Gundam Wing: Endless Duel/Deathscythe: Difference between revisions

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m (→‎Specials: Changed Special Move names based on the instruction manual katakana. Using Ulukai's translations.Added Japanese names.)
m (Button change. Ordering and phrasing adjusted to match other pages. Strengths // Weaknesses added.)
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}}
}}


=Introduction=
=Specials=
=Information=
{{SVG-Move
FGT: 140<br>
|image=
WEP: 120<br>
|caption=
SPD: 160<br>
|attack=Buster Shield<br />バスターシールド<br />[[File:QCF.png]] + [[File:Any.png]]
POW: 120<br>
|data=
ARM: 120<br>
{{GWED-Data
RFN: Gundam Deathscythe<br>
|version=[[File:WP.png]] or [[File:WW.png]]
HEI: 16.3 WEI: 7.2 MAT: Gundanium RN: XXXG-01D<br>
|damage=
AMS: Vulcan Gun*2, Machine Cannon*2, Beam Scythe*1, Buster Shield*1,Hyper Jammer*1<br>
|guard=[[File:Mid.png|link]]
IGP: [DUO] Duo Maxwell (Doesn't matter who he is, he totally redefines
|startup=13
the term 'Dynamic Duo.' :)<br>
|active=43
DES: Despite its name, it cannot do a fatality in this game.  But then
|hitadvan=+8
again, other robots cannot do fatalities either.<br>
|blockadvan=+8
|properties=
|description=Advantage varies on number of hits; if used at point blank you'll get 1 hit and be -6. Otherwise distance is irrelevant; as long as you get 3 hits you'll be +8
}}
{{GWED-Data
|version=[[File:SP.png]] or [[File:SW.png]]
|damage=
|guard=[[File:Mid.png|link]]
|startup=13
|active=43
|hitadvan=+39
|blockadvan=+8
|properties=
|description=Advantage is the same no matter how far away you are
}}
}}
 
{{SVG-Move
|image=
|caption=
|attack=Cyclone Deathscythe<br />サイクロンデスサイズ<br />[[File:DP.png]] + [[File:Any.png]]
|data=
{{GWED-Data
|version=[[File:WP.png]] or [[File:WW.png]]
|damage=
|guard=[[File:Mid.png|link]]
|startup=11
|active=54
|hitadvan=KD
|blockadvan=-26
|properties=[[File:Knockdown.png]]
|description=Air-OK
}}
{{GWED-Data
|version=[[File:SP.png]] or [[File:SW.png]]
|damage=
|guard=[[File:Mid.png|link]]
|startup=11
|active=77
|hitadvan=KD
|blockadvan=-52
|properties=[[File:Knockdown.png]]
|description=Air-OK, [https://twitter.com/Endless_Duel/status/971901405169618945 No Hurtbox When Performed in Air until Deathscythe Hits the Ground, Air Throwable on Recovery]
}}
}}
 
 
{{SVG-Move
|image=
|caption=Super
|attack=Death Hurricane<br />デスハリケーン<br />[[File:QCF.png]] [[File:QCF.png]] + [[File:Any.png]]
|data=
{{GWED-Data
|version=[[File:WP.png]] or [[File:WW.png]]
|damage=
|guard=[[File:Mid.png|link]]
|startup=13
|active=65
|hitadvan=KD
|blockadvan=-46
|properties=[[File:Knockdown.png]]
|description=Air-OK, Frames 1 thru 12 invincible to strikes and projectiles, 9 hits
}}
{{GWED-Data
|version=[[File:SP.png]] or [[File:SW.png]]
|damage=
|guard=[[File:Mid.png|link]]
|startup=13
|active=65
  |hitadvan=
|blockadvan=
|properties=[[File:Knockdown.png]]
|description=Air-OK, Frames 1 thru 12 invincible to strikes and projectiles, 9 hits
}}
}}


DIS: n/a 1CS: Yellow, white, black 2CS: Yellow, white, purple<br>
=Basics=
=Basics=
=Move List=
{{SVG-Move
{{SVG-Move
|image=
|image=
|caption=
|caption=
|attack=Standing Light Punch<br />[[Image:LP.png|link]]
|attack=Stand Weak Punch<br />[[File:WP.png|link]]
|data=
|data=
  {{GWED-Data
  {{GWED-Data
  |damage=
  |damage=
  |guard=[[Image:Mid.png|link]]
  |guard=[[File:Mid.png|link]]
  |startup=8
  |startup=8
  |active=12
  |active=12
Line 49: Line 120:
|image=
|image=
|caption=
|caption=
|attack=Standing Heavy Punch<br />[[Image:HP.png|link]]
|attack=Stand Strong Punch<br />[[File:SP.png|link]]
|data=
|data=
  {{GWED-Data
  {{GWED-Data
  |damage=
  |damage=
  |guard=[[Image:Mid.png|link]]
  |guard=[[File:Mid.png|link]]
  |startup=9
  |startup=9
  |active=26
  |active=26
  |hitadvan=KD
  |hitadvan=KD
  |blockadvan=-8
  |blockadvan=-8
  |properties=[[Image:Knockdown.png]]
  |properties=[[File:Knockdown.png]]
  |description=Can be super canceled, but doesn't combo
  |description=Can be super canceled, but doesn't combo
}}
}}
Line 66: Line 137:
|image=
|image=
|caption=
|caption=
|attack=Standing Light Weapon<br />[[Image:LW.png|link]]
|attack=Stand Weak Weapon<br />[[File:WW.png|link]]
|data=
|data=
  {{GWED-Data
  {{GWED-Data
  |damage=
  |damage=
  |guard=[[Image:Mid.png|link]]
  |guard=[[File:Mid.png|link]]
  |startup=9
  |startup=9
  |active=24
  |active=24
Line 76: Line 147:
  |blockadvan=-9
  |blockadvan=-9
  |properties=
  |properties=
  |description=Can be super and special canceled; chains into Standing Heavy Punch, Standing Heavy Weapon, Crouching Heavy Punch, Crouching Light Weapon, and Crouching Heavy Weapon.  Floats on hit.  Chain/Cancel window is very late.
  |description=Can be super and special canceled; chains into Stand Strong Punch, Stand Strong Weapon, Crouch Strong Punch, Crouch Weak Weapon, and Crouch Strong Weapon.  Floats on hit.  Chain/Cancel window is very late.
}}
}}
}}
}}
Line 83: Line 154:
|image=
|image=
|caption=
|caption=
|attack=Standing Heavy Weapon<br />[[Image:HW.png|link]]
|attack=Stand Strong Weapon<br />[[File:SW.png|link]]
|data=
|data=
  {{GWED-Data
  {{GWED-Data
  |damage=
  |damage=
  |guard=[[Image:Mid.png|link]]
  |guard=[[File:Mid.png|link]]
  |startup=11, 13
  |startup=11, 13
  |active=30
  |active=30
Line 93: Line 164:
  |blockadvan=-6
  |blockadvan=-6
  |properties=
  |properties=
  |description=Can be special and super canceled.  Hits OTG.  Chains into Crouching Heavy Weapon.   
  |description=Can be special and super canceled.  Hits OTG.  Chains into Crouch Strong Weapon.   
Hits airborne on 11th frame, grounded on 13th; only chains or cancels on last hit.
Hits airborne on 11th frame, grounded on 13th; only chains or cancels on last hit.
}}
}}
}}
}}


{{SVG-Move
{{SVG-Move
|image=
|image=
|caption=
|caption=
|attack=Crouching Light Punch<br />[[Image:D.png]] + [[Image:LP.png|link]]
|attack=Crouch Weak Punch<br />[[File:D.png]] + [[File:WP.png|link]]
|data=
|data=
  {{GWED-Data
  {{GWED-Data
  |damage=
  |damage=
  |guard=[[Image:Mid.png|link]]
  |guard=[[File:Mid.png|link]]
  |startup=8
  |startup=8
  |active=12
  |active=12
Line 118: Line 190:
|image=
|image=
|caption=
|caption=
|attack=Crouching Heavy Punch<br />[[Image:D.png]] + [[Image:HP.png|link]]
|attack=Crouch Strong Punch<br />[[File:D.png]] + [[File:SP.png|link]]
|data=
|data=
  {{GWED-Data
  {{GWED-Data
  |damage=
  |damage=
  |guard=[[Image:Low.png|link]]
  |guard=[[File:Low.png|link]]
  |startup=7
  |startup=7
  |active=27
  |active=27
  |hitadvan=KD
  |hitadvan=KD
  |blockadvan=-10
  |blockadvan=-10
  |properties=[[Image:Knockdown.png]]
  |properties=[[File:Knockdown.png]]
  |description=Can be super canceled, but doesn't combo.  Hits OTG.
  |description=Can be super canceled, but doesn't combo.  Hits OTG.
}}
}}
Line 135: Line 207:
|image=
|image=
|caption=
|caption=
|attack=Crouching Light Weapon<br />[[Image:D.png]] + [[Image:LW.png|link]]
|attack=Crouch Weak Weapon<br />[[File:D.png]] + [[File:WW.png|link]]
|data=
|data=
  {{GWED-Data
  {{GWED-Data
  |damage=
  |damage=
  |guard=[[Image:Low.png|link]]
  |guard=[[File:Low.png|link]]
  |startup=11
  |startup=11
  |active=26
  |active=26
Line 145: Line 217:
  |blockadvan=-11
  |blockadvan=-11
  |properties=
  |properties=
  |description=Can be super and special canceled; chains into Standing Heavy Punch, Standing Heavy Weapon, Crouching Heavy Punch, and Crouching Heavy Weapon.  Hits OTG.
  |description=Can be super and special canceled; chains into Stand Strong Punch, Stand Strong Weapon, Crouch Strong Punch, and Crouch Strong Weapon.  Hits OTG.
}}
}}
}}
}}
Line 152: Line 224:
|image=
|image=
|caption=
|caption=
|attack=Crouching Heavy Weapon<br />[[Image:D.png]] + [[Image:HW.png|link]]
|attack=Crouch Strong Weapon<br />[[File:D.png]] + [[File:SW.png|link]]
|data=
|data=
  {{GWED-Data
  {{GWED-Data
  |damage=
  |damage=
  |guard=[[Image:Mid.png|link]]
  |guard=[[File:Mid.png|link]]
  |startup=7
  |startup=7
  |active=33
  |active=33
Line 162: Line 234:
  |blockadvan=-5
  |blockadvan=-5
  |properties=
  |properties=
  |description=Can be special and super canceled.  Hits OTG.  Chains into Crouching Heavy Weapon.  Only chains or cancels on 2nd hit, floats on hit.
  |description=Can be special and super canceled.  Hits OTG.  Chains into Crouch Strong Weapon.  Only chains or cancels on 2nd hit, floats on hit.
}}
}}
}}
}}


{{SVG-Move
{{SVG-Move
|image=
|image=
|caption=
|caption=
|attack=Jumping Light Punch<br />[[Image:U.png]] + [[Image:LP.png|link]]
|attack=Air Weak Punch<br />[[File:Air.png]] + [[File:WP.png|link]]
|data=
|data=
  {{GWED-Data
  {{GWED-Data
  |damage=
  |damage=
  |guard=[[Image:High.png|link]]
  |guard=[[File:High.png|link]]
  |startup=5
  |startup=5
  |active=Until ground
  |active=Until ground
Line 186: Line 259:
|image=
|image=
|caption=
|caption=
|attack=Jumping Heavy Punch<br />[[Image:U.png]] + [[Image:HP.png|link]]
|attack=Air Strong Punch<br />[[File:Air.png]] + [[File:SP.png|link]]
|data=
|data=
  {{GWED-Data
  {{GWED-Data
  |damage=
  |damage=
  |guard=[[Image:High.png|link]]
  |guard=[[File:High.png|link]]
  |startup=9
  |startup=9
  |active=Until ground
  |active=Until ground
Line 203: Line 276:
|image=
|image=
|caption=
|caption=
|attack=Jumping Light Weapon<br />[[Image:U.png]] + [[Image:LW.png|link]]
|attack=Air Weak Weapon<br />[[File:Air.png]] + [[File:WW.png|link]]
|data=
|data=
  {{GWED-Data
  {{GWED-Data
  |damage=
  |damage=
  |guard=[[Image:High.png|link]]
  |guard=[[File:High.png|link]]
  |startup=12
  |startup=12
  |active=Until ground
  |active=Until ground
Line 220: Line 293:
|image=
|image=
|caption=
|caption=
|attack=Jumping Heavy Weapon<br />[[Image:U.png]] + [[Image:HW.png|link]]
|attack=Air Strong Weapon<br />[[File:Air.png]] + [[File:SW.png|link]]
|data=
|data=
  {{GWED-Data
  {{GWED-Data
  |damage=
  |damage=
  |guard=[[Image:High.png|link]]
  |guard=[[File:High.png|link]]
  |startup=13
  |startup=13
  |active=Until ground
  |active=Until ground
Line 234: Line 307:
}}
}}


=Specials=
{{SVG-Move
|image=
|caption=
|attack=Buster Shield<br />バスターシールド<br />[[Image:QCF.png]] + [[Image:Any.png]]
|data=
{{GWED-Data
|version=[[Image:LP.png]] or [[Image:LW.png]]
|damage=
|guard=[[Image:Mid.png|link]]
|startup=13
|active=43
|hitadvan=+8
|blockadvan=+8
|properties=
|description=Advantage varies on number of hits; if used at point blank you'll get 1 hit and be -6. Otherwise distance is irrelevant; as long as you get 3 hits you'll be +8
}}
{{GWED-Data
|version=[[Image:HP.png]] or [[Image:HW.png]]
|damage=
|guard=[[Image:Mid.png|link]]
|startup=13
|active=43
|hitadvan=+39
|blockadvan=+8
|properties=
|description=Advantage is the same no matter how far away you are
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Cyclone Deathscythe<br />サイクロンデスサイズ<br />[[Image:DP.png]] + [[Image:Any.png]]
|data=
{{GWED-Data
|version=[[Image:LP.png]] or [[Image:LW.png]]
|damage=
|guard=[[Image:Mid.png|link]]
|startup=11
|active=54
|hitadvan=KD
|blockadvan=-26
|properties=[[Image:Knockdown.png]]
|description=Air-OK
}}
{{GWED-Data
|version=[[Image:HP.png]] or [[Image:HW.png]]
|damage=
|guard=[[Image:Mid.png|link]]
|startup=11
|active=77
|hitadvan=KD
|blockadvan=-52
|properties=[[Image:Knockdown.png]]
|description=Air-OK, [https://twitter.com/Endless_Duel/status/971901405169618945 No Hurtbox When Performed in Air until Deathscythe Hits the Ground, Air Throwable on Recovery]
}}
}}
{{SVG-Move
|image=
|caption=Super
|attack=Death Hurricane<br />デスハリケーン<br />[[Image:QCF.png]] [[Image:QCF.png]] + [[Image:Any.png]]
|data=
{{GWED-Data
|version=[[Image:LP.png]] or [[Image:LW.png]]
|damage=
|guard=[[Image:Mid.png|link]]
|startup=13
|active=65
|hitadvan=KD
|blockadvan=-46
|properties=[[Image:Knockdown.png]]
|description=Air-OK, Frames 1 thru 12 invincible to strikes and projectiles, 9 hits
}}
{{GWED-Data
|version=[[Image:HP.png]] or [[Image:HW.png]]
|damage=
|guard=[[Image:Mid.png|link]]
|startup=13
|active=65
|hitadvan=
|blockadvan=
|properties=[[Image:Knockdown.png]]
|description=Air-OK, Frames 1 thru 12 invincible to strikes and projectiles, 9 hits
}}
}}


{{SVG-Move
{{SVG-Move
Line 328: Line 314:
|data=
|data=
  {{GWED-Data
  {{GWED-Data
  |version=Far [[Image:LP.png]]
  |version=Far [[File:WP.png]]
  |damage=
  |damage=
  |guard=[[Image:Mid.png|link]]
  |guard=[[File:Mid.png|link]]
  |startup=9
  |startup=9
  |active=41 total
  |active=41 total
Line 339: Line 325:
}}
}}
  {{GWED-Data
  {{GWED-Data
  |version=Far [[Image:HP.png]]
  |version=Far [[File:SP.png]]
  |damage=
  |damage=
  |guard=[[Image:Mid.png|link]]
  |guard=[[File:Mid.png|link]]
  |startup=9
  |startup=9
  |active=73 total
  |active=73 total
Line 425: Line 411:
}}
}}


=Strategy=
==Combos==
==Combos==


Line 448: Line 431:
Y > 2B > A > EX-QCF > Repeat (ToD Loop, regains meter it uses, canceled into EX-QCF on second hit of Standing A)
Y > 2B > A > EX-QCF > Repeat (ToD Loop, regains meter it uses, canceled into EX-QCF on second hit of Standing A)


==Basic Strategy==
==Advanced Strategy==
The Good:
*Untouchable dash, good for dash-in attacks or retreating.
*Can easily perform one of the few endless combos.
*Good counter-attacks for punishing or countering.
*Super does lots of damage and chains easily.
*Very nice range.


The Bad:
=Strengths=
*Doesn't combo very well aside from the strong fireball.
- Invulnerable (can be grabbed) dash.
*Inflexible; it doesn't have many options, making it very straight-forward.
- Easy-to-execute ground infinite combo.
*Special attacks don't do much damage.
- Decent counter attack options.
*Most attacks leave you very vulnerable.
- Buster Shield reduces the chance of the opponent going for ranged fireballs.
- Air Strong Cyclone Deathscythe is invulnerable for its duration in the air.
=Weaknesses=
- Doesn't combo very well aside from the strong fireball.
- Inflexible. A very straight-forward mech.
- Most attacks leave you very vulnerable.
 
=Information=
FGT: 140<br>
WEP: 120<br>
SPD: 160<br>
POW: 120<br>
ARM: 120<br>
RFN: Gundam Deathscythe<br>
HEI: 16.3 WEI: 7.2 MAT: Gundanium RN: XXXG-01D<br>
AMS: Vulcan Gun*2, Machine Cannon*2, Beam Scythe*1, Buster Shield*1,Hyper Jammer*1<br>
IGP: [DUO] Duo Maxwell (Doesn't matter who he is, he totally redefines
the term 'Dynamic Duo.' :)<br>
DES: Despite its name, it cannot do a fatality in this game. But then
again, other robots cannot do fatalities either.<br>
 
DIS: n/a 1CS: Yellow, white, black 2CS: Yellow, white, purple<br>


{{GWED_Nav}}
{{GWED_Nav}}

Revision as of 19:23, 5 July 2021

Deathscythe
Classification
Model number
Height
Weight
Pilot

Specials

Buster Shield
バスターシールド
+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or link 13 43 +8 +8

Advantage varies on number of hits; if used at point blank you'll get 1 hit and be -6. Otherwise distance is irrelevant; as long as you get 3 hits you'll be +8

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or link 13 43 +39 +8

Advantage is the same no matter how far away you are


Cyclone Deathscythe
サイクロンデスサイズ
+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or link 11 54 KD -26

Air-OK

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or link 11 77 KD -52


Death Hurricane
デスハリケーン
+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or link 13 65 KD -46

Air-OK, Frames 1 thru 12 invincible to strikes and projectiles, 9 hits

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or link 13 65

Air-OK, Frames 1 thru 12 invincible to strikes and projectiles, 9 hits


Basics

Stand Weak Punch
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 8 12 +1 +1

Special and super cancelable. Chains into other grounded normals.


Stand Strong Punch
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 9 26 KD -8

Can be super canceled, but doesn't combo


Stand Weak Weapon
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 9 24 -2 -9

Can be super and special canceled; chains into Stand Strong Punch, Stand Strong Weapon, Crouch Strong Punch, Crouch Weak Weapon, and Crouch Strong Weapon. Floats on hit. Chain/Cancel window is very late.


Stand Strong Weapon
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 11, 13 30 -6 -6

Can be special and super canceled. Hits OTG. Chains into Crouch Strong Weapon. Hits airborne on 11th frame, grounded on 13th; only chains or cancels on last hit.


Crouch Weak Punch
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 8 12 +1 +1

Special and super cancelable. Chains into other grounded normals.


Crouch Strong Punch
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 27 KD -10

Can be super canceled, but doesn't combo. Hits OTG.


Crouch Weak Weapon
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 11 26 -11 -11

Can be super and special canceled; chains into Stand Strong Punch, Stand Strong Weapon, Crouch Strong Punch, and Crouch Strong Weapon. Hits OTG.


Crouch Strong Weapon
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 33 +6 -5

Can be special and super canceled. Hits OTG. Chains into Crouch Strong Weapon. Only chains or cancels on 2nd hit, floats on hit.


Air Weak Punch
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 Until ground

Special and super cancelable.


Air Strong Punch
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 9 Until ground

Special and super cancelable


Air Weak Weapon
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 12 Until ground

Special and super cancelable.


Air Strong Weapon
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 13 Until ground

Can be special and super canceled. Hits OTG. Only cancels on 2nd hit.


Vulcans
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
Far link 9 41 total -

Special and Super cancelable. Also chains into Strong vulcans

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
Far link 9 73 total

Special and Super cancelable.


Movement Data

Forward Blockdash

35f; Frames 1-10 block high, frames 11-30 block high while advancing, frames 31-35 are recovery and can be superjump cancelled.


Backwards Blockdash

45f; Frames 1-4 block high, frames 5-24 block airborne while retreating, frames 25-45 are recovery and can be superjump cancelled.


Jump

47f; Frames 1-3 prejump, frames 5-47 airborne. In landing stun for 15 frames afterwards.


Superjump

52f; Airborne from frame 5. In landing stun for 15 frames afterwards. Frames 1-7 invincible to strikes and projectiles. Can act on frame 22.


Airdash Forwards/Backwards

9f


Airdash Up-Forwards/Backwards

17f


Airdash Up

22f


Dash

30f; Frames 5-25 invincible to strikes and projectiles. Can cancel with any grounded attack at any point.


Backdash

30f; Frames 5-25 invincible to strikes and projectiles.


Combos

YYY > 2A > EX-DP > 2B > A > 2A

A > 2A > Super > 2B > A > 2A

EX-QCF > A > 2A > Super

Y > B > EX-QCF > 2B > 2A > Super

Weak Vulcan > Strong Vulcan > YYY > EX-DP > 2B > A > 2A

Weak Vulcan > Strong Vulcan > EX-QCF > Super > 2B > A > 2A

2B >5A > EX-QCF > Repeat (ToD Loop)

2YYY > 2B > EX-QCF > Repeat (ToD Loop, regains meter it uses)

Y > 2B > A > EX-QCF > Repeat (ToD Loop, regains meter it uses, canceled into EX-QCF on second hit of Standing A)


Strengths

- Invulnerable (can be grabbed) dash.
- Easy-to-execute ground infinite combo.
- Decent counter attack options.
- Buster Shield reduces the chance of the opponent going for ranged fireballs.
- Air Strong Cyclone Deathscythe is invulnerable for its duration in the air.

Weaknesses

- Doesn't combo very well aside from the strong fireball.
- Inflexible. A very straight-forward mech.
- Most attacks leave you very vulnerable.

Information

FGT: 140
WEP: 120
SPD: 160
POW: 120
ARM: 120
RFN: Gundam Deathscythe
HEI: 16.3 WEI: 7.2 MAT: Gundanium RN: XXXG-01D
AMS: Vulcan Gun*2, Machine Cannon*2, Beam Scythe*1, Buster Shield*1,Hyper Jammer*1
IGP: [DUO] Duo Maxwell (Doesn't matter who he is, he totally redefines the term 'Dynamic Duo.' :)
DES: Despite its name, it cannot do a fatality in this game. But then again, other robots cannot do fatalities either.

DIS: n/a 1CS: Yellow, white, black 2CS: Yellow, white, purple

Gundam Wing: Endless Duel
Deathscythe Epyon Heavyarms Mercurius Sandrock
Shenlong Tallgeese Vayeate Wing Wing Zero
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