Gundam Wing: Endless Duel/Shenlong: Difference between revisions

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m (Jotamide moved page Shenlong to Gundam Wing: Endless Duel/Shenlong: Made subpage of GWED wiki)
(Movelist given the newer revamped template. Page order rearranged.)
Line 2: Line 2:
|name=Shenlong
|name=Shenlong
|image=
|image=
|classification=
|classification=XXXG-01S
|model=
|model=Shenlong Gundam
|height=
|height=16.4
|weight=
|weight=7.4
|pilot=
|pilot=Wufei Chang
|pilotimg=
|pilotimg=
}}
}}


=Specials=
{{SVG-Move
|image=
|caption=
|attack=Dragon Fang<br />ドラゴンハング<br />Ground or [[File:Air.png]]<br />[[File:QCF.png]] + [[File:Any.png]]
|data=
{{GEWD-Data
|version=[[File:WP.png]] or [[File:WW.png]]
|damage=
|guard=[[File:Mid.png|link]]
|startup=15
|active=56 or until landing
|hitadvan=KD
|blockadvan=-16 to -22
|properties=[[File:Knockdown.png]]
|description=
}}
{{GEWD-Data
|version=[[File:SP.png]] or [[File:SW.png]]
|damage=
|guard=[[File:Mid.png|link]]
|startup=13
|active=58, or until landing.
|hitadvan=KD
|blockadvan=-12
|properties=[[File:Knockdown.png]]
|description=
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Hundred Glaive<br />ハンドレッドグレイブ<br />Ground or [[File:Air.png]]<br />[[File:DP.png]] + [[File:Any.png]]
|data=
{{GEWD-Data
|version=[[File:WP.png]] or [[File:WW.png]]
|damage=
|guard=[[File:Mid.png|link]]
|startup=15; 9 in air
|active=32, or until landing.
|hitadvan=+2
|blockadvan=+2
|properties=
|description=
}}
{{GEWD-Data
|version=[[File:SP.png]] or [[File:SW.png]]
|damage=
|guard=[[File:Mid.png|link]]
|startup=15; 9 in air
|active=56, or until landing.
|hitadvan=+2
|blockadvan=+2
|properties=
|description=
}}
}}
{{SVG-Move
|image=
|caption=Super
|attack=Dragon Fang Fire<br />ドラゴンハングファイヤー<br />Ground or [[File:Air.png]]<br />[[File:QCF.png]] [[File:QCF.png]] + [[File:Any.png]]
|data=
{{GEWD-Data
|version=
|damage=
|guard=[[File:Mid.png|link]]
|startup=14
|active=86, or until landing.
|hitadvan=-6
|blockadvan=+1
|properties=
|description=13-frame starting invincibility. If started in the air, the player remains in the air until finished.
}}
}}
=Basics=
{{SVG-Move
|image=
|caption=
|attack=Stand Weak Punch<br />[[File:WP.png|link]]
|data=
{{GEWD-Data
|damage=
|guard=[[File:Mid.png|link]]
|startup=6
|active=12
|hitadvan=+1
|blockadvan=+1
|properties=[[Image:Rapidfire.png|link]]
|description=Chains: [[File:WP.png]] '''/''' [[File:SP.png]] '''/''' [[File:WW.png]] '''/''' [[File:SW.png]]  '''::'''  [[Image:D.png|link]]+[[File:WP.png]] '''/''' [[File:SP.png]] '''/''' [[File:WW.png]] '''/''' [[File:SW.png]]
}}
}}


=Introduction=
{{SVG-Move
=Information=
|image=
FGT: 160
|caption=
|attack=Stand Strong Punch<br />[[File:SP.png|link]]
|data=
{{GEWD-Data
|damage=
|guard=[[File:Mid.png|link]]
|startup=7
|active=30
|hitadvan=KD
|blockadvan=-12
|properties=[[File:Knockdown.png]]
|description=
}}
}}
 
{{SVG-Move
|image=
|caption=
|attack=Stand Weak Weapon<br />[[File:WW.png|link]]
|data=
{{GEWD-Data
|damage=
|guard=[[File:Mid.png|link]]
|startup=5
|active=21
|hitadvan=-3
|blockadvan=-3
|properties=
|description=Chains: [[File:SP.png]] '''/''' [[File:SW.png]]  '''::'''  [[Image:D.png|link]]+[[File:SP.png]] '''/''' [[File:WW.png]] '''/''' [[File:SW.png]]
}}
}}


WEP: 110
{{SVG-Move
|image=
|caption=
|attack=Stand Strong Weapon<br />[[File:SW.png|link]]
|data=
{{GEWD-Data
|damage=
|guard=[[File:Mid.png|link]]
|startup=7
|active=39
|hitadvan=KD
|blockadvan=-18
|properties=[[File:Knockdown.png]]
|description=
}}
}}


SPD: 130


POW: 140
{{SVG-Move
|image=
|caption=
|attack=Crouch Weak Punch<br />[[File:D.png]] + [[File:WP.png|link]]
|data=
{{GEWD-Data
|damage=
|guard=[[File:Mid.png|link]]
|startup=6
|active=12
|hitadvan=+1
|blockadvan=+1
|properties=[[File:Rapidfire.png|link]]
|description=Chains: [[File:WP.png]] '''/''' [[File:SP.png]] '''/''' [[File:WW.png]] '''/''' [[File:SW.png]]  '''::'''  [[Image:D.png|link]]+[[File:WP.png]] '''/''' [[File:SP.png]] '''/''' [[File:WW.png]] '''/''' [[File:SW.png]]
}}
}}


ARM: 120
{{SVG-Move
|image=
|caption=
|attack=Crouch Strong Punch<br />[[File:D.png]] + [[File:SP.png|link]]
|data=
{{GEWD-Data
|damage=
|guard=[[File:Low.png|link]]
|startup=7
|active=18
|hitadvan=KD
|blockadvan=-3
|properties=[[File:Knockdown.png]]
|description=Hits Off The Ground.
}}
}}


RFN: Shenlong Gundam
{{SVG-Move
HEI: 16.4
|image=
|caption=
|attack=Crouch Weak Weapon<br />[[File:D.png]] + [[File:WW.png|link]]
|data=
{{GEWD-Data
|damage=
|guard=[[File:Low.png|link]]
|startup=7
|active=22
|hitadvan=-5
|blockadvan=-5
|properties=
|description=Chains off second hit only: [[File:SP.png]] '''/''' [[File:SW.png]]  '''::'''  [[Image:D.png|link]]+[[File:SP.png]] '''/''' [[File:SW.png]]
}}
}}


WEI: 7.4
{{SVG-Move
|image=
|caption=
|attack=Crouch Strong Weapon<br />[[File:D.png]] + [[File:SW.png|link]]
|data=
{{GEWD-Data
|damage=
|guard=[[File:Mid.png|link]]
|startup=7
|active=35
|hitadvan=+13
|blockadvan=-8
|properties=[[File:Launches]]
|description=Hits up to three times.
}}
}}


MAT: Gundanium


RN: XXXG-01S
{{SVG-Move
|image=
|caption=
|attack=Air Weak Punch<br />[[File:Air.png]] [[File:WP.png|link]]
|data=
{{GEWD-Data
|damage=
|guard=[[File:High.png|link]]
|startup=5
|active=Until ground
|hitadvan=
|blockadvan=
|properties=
|description=
}}
}}


AMS: Dragon Hang*1, Shenlong Shield*1, Flame thrower*2, Beam Glaive*1, Main Vernier*1
{{SVG-Move
|image=
|caption=
|attack=Air Strong Punch<br />[[File:Air.png]] [[File:SP.png|link]]
|data=
{{GEWD-Data
|damage=
|guard=[[File:High.png|link]]
|startup=6
|active=Until ground
|hitadvan=
|blockadvan=
|properties=[[File:Knockdown.png]]
|description=Special cancelable.  Knocks down
}}
}}
 
{{SVG-Move
|image=
|caption=
|attack=Air Weak Weapon<br />[[File:Air.png]] [[File:WW.png|link]]
|data=
{{GEWD-Data
|damage=
|guard=[[File:High.png|link]]
|startup=5
|active=Until ground
|hitadvan=
|blockadvan=
|properties=
|description=
}}
}}
 
{{SVG-Move
|image=
|caption=
|attack=Air Strong Weapon<br />[[File:Air.png]] [[File:SW.png|link]]
|data=
{{GEWD-Data
|damage=
|guard=[[File:High.png|link]]
|startup=7
|active=Until ground
|hitadvan=
|blockadvan=
|properties=
|description=Hits up to three times.
}}
}}


IGP: [WUFEI] Wufei Chang


=Basics=
{{SVG-Move
=Move List=
|image=
Specials:
|caption=
|attack=Air Down Weak Weapon<br />[[File:Air.png]][[File:D.png]]+[[File:WW.png|link]]
|data=
{{GEWD-Data
|damage=
|guard=[[File:High.png|link]]
|startup=5
|active=Until ground
|hitadvan=
|blockadvan=
|properties=
|description=
}}
}}


Dragon Fang (14-29)-Down, DF, forward + Attack;


Ground or air
{{SVG-Move
|image=
|caption=Super
|attack=Vulcans<br />
|data=
{{GEWD-Data
|version=Far [[File:WP.png]]
|damage=
|guard=[[File:Mid.png|link]]
|startup=9
|active=41 total
|hitadvan=
|blockadvan=-
|properties=
|description=Cancels into Special and Super Moves.  Also chains into Strong vulcans
}}
{{GEWD-Data
|version=Far [[File:SP.png]]
|damage=
|guard=[[File:Mid.png|link]]
|startup=9
|active=73 total
|hitadvan=
|blockadvan=
|properties=
|description=Cancels into Special and Super Moves.
}}
}}


Shen-Long reaches out with its dragon fang.  Light version hits
=Movement Data=
twice, heavy hits twice, then throws the opponent over Shen-Long's
{{SVG-Move
shoulder. Air version moves Shen-Long backwards.
|image=
|caption=
|attack=Forward Block Dash<br />
|data= <div style="text-align: left;">
  35f; Frames 1-10 block high, frames 11-30 block high while advancing, frames 31-35 are recovery and can be superjump cancelled.
}}


Glaive Thrust (11-22)-DP + Attack;
{{SVG-Move
|image=
|caption=
|attack=Backwards Block Dash<br />
|data= <div style="text-align: left;">
45f; Frames 1-4 block high, frames 5-24 block airborne while retreating, frames 25-45 are recovery and can be superjump cancelled.
}}
 
{{SVG-Move
|image=
|caption=
|attack=Jump<br />
|data= <div style="text-align: left;">
47f; Frames 1-4 prejump, frames 5-41 airborne. In landing stun for 15 frames afterwards.
}}


Ground or air
{{SVG-Move
|image=
|caption=
|attack=Boost Jump<br />
|data= <div style="text-align: left;">
51f; Airborne from frame 5. In landing stun for 15 frames afterwards. Frames 1-7 invincible to strikes and projectiles. Can act on frame 22.
}}


Shen-Long twirls its beam glaive, then performs a repeating strike.
{{SVG-Move
Light version hits three times, heavy hits six times.  Air version
|image=
lacks the twirl at the start.
|caption=
|attack=Air Dash Forwards/Backwards<br />
|data= <div style="text-align: left;">
9f forward, 9f backwards
}}


Super:
{{SVG-Move
|image=
|caption=
|attack=Air Dash Up-Forwards/Backwards<br />
|data= <div style="text-align: left;">
17f
}}


Dragon Fang Fire (25)-Down, DF, forward, down, DF, forward + Attack;
{{SVG-Move
|image=
|caption=
|attack=Air Dash Up<br />
|data= <div style="text-align: left;">
22f
}}


Ground or air
{{SVG-Move
|image=
|caption=
|attack=Dash<br />
|data= <div style="text-align: left;">
26f, Can cancel with any grounded attack at any point.
}}


Shen-Long fires a blast from its flamethrower. Hits the bottom half
{{SVG-Move
of the screen and pushes the opponent upwards.  Does six hits.
|image=
|caption=
|attack=Backdash<br />
|data= <div style="text-align: left;">
  24f; Frames 5-24 airborne.  In landing stun for 15 frames afterwards.
}}


=Move Analysis=
=Strategy=
==Combos==
==Combos==
Combos:
Combos:
Line 89: Line 438:
SWV, SsV, G. Dragon Hang Fine (3+6+6=15) (209/209<br>
SWV, SsV, G. Dragon Hang Fine (3+6+6=15) (209/209<br>


==Basic Strategy==
==Strengths==
 


The Good
*All moves can be done in air.
*All moves can be done in air.
*Long reaching beam glaive makes chain combos easier to perform.
*All weapons have at least two hits.
*The best special known.
*Fast.
*Can counter everything and anything.
*Can counter everything and anything.
*Lighting fast.
*Lighting fast.
Line 105: Line 447:
*Great reach.
*Great reach.


The Bad:
==Weaknesses==
*Specials aren't all that great.
*Specials aren't all that great.
*Damage is average at best.
*Damage is average at best.
*Lowest defense in the game.
*Lowest defense in the game.
*Most good combos require proximity.
*Most good combos require proximity.
*Strength comes from combos.  Little Strength otherwise.
*Strength comes from combos.  Little strength otherwise.
*Defense is a bit mediocre if anything.
*Weak Super
*Weak Super
*It only has a few moves.
*Short movelist.
*Super only hits a few times.


==Advanced Strategy==
=Information=
FGT: 160
 
WEP: 110
 
SPD: 130
 
POW: 140
 
ARM: 120
 
AMS: Dragon Hang*1, Shenlong Shield*1, Flame thrower*2, Beam Glaive*1, Main Vernier*1


{{GWED_Nav}}
{{GWED_Nav}}

Revision as of 01:56, 15 July 2021

Shenlong
Classification XXXG-01S
Model number Shenlong Gundam
Height 16.4
Weight 7.4
Pilot Wufei Chang

Specials

Dragon Fang
ドラゴンハング
Ground or
+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or link 15 56 or until landing KD -16 to -22
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or link 13 58, or until landing. KD -12


Hundred Glaive
ハンドレッドグレイブ
Ground or
+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or link 15; 9 in air 32, or until landing. +2 +2
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or link 15; 9 in air 56, or until landing. +2 +2


Dragon Fang Fire
ドラゴンハングファイヤー
Ground or
+
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 14 86, or until landing. -6 +1

13-frame starting invincibility. If started in the air, the player remains in the air until finished.


Basics

Stand Weak Punch
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 6 12 +1 +1 link

Chains: / / / :: link+ / / /


Stand Strong Punch
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 30 KD -12


Stand Weak Weapon
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 21 -3 -3

Chains: / :: link+ / /


Stand Strong Weapon
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 39 KD -18


Crouch Weak Punch
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 6 12 +1 +1 link

Chains: / / / :: link+ / / /


Crouch Strong Punch
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 18 KD -3

Hits Off The Ground.


Crouch Weak Weapon
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 22 -5 -5

Chains off second hit only: / :: link+ /


Crouch Strong Weapon
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 35 +13 -8 File:Launches

Hits up to three times.


Air Weak Punch
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 Until ground


Air Strong Punch
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 6 Until ground

Special cancelable. Knocks down


Air Weak Weapon
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 Until ground


Air Strong Weapon
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 Until ground

Hits up to three times.


Air Down Weak Weapon
+link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 Until ground


Vulcans
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
Far link 9 41 total -

Cancels into Special and Super Moves. Also chains into Strong vulcans

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
Far link 9 73 total

Cancels into Special and Super Moves.


Movement Data

Forward Block Dash
35f; Frames 1-10 block high, frames 11-30 block high while advancing, frames 31-35 are recovery and can be superjump cancelled.


Backwards Block Dash
45f; Frames 1-4 block high, frames 5-24 block airborne while retreating, frames 25-45 are recovery and can be superjump cancelled.


Jump
47f; Frames 1-4 prejump, frames 5-41 airborne. In landing stun for 15 frames afterwards.


Boost Jump
51f; Airborne from frame 5. In landing stun for 15 frames afterwards. Frames 1-7 invincible to strikes and projectiles. Can act on frame 22.


Air Dash Forwards/Backwards
9f forward, 9f backwards


Air Dash Up-Forwards/Backwards
17f


Air Dash Up
22f


Dash
26f, Can cancel with any grounded attack at any point.


Backdash
24f; Frames 5-24 airborne.  In landing stun for 15 frames afterwards.


Combos

Combos: ENC Claw: Cwp x4, (two in one on the last Cwp) motion dt+t+sk (4+3/6=7/10)
Ya Bitch! Combo: (in close, ground) wW, cwW, QCT+sk, cwW, cwp, QCT x2+k
Dragon Dark Fire: wpx4, wW, cwW, QCTx2+sp
Dragon Dark Bite: wpx4, wW, QCT+sp
Dragon Dark Bite Mark II: wpx4, wW, cwW, QCT+sp
Slam: wpx3, wW, sp
Triple Thrust: wW, cwW, sW

Combos

GWPx4, SWw, CWw, Ssw, CWwx2, CsP (1x4+2+2+1+2x2+1=14) (0/0)
GWPx2, SWw, GFDD+wk (1x2+2+3=7) (0/0)
GWPx4, SWw, GFDD+wk (1x4+2+2=8) (0/0)
GWPx4, SWw, CWw, GFDD+wk (1x4+2+2+1=9) (0/0)
GWPx2, SWw, GFDD+sk (1x2+2+5=9) (100/40)
GWPx4, SWw, CWw, GFDD+sk (1x4+2+2+1=10) (100/10)
GWPx4, SWw, GFDD+sk (1x4+2+4=10)* (100/10)
GWPx2, SWw, CWw, GQCF+sk, CWw, DCWw, CsP (1x2+2+2+3+2+2+1=14) (100/10)
SWV, SsV, G. Dragon Hang Fine (3+6+6=15) (209/209

Strengths

  • All moves can be done in air.
  • Can counter everything and anything.
  • Lighting fast.
  • Very effective attacks.
  • Some good combos (i.e. easy, but damaging).
  • Great reach.

Weaknesses

  • Specials aren't all that great.
  • Damage is average at best.
  • Lowest defense in the game.
  • Most good combos require proximity.
  • Strength comes from combos. Little strength otherwise.
  • Weak Super
  • Short movelist.

Information

FGT: 160

WEP: 110

SPD: 130

POW: 140

ARM: 120

AMS: Dragon Hang*1, Shenlong Shield*1, Flame thrower*2, Beam Glaive*1, Main Vernier*1

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