Gundam Wing: Endless Duel/Deathscythe: Difference between revisions
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::These two regain meter spent for guaranteed ToD. | ::These two regain meter spent for guaranteed ToD. | ||
=Strengths= | == Strengths == | ||
- Invulnerable (can be grabbed) dash. | - Invulnerable (can be grabbed) dash. | ||
- Easy-to-execute ground infinite combo. | - Easy-to-execute ground infinite combo. | ||
Revision as of 01:33, 21 April 2022
| Deathscythe | |
| Classification | |
| Model number | |
| Height | |
| Weight | |
| Pilot | |
Specials
| Buster Shield バスターシールド |
|---|
| Cyclone Deathscythe サイクロンデスサイズ |
|---|
| Death Hurricane デスハリケーン |
|---|
Normal Attacks
| Stand Weak Punch |
|---|
| Stand Strong Punch |
|---|
| Stand Weak Weapon |
|---|
| Stand Strong Weapon |
|---|
| Crouch Weak Punch |
|---|
| Crouch Strong Punch |
|---|
| Crouch Weak Weapon |
|---|
| Crouch Strong Weapon |
|---|
| Air Weak Punch |
|---|
| Air Strong Punch |
|---|
| Air Weak Weapon |
|---|
| Air Strong Weapon |
|---|
| Vulcans |
|---|
Movement Data
| Forward Blockdash |
35f; Frames 1-10 block high, frames 11-30 block high while advancing, frames 31-35 are recovery and can be superjump cancelled. |
|---|
| Backwards Blockdash |
45f; Frames 1-4 block high, frames 5-24 block airborne while retreating, frames 25-45 are recovery and can be superjump cancelled. |
|---|
| Jump |
47f; Frames 1-3 prejump, frames 5-47 airborne. In landing stun for 15 frames afterwards. |
|---|
| Superjump |
52f; Airborne from frame 5. In landing stun for 15 frames afterwards. Frames 1-7 invincible to strikes and projectiles. Can act on frame 22. |
|---|
| Airdash Forwards/Backwards |
9f |
|---|
| Airdash Up-Forwards/Backwards |
17f |
|---|
| Airdash Up |
22f |
|---|
| Dash |
30f; Frames 5-25 invincible to strikes and projectiles. Can cancel with any grounded attack at any point. |
|---|
| Backdash |
30f; Frames 5-25 invincible to strikes and projectiles. |
|---|
Combos
- 5WP start
- 5WPx2 > 2SW > 623S > OTG
- 5WP > 5WW > 236S > 2SW > 623X/236236X > OTG
- 5SW start
- 5SW > 2SW > 236236X > OTG
- 623W can replace super in the corner.
- 236S start
- 236S > 5SW > 2SW (> 236236X)
- Vulcan start
- (v.WP >) v.SP > 236S > ...
- v.WP combos to v.SP with opponent near corner.
- Do whatever you want after 236S. Even the infinite.
- OTG Ender
- 2WW > 5SW > 2SW
- A dash may be required in most combos for OTG to connect.
- Infinites
- (2WW > 5SW > 236S)xN
- Infinite while meter allows
- (2WPx3 > 2WW > 236S)xN
- (5WP > 2WW > 5SW(2) > 236S)xN
- These two regain meter spent for guaranteed ToD.
Strengths
- Invulnerable (can be grabbed) dash. - Easy-to-execute ground infinite combo. - Decent counter attack options. - Buster Shield reduces the chance of the opponent going for ranged fireballs. - Air Strong Cyclone Deathscythe is invulnerable for its duration in the air.
Weaknesses
- Doesn't combo very well aside from the strong fireball. - Inflexible. A very straight-forward mech. - Most attacks leave you very vulnerable.
Information
FGT: 140
WEP: 120
SPD: 160
POW: 120
ARM: 120
RFN: Gundam Deathscythe
HEI: 16.3 WEI: 7.2 MAT: Gundanium RN: XXXG-01D
AMS: Vulcan Gun*2, Machine Cannon*2, Beam Scythe*1, Buster Shield*1,Hyper Jammer*1
IGP: [DUO] Duo Maxwell (Doesn't matter who he is, he totally redefines
the term 'Dynamic Duo.' :)
DES: Despite its name, it cannot do a fatality in this game. But then
again, other robots cannot do fatalities either.
DIS: n/a 1CS: Yellow, white, black 2CS: Yellow, white, purple
| Gundam Wing: Endless Duel | ||||
|---|---|---|---|---|
| Deathscythe | Epyon | Heavyarms | Mercurius | Sandrock |
| Shenlong | Tallgeese | Vayeate | Wing | Wing Zero |
| List of Fighting Games | |||
|---|---|---|---|
| Back to Mainpage |
