Gundam Wing: Endless Duel/Sandrock: Difference between revisions

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  |description=3 shots. Special and Super cancelable.  Also chains into {{HW}} Vulcans
  |description=3 shots. Special and Super cancelable.  Also chains into {{HP}} Vulcans
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  {{GEWD-Data

Revision as of 15:53, 5 July 2021

Sandrock
Classification Gundam Sandrock
Model number XXXG-01SR (Gundam Zero-Four)
Height 16.5 meters
Weight 7.5 metric tons
Pilot Quatre Raberba Winner

Specials

Powered Buster
パワードバスター
+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or link 13 36 KD

Black advantage based on point-blank hit.

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or link 13 36 KD -8

Block advantage based on point-blank hit.

Heat Slicer
ヒートスライサー
Ground or
+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or link 19 60, or until landing. -11 -11

Advantage based on worse-case scenario. Beats weaker projectiles and keeps going.

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or link 19 60, or until landing. -5 -5

Hits up to 4 times depending on positioning. Advantage based on worse-case scenario. Beats weaker projectiles and keeps going.


Rushing Tornado
ラッシングトルネード
+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or link 12 58 KD -6

Only knocks down with the third hit.

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or link 12 87 KD -10

Only knocks down with the third and fourth hit.


Magnagac Huge Raid
マグアナックヒュージレイド
+
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 25 62 +4 +4

Startup and advantage based on point blank activation. Frames 1-24 invincible to strikes and projectiles.


Basics

Stand Weak Punch
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 14 -2 -2 link

Chains: / / / :: link+ / / /


Stand Strong Punch
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 15 27 KD -9


Stand Weak Weapon
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 27 +1 -12

Chains: / :: link+ / /


Stand Strong Weapon
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 10 33 -11 -11

Chains: link+


Crouch Weak Punch
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 12 0 0 link

Chains: / / / :: link+ / / /


Crouch Strong Punch
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 15 24 KD -6

Hits off the ground.


Crouch Weak Weapon
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 20 -5 -5 Hits Off The Ground

Chains: / :: link+ /


Crouch Strong Weapon
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 15 33 -3 -3

Hits OTG. Hits Twice. Cancels on second hit.


Air Weak Punch
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 9 Until ground

Special cancelable.


Air Weak Punch
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 11 Until ground

Special cancelable.


Air Weak Weapon
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 Until ground

Special cancelable.


Air Strong Weapon
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 10 Until ground

Special cancelable. Can hit twice.


Vulcans
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
Far link 9 41

3 shots. Special and Super cancelable. Also chains into Vulcans

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
Far link 9 73

6 shots. Special and Super cancelable.


Combos

Combos: Assault and Support: TDD+wW, QCTx2sW (5+12=17)
Requiem of Thunder: QCT+sp, wp, sp
RockBreaker: wpx3, wW, TDD+sp
Last Showdown: (Vulcan Range) wp, sp, QCT+sp, QCTx2+sp
Armed Assault Pouncer: QCTx2+sp, cwpx3, sp, TDD+sW

Combos

CWw, Csw, CWw, Cw (1+2+1+1=5) (0/0)
SWPx4, SWw, GFDD+sk (1x4+1+2=7) (100/25)
SWPx4, SWw, GFDD+wk (1x4+1+4=9) (0/0)
GQCF+sk, GQCFx2+sk (4+20=24) (300/240)
(SWV, SsV, GQCF+sk)xn ((3+6+4=13)xn) (115xn/115+49xn)

Strengths // Weaknesses

Strengths:

- Best defense in the game.
- High throw damage.
- Both ground and air Weak Weapon has decent speed, range, and is a combo starter.
- Shotels can counter projectile strategies.
- Super can negate Epyon's super with its high projectile count.

Weaknesses:

- Most attacks are slow.
- Normal chain combo routes are limited.
- Super is slow to start and doesn't cancel.
- Can't throw while airborne.

Information

FGT: 120
WEP: 120
SPD: 110
POW: 150
ARM: 160
AMS: Heat Shotel*2, Beam Submachine Gun*1, Missiles*2, Shield*1, Cross Crusher*1


Gundam Wing: Endless Duel
Deathscythe Epyon Heavyarms Mercurius Sandrock
Shenlong Tallgeese Vayeate Wing Wing Zero
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