Gundam Wing: Endless Duel/Epyon: Difference between revisions

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(Fixed template typo)
m (Many minor polishes. Removed all instances of Image*.* for potential future compatibility with MediaWiki. Rearranged order for ease of finding a command list.)
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|name=Epyon
|name=Epyon
|image=
|image=
|classification=
|classification=OZ-13MS
|model=
|model=Gundam Epyon
|height=
|height=17.4
|weight=
|weight=8.5
|pilot=
|pilot=Milliard Peacecraft
|pilotimg=
|pilotimg=
}}
}}


=Introduction=
=Specials=
=Information=
{{SVG-Move
FGT: 160
|image=
|caption=
|attack=Forward Hop<br />[[File:QCB.png]] + [[File:Any.png]]
|data=
{{GWED-Data
|version=[[File:WP.png]] or [[File:WW.png]]
|damage=
|guard=
|startup=10
|active=43
|hitadvan=
|blockadvan=
|properties=
|description=Command hop, cancels into any air normal from frame 10
}}
{{GWED-Data
|version=[[File:SP.png]] or [[File:SW.png]]
|damage=
|guard=
|startup=9
|active=48
|hitadvan=
|blockadvan=
|properties=
|description=Command hop, cancels into any air normal from frame 10
}}
}}


WEP: 140
{{SVG-Move
|image=
|caption=
|attack=Epyon Crusher <br />[[File:QCF.png]] + [[File:Any.png]]
|data=
{{GWED-Data
|version=[[File:WP.png]] or [[File:WW.png]]
|damage=
|guard=[[File:Mid.png|link]]
|startup=9 or 5 in air
|active=50
|hitadvan=KD
|blockadvan=-12
|properties=[[File:Knockdown.png]]
|description=Air-OK Psycho Crusher.
}}
{{GWED-Data
|version=[[File:SP.png]] or [[File:SW.png]]
|damage=
|guard=[[File:Mid.png|link]]
|startup=9 or 5 in air
|active=91
|hitadvan=KD
|blockadvan=-12
|properties=[[File:Knockdown.png]]
|description=Air-OK Psycho Crusher. The heavy version has an additional charge after the first, which can be redirected. Each charge does one hit.
}}
}}


SPD: 160


POW: 150
{{SVG-Move
|image=
|caption=Super
|attack=Energy Bomber<br />[[File:QCF.png]] [[File:QCF.png]] + [[File:Any.png]]
|data=
{{GWED-Data
|version=[[File:WP.png]] or [[File:WW.png]]
|damage=
|guard=[[File:Mid.png|link]]
|startup=25
|active=a lot
|hitadvan=KD
|blockadvan=-1
|properties=[[File:Knockdown.png]]
|description=Startup and advantage based on point blank activation. Close hitbox knocks down, projectiles float on hit. Frames 1-24 invincible to strikes and projectiles.
}}
}}


ARM: 140
RFN: Gundam Epyon
HEI: 17.4
WEI: 8.5
MAT: Gundanium RN: OZ-13MS
AMS: Beam Sword*1, Heat Rod*1, Epyon Claw*2
IGP: [ZECHS] Zechs Merquise, aka Milliard Peacecraft (unmasked)
DES: The boss robot in the game.


=Basics=
=Basics=
=Move List=
{{SVG-Move
{{SVG-Move
|image=
|image=
|caption=
|caption=
|attack=Standing Light Punch<br />[[Image:LP.png|link]]
|attack=Stand Weak Punch<br />[[File:WP.png|link]]
|data=
|data=
  {{GWED-Data
  {{GWED-Data
  |damage=
  |damage=
  |guard=[[Image:Mid.png|link]]
  |guard=[[File:Mid.png|link]]
  |startup=10
  |startup=10
  |active=10
  |active=10
Line 58: Line 110:
|image=
|image=
|caption=
|caption=
|attack=Standing Heavy Punch<br />[[Image:HP.png|link]]
|attack=Stand Strong Punch<br />[[File:SP.png|link]]
|data=
|data=
  {{GWED-Data
  {{GWED-Data
  |damage=
  |damage=
  |guard=[[Image:Mid.png|link]]
  |guard=[[File:Mid.png|link]]
  |startup=10
  |startup=10
  |active=27
  |active=27
  |hitadvan=KD
  |hitadvan=KD
  |blockadvan=-9
  |blockadvan=-9
  |properties=[[Image:Knockdown.png]]
  |properties=[[File:Knockdown.png]]
  |description=Can be special canceled.  Airborne move.
  |description=Can be special canceled.  Airborne move.
}}
}}
Line 75: Line 127:
|image=
|image=
|caption=
|caption=
|attack=Standing Light Weapon<br />[[Image:LW.png|link]]
|attack=Stand Weak Weapon<br />[[File:WW.png|link]]
|data=
|data=
  {{GWED-Data
  {{GWED-Data
  |damage=
  |damage=
  |guard=[[Image:Mid.png|link]]
  |guard=[[File:Mid.png|link]]
  |startup=7
  |startup=7
  |active=43
  |active=43
Line 92: Line 144:
|image=
|image=
|caption=
|caption=
|attack=Standing Heavy Weapon<br />[[Image:HW.png|link]]
|attack=Stand Strong Weapon<br />[[File:SW.png|link]]
|data=
|data=
  {{GWED-Data
  {{GWED-Data
  |damage=
  |damage=
  |guard=[[Image:Mid.png|link]]
  |guard=[[File:Mid.png|link]]
  |startup=7
  |startup=7
  |active=43
  |active=43
Line 106: Line 158:
}}
}}
}}
}}


{{SVG-Move
{{SVG-Move
|image=
|image=
|caption=
|caption=
|attack=Crouching Light Punch<br />[[Image:D.png]] + [[Image:LP.png|link]]
|attack=Crouch Weak Punch<br />[[File:D.png]] + [[File:WP.png|link]]
|data=
|data=
  {{GWED-Data
  {{GWED-Data
  |damage=
  |damage=
  |guard=[[Image:Low.png|link]]
  |guard=[[File:Low.png|link]]
  |startup=10
  |startup=10
  |active=10
  |active=10
Line 127: Line 180:
|image=
|image=
|caption=
|caption=
|attack=Crouching Heavy Punch<br />[[Image:D.png]] + [[Image:HP.png|link]]
|attack=Crouch Strong Punch<br />[[File:D.png]] + [[File:SP.png|link]]
|data=
|data=
  {{GWED-Data
  {{GWED-Data
  |damage=
  |damage=
  |guard=[[Image:Low.png|link]]
  |guard=[[File:Low.png|link]]
  |startup=11
  |startup=11
  |active=12
  |active=12
  |hitadvan=KD
  |hitadvan=KD
  |blockadvan=6
  |blockadvan=6
  |properties=[[Image:Knockdown.png]]
  |properties=[[File:Knockdown.png]]
  |description=Can be super canceled, but doesn't combo.  Hits OTG.
  |description=Can be super canceled, but doesn't combo.  Hits OTG.
}}
}}
Line 144: Line 197:
|image=
|image=
|caption=
|caption=
|attack=Crouching Light Weapon<br />[[Image:D.png]] + [[Image:LW.png|link]]
|attack=Crouch Weak Weapon<br />[[File:D.png]] + [[File:WW.png|link]]
|data=
|data=
  {{GWED-Data
  {{GWED-Data
  |damage=
  |damage=
  |guard=[[Image:Mid.png|link]]
  |guard=[[File:Mid.png|link]]
  |startup=6
  |startup=6
  |active=19
  |active=19
Line 161: Line 214:
|image=
|image=
|caption=
|caption=
|attack=Crouching Heavy Weapon<br />[[Image:D.png]] + [[Image:HW.png|link]]
|attack=Crouch Strong Weapon<br />[[File:D.png]] + [[File:SW.png|link]]
|data=
|data=
  {{GWED-Data
  {{GWED-Data
  |damage=
  |damage=
  |guard=[[Image:Low.png|link]]
  |guard=[[File:Low.png|link]]
  |startup=7
  |startup=7
  |active=28
  |active=28
Line 174: Line 227:
}}
}}
}}
}}


{{SVG-Move
{{SVG-Move
|image=
|image=
|caption=
|caption=
|attack=Jumping Light Punch<br />[[Image:U.png]] + [[Image:LP.png|link]]
|attack=Air Weak Punch<br />[[File:Air.png]] + [[File:WP.png|link]]
|data=
|data=
  {{GWED-Data
  {{GWED-Data
  |damage=
  |damage=
  |guard=[[Image:High.png|link]]
  |guard=[[File:High.png|link]]
  |startup=5
  |startup=5
  |active=Until ground
  |active=Until ground
Line 195: Line 249:
|image=
|image=
|caption=
|caption=
|attack=Jumping Heavy Punch<br />[[Image:U.png]] + [[Image:HP.png|link]]
|attack=Air Strong Punch<br />[[File:Air.png]] + [[File:SP.png|link]]
|data=
|data=
  {{GWED-Data
  {{GWED-Data
  |damage=
  |damage=
  |guard=[[Image:High.png|link]]
  |guard=[[File:High.png|link]]
  |startup=7
  |startup=7
  |active=Until ground
  |active=Until ground
  |hitadvan=
  |hitadvan=
  |blockadvan=
  |blockadvan=
  |properties=[[Image:Knockdown.png]]
  |properties=[[File:Knockdown.png]]
  |description=Special and super cancelable
  |description=Special and super cancelable
}}
}}
Line 212: Line 266:
|image=
|image=
|caption=
|caption=
|attack=Jumping Light Weapon<br />[[Image:U.png]] + [[Image:LW.png|link]]
|attack=Air Weak Weapon<br />[[File:Air.png]] + [[File:WW.png|link]]
|data=
|data=
  {{GWED-Data
  {{GWED-Data
  |damage=
  |damage=
  |guard=[[Image:High.png|link]]
  |guard=[[File:High.png|link]]
  |startup=7
  |startup=7
  |active=Until ground
  |active=Until ground
Line 229: Line 283:
|image=
|image=
|caption=
|caption=
|attack=Jumping Heavy Weapon<br />[[Image:U.png]] + [[Image:HW.png|link]]
|attack=Air Strong Weapon<br />[[File:Air.png]] + [[File:SW.png|link]]
|data=
|data=
  {{GWED-Data
  {{GWED-Data
  |damage=
  |damage=
  |guard=[[Image:High.png|link]]
  |guard=[[File:High.png|link]]
  |startup=7
  |startup=7
  |active=Until ground
  |active=Until ground
Line 243: Line 297:
}}
}}


=Specials=
{{SVG-Move
|image=
|caption=
|attack=Forward Hop<br />[[Image:QCB.png]] + [[Image:Any.png]]
|data=
{{GWED-Data
|version=[[Image:LP.png]] or [[Image:LW.png]]
|damage=
|guard=
|startup=10
|active=43
|hitadvan=
|blockadvan=
|properties=
|description=Command hop, cancels into any air normal from frame 10
}}
{{GWED-Data
|version=[[Image:HP.png]] or [[Image:HW.png]]
|damage=
|guard=
|startup=9
|active=48
|hitadvan=
|blockadvan=
|properties=
|description=Command hop, cancels into any air normal from frame 10
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Epyon Crusher <br />[[Image:QCF.png]] + [[Image:Any.png]]
|data=
{{GWED-Data
|version=[[Image:LP.png]] or [[Image:LW.png]]
|damage=
|guard=[[Image:Mid.png|link]]
|startup=9 or 5 in air
|active=50
|hitadvan=KD
|blockadvan=-12
|properties=[[Image:Knockdown.png]]
|description=Air-OK Psycho Crusher.
}}
{{GWED-Data
|version=[[Image:HP.png]] or [[Image:HW.png]]
|damage=
|guard=[[Image:Mid.png|link]]
|startup=9 or 5 in air
|active=91
|hitadvan=KD
|blockadvan=-12
|properties=[[Image:Knockdown.png]]
|description=Air-OK Psycho Crusher. The heavy version has an additional charge after the first, which can be redirected. Each charge does one hit.
}}
}}
{{SVG-Move
|image=
|caption=Super
|attack=Energy Bomber<br />[[Image:QCF.png]] [[Image:QCF.png]] + [[Image:Any.png]]
|data=
{{GWED-Data
|version=[[Image:LP.png]] or [[Image:LW.png]]
|damage=
|guard=[[Image:Mid.png|link]]
|startup=25
|active=a lot
|hitadvan=KD
|blockadvan=-1
|properties=[[Image:Knockdown.png]]
|description=Startup and advantage based on point blank activation. Close hitbox knocks down, projectiles float on hit. Frames 1-24 invincible to strikes and projectiles.
}}
}}


=Movement Data=
=Movement Data=
Line 393: Line 371:
}}
}}


=Move Analysis=
=Strategy=
==Combos==
==Combos==
SWw, CWw, SWw, CWw, SWw, Csw (1+1+1+1+1+1=6) (0/0)<br>
SWw, CWw, SWw, CWw, SWw, Csw (1+1+1+1+1+1=6) (0/0)<br>
Line 419: Line 395:
==Basic Strategy==
==Basic Strategy==


Spam cr.wW,s.Ww
Spam cWW,sWW


==Advanced Strategy==
==Strengths==


The Good:<br>
Fuckin' Strong.<br>
Fuckin' Strong.<br>
Very Quick.<br>
Very Quick.<br>
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Very cheap.<br>
Very cheap.<br>


The Bad:<br>
==Weaknesses==
The worst Special in history.<br>
No true projectile specials.<br>
Too Cheap for its own good.<br>
Too Cheap for its own good.<br>
=Information=
FGT: 160
WEP: 140
SPD: 160
POW: 150
ARM: 140
AMS: Beam Sword*1, Heat Rod*1, Epyon Claw*2
DES: The boss robot in the game.


{{GWED_Nav}}
{{GWED_Nav}}

Revision as of 08:42, 15 July 2021

Epyon
Classification OZ-13MS
Model number Gundam Epyon
Height 17.4
Weight 8.5
Pilot Milliard Peacecraft

Specials

Forward Hop
+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or 10 43

Command hop, cancels into any air normal from frame 10

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or 9 48

Command hop, cancels into any air normal from frame 10


Epyon Crusher
+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or link 9 or 5 in air 50 KD -12

Air-OK Psycho Crusher.

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or link 9 or 5 in air 91 KD -12

Air-OK Psycho Crusher. The heavy version has an additional charge after the first, which can be redirected. Each charge does one hit.


Energy Bomber
+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or link 25 a lot KD -1

Startup and advantage based on point blank activation. Close hitbox knocks down, projectiles float on hit. Frames 1-24 invincible to strikes and projectiles.


Basics

Stand Weak Punch
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 10 10 +2 +2

Special cancelable. Chains into other grounded normals. Cancels into Super, but doesnt combo.


Stand Strong Punch
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 10 27 KD -9

Can be special canceled. Airborne move.


Stand Weak Weapon
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 43 -1 -1

Special Cancelable. Can be super canceled but doesn't combo. Hits OTG. Chains into other grounded normals except for itself.


Stand Strong Weapon
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 43 -3 -19

Can be special canceled. Hits OTG. Airborne, only cancels on 2nd hit, floats on hit


Crouch Weak Punch
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 10 10 +2 +2

Special cancelable. Can super cancel, doesn't connect. Chains into other grounded normals.


Crouch Strong Punch
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 11 12 KD 6

Can be super canceled, but doesn't combo. Hits OTG.


Crouch Weak Weapon
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 6 19 -1 -1

Can be special canceled; chains into other grounded normals except for itself. Hits OTG. Can super cancel, but doesn't combo.


Crouch Strong Weapon
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 28 1 0

Special cancelable. Can super cancel but doesn't combo. Cancels into other grounded normals except for itself. Hits OTG. Floats on hit.


Air Weak Punch
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 Until ground

Special cancelable. Super cancelable but doesn't combo.


Air Strong Punch
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 Until ground

Special and super cancelable


Air Weak Weapon
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 Until ground

Special cancelable. Super cancelable, doesn't combo. Hits OTG.


Air Strong Weapon
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 Until ground

Can be special canceled. Super cancels, doesn't combo.


Movement Data

Forward Blockdash

35f; Frames 1-10 block high, frames 11-30 block high while advancing, frames 31-35 are recovery and can be superjump cancelled.


Backwards Blockdash

45f; Frames 1-4 block high, frames 5-24 block airborne while retreating, frames 25-45 are recovery and can be superjump cancelled.


Jump

47f; Frames 1-4 prejump, frames 5-47 airborne. In landing stun for 15 frames afterwards.


Superjump

51f; Airborne from frame 5. In landing stun for 15 frames afterwards. Frames 1-7 invincible to strikes and projectiles. Can act on frame 22.


Airdash Forwards/Backwards

9f


Airdash Up-Forwards/Backwards

17f


Airdash Up

22f


Dash

26f, Can cancel with any grounded attack at any point.


Backdash

24f, Frames 5-24 airborne. In landing stun for 15 frames afterwards.


Combos

SWw, CWw, SWw, CWw, SWw, Csw (1+1+1+1+1+1=6) (0/0)
GWT, DSWw, CWw, SWw, CWw, SWw, D+B, SWw, CWw, SWw, CWw, SWw (1+1+1+1+1+1+0+1+1+1+1+1=11) (0/0)
GWT, DSWw, CWw, SWw, CWw, SWw, GQCB+wk, SWw, CWw, SWw, CWw, SWw (1+0+1+1+1+1+1+0+1+1+1+1+1=11) (0/0)

Bongo dance (aka, ENC): csW, wW, csW, wW (this can repeat...infinitely o_0)(4)
Ya Cheap Bitch! Combo: QCA+wp, QCT+wk or ut, wpx3, sp, wW, csW, cwW, sW,QCTx2k (thanks ChanseyDude)
Untimely Whiplash: QCA+wW, wW, cwW, wW, csW, sW, QCT+wW
Air Bash: sW, QCT+wW
Ground Bash: csW, QCT+wW
Grounding Air Bash: csW, sW, QCT+wW
Unhealing Wounds: wW, cwW, wW, QCA+wW+wW
Quick Reposite: wW, sp
Half Moon Quick Reposite: cwW, sp
Lifting Smasher: cwW, csW, cwW, sW, QCT+wW
Lightning Claw: wW, cwW, csW, cwW, QCA+wW+wW, cwW, sW, QCT+wW
Slap Smash: wW, csW, wW, sW, QCT+wW
Lightning Paw: wW, csW, cwW, QCA+wW+sW, QCT+wW
Grounding Smash: wW, cwW, csW, QCA+wW+wW, cwW, sp
Heat Rod Rumble: (when opponent is cornered) QCA+wk, wW x2, cwW, wW, QCA+wk,wW, cwW, csW, sW, QCT+sW, TDD+wW, cwW, wW, cwp
Hyper Blissey's Epyon Custom: QCA+wk, wW x2 cwW, wW

Basic Strategy

Spam cWW,sWW

Strengths

Fuckin' Strong.
Very Quick.
Cheap Super.
Very cheap.

Weaknesses

Too Cheap for its own good.

Information

FGT: 160

WEP: 140

SPD: 160

POW: 150

ARM: 140

AMS: Beam Sword*1, Heat Rod*1, Epyon Claw*2

DES: The boss robot in the game.


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