Air Dash Up-Forward/Backward
17f
Air Dash Up
22f

Combos

As a general note, any combo with 236S may require dashing up for OTG combos.

5WP start
5WP can be substituted for 2WP.
5WPx4 > 236S (4/3 hits)
5WPx4 > 5WW > 5SP > 66 > 2WW
5WPx4 > 5WW > 623X
5WPx2 > 5WW > 2WW > 236S > 2WW > 66 > 2WW > 2SP
5WPx2 > 5WW > 2WW > 5SW > 66 > 2WW > 2SP
5WPx4 > 5WW > 2WW > 236236X
5WW start
5WW > 2WW > 236S > 2WW > 2SP/236236X
5WW > 2WW > 5SW
Vulcan start
(v.WP >) v.SP > 236236X
v.WP combos to v.SP with opponent near corner.

Trivia

In-game stats
  • FGT: 160
  • WEP: 110
  • SPD: 130
  • POW: 140
  • ARM: 120
  • AMS: Dragon Hang*1, Shenlong Shield*1, Flame thrower*2, Beam Glaive*1, Main Vernier*1

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