Gundam Wing: Endless Duel/Heavyarms: Difference between revisions
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m (Changed buttons, Touched up Strengths and Weaknesses.) |
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==Combos== | ==Combos== | ||
;5WP start | |||
:5WP > 5WW > 2WW > 236S | |||
:5WPx3 > 5WW > 236S | |||
:5WP > 2WP > 5SP | |||
:5WP > 2WP > 5WW > 5SP | |||
:5WPx3 > 2SP > 5SW > 2SW/236236X | |||
;2WP start | |||
:2WP > 5WW > 2SW | |||
;5WW start | |||
:5WW > 2WW > 5SP | |||
;j.SW start | |||
:j.SW > j.SP > 2WP > 5SP | |||
;214X start | |||
:214S > 5SWx2 | |||
:214S > 5SW > 236236X | |||
;Vulcan start | |||
:(623S >) v.WP > v.SP > 236X/236236X | |||
::623S must be done in Vulcan range. j.623S also works. Super ender may require corner. | |||
==Strengths== | ==Strengths== | ||
Revision as of 22:43, 20 April 2022
| Heavyarms | |
| Classification | |
| Model number | |
| Height | |
| Weight | |
| Pilot | |
Specials
| Hyper Gatling ハイパーガトリング |
|---|
| Homing Missile ホーミングミサイル Ground or |
|---|
| Strike Fire ストライクフアイヤ |
|---|
| Full Fire フルフアイヤー |
|---|
Basics
| Stand Weak Punch |
|---|
| Stand Strong Punch |
|---|
| Stand Weak Weapon |
|---|
| Stand Strong Weapon |
|---|
| Crouch Weak Punch |
|---|
| Crouch Strong Punch |
|---|
| Crouch Weak Weapon |
|---|
| Crouch Strong Weapon |
|---|
| Air Weak Punch |
|---|
| Air Strong Punch |
|---|
| Air Weak Weapon |
|---|
| Air Strong Weapon |
|---|
| Vulcans |
|---|
Movement Data
| Forward Blockdash |
35f; Frames 1-10 block high, frames 11-30 block high while advancing, frames 31-35 are recovery and can be superjump cancelled. |
|---|
| Backwards Blockdash |
45f; Frames 1-4 block high, frames 5-24 block airborne while retreating, frames 25-45 are recovery and can be superjump cancelled. |
|---|
| Jump |
41f; Frames 1-4 prejump, frames 5-41 airborne. In landing stun for 15 frames afterwards. |
|---|
| Superjump |
51f; Airborne from frame 5. In landing stun for 15 frames afterwards. Frames 1-7 invincible to strikes and projectiles. Can act on frame 22. |
|---|
| Airdash Forwards/Backwards |
8f forward, 9f backwards |
|---|
| Airdash Up-Forwards/Backwards |
17f |
|---|
| Airdash Up |
23f |
|---|
| Dash |
26f, Can cancel with any grounded attack at any point. |
|---|
| Backdash |
24f; Frames 5-21 airborne. In landing stun for 15 frames afterwards. |
|---|
Combos
- 5WP start
- 5WP > 5WW > 2WW > 236S
- 5WPx3 > 5WW > 236S
- 5WP > 2WP > 5SP
- 5WP > 2WP > 5WW > 5SP
- 5WPx3 > 2SP > 5SW > 2SW/236236X
- 2WP start
- 2WP > 5WW > 2SW
- 5WW start
- 5WW > 2WW > 5SP
- j.SW start
- j.SW > j.SP > 2WP > 5SP
- 214X start
- 214S > 5SWx2
- 214S > 5SW > 236236X
- Vulcan start
- (623S >) v.WP > v.SP > 236X/236236X
- 623S must be done in Vulcan range. j.623S also works. Super ender may require corner.
Strengths
- High damage potential from range with a succesful Vulcan. - Crouch cancel juggle infinite from Air Strong Weapon. - Powerful, long range throw. Land it at max distance and only another Heavyarms can tech the throw. - Very strong overhead/low mix-up since Air Weak Weapon needs to be blocked low.
Weaknesses
- Slow. - Cannot do air throws/grabs. - Can't jump over _any_ mechs without using a Boost Jump, even when they are crouching. - Weak at close range combat. - Combo options are limited.
Information
FGT: 110
WEP: 160
SPD: 110
POW: 140
ARM: 140
RFN: Gundam Heavyarms
HEI: 16.7
WEI: 7.7
MAT: Gundanium
RN: XXXG-01H
AMS: Gatling Gun*2, Army Knife*1, Beam Gatling Gun*1, Missile*6
IGP: [TROWA] Trowa Barton
| Gundam Wing: Endless Duel | ||||
|---|---|---|---|---|
| Deathscythe | Epyon | Heavyarms | Mercurius | Sandrock |
| Shenlong | Tallgeese | Vayeate | Wing | Wing Zero |
| List of Fighting Games | |||
|---|---|---|---|
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