Gundam Wing: Endless Duel/Heavyarms: Difference between revisions
(→Move List: Changed Up command icons to Air icons.) |
(→Movement Data: Removed duplicate special move section.) |
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|attack=Forward Blockdash<br /> | |attack=Forward Blockdash<br /> | ||
|data= <div style="text-align: left;"> | |data= <div style="text-align: left;"> | ||
35f; Frames 1-10 block high, frames 11-30 block high while advancing, frames 31-35 are recovery and can be superjump cancelled. | 35f; Frames 1-10 block high, frames 11-30 block high while advancing, frames 31-35 are recovery and can be superjump cancelled. | ||
}} | }} | ||
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|attack=Backwards Blockdash<br /> | |attack=Backwards Blockdash<br /> | ||
|data= <div style="text-align: left;"> | |data= <div style="text-align: left;"> | ||
45f; Frames 1-4 block high, frames 5-24 block airborne while retreating, frames 25-45 are recovery and can be superjump cancelled. | 45f; Frames 1-4 block high, frames 5-24 block airborne while retreating, frames 25-45 are recovery and can be superjump cancelled. | ||
}} | }} | ||
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|attack=Jump<br /> | |attack=Jump<br /> | ||
|data= <div style="text-align: left;"> | |data= <div style="text-align: left;"> | ||
41f; Frames 1-4 prejump, frames 5-41 airborne. In landing stun for 15 frames afterwards. | 41f; Frames 1-4 prejump, frames 5-41 airborne. In landing stun for 15 frames afterwards. | ||
}} | }} | ||
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|attack=Superjump<br /> | |attack=Superjump<br /> | ||
|data= <div style="text-align: left;"> | |data= <div style="text-align: left;"> | ||
51f; Airborne from frame 5. In landing stun for 15 frames afterwards. Frames 1-7 invincible to strikes and projectiles. Can act on frame 22. | 51f; Airborne from frame 5. In landing stun for 15 frames afterwards. Frames 1-7 invincible to strikes and projectiles. Can act on frame 22. | ||
}} | }} | ||
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|attack=Airdash Forwards/Backwards<br /> | |attack=Airdash Forwards/Backwards<br /> | ||
|data= <div style="text-align: left;"> | |data= <div style="text-align: left;"> | ||
8f forward, 9f backwards | 8f forward, 9f backwards | ||
}} | }} | ||
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|attack=Airdash Up-Forwards/Backwards<br /> | |attack=Airdash Up-Forwards/Backwards<br /> | ||
|data= <div style="text-align: left;"> | |data= <div style="text-align: left;"> | ||
17f | 17f | ||
}} | }} | ||
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|attack=Airdash Up<br /> | |attack=Airdash Up<br /> | ||
|data= <div style="text-align: left;"> | |data= <div style="text-align: left;"> | ||
23f | 23f | ||
}} | }} | ||
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|attack=Dash<br /> | |attack=Dash<br /> | ||
|data= <div style="text-align: left;"> | |data= <div style="text-align: left;"> | ||
26f, Can cancel with any grounded attack at any point. | 26f, Can cancel with any grounded attack at any point. | ||
}} | }} | ||
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|attack=Backdash<br /> | |attack=Backdash<br /> | ||
|data= <div style="text-align: left;"> | |data= <div style="text-align: left;"> | ||
24f; Frames 5-21 airborne. In landing stun for 15 frames afterwards. | 24f; Frames 5-21 airborne. In landing stun for 15 frames afterwards. | ||
}} | }} | ||
=Move Analysis= | =Move Analysis= | ||
Revision as of 19:44, 1 July 2021
| Heavyarms | |
| Classification | |
| Model number | |
| Height | |
| Weight | |
| Pilot | |
Move List
| Standing Light Punch |
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| Standing Heavy Punch |
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| Standing Light Weapon |
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| Standing Heavy Weapon |
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| Crouching Light Punch |
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| Crouching Heavy Punch |
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| Crouching Light Weapon |
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| Crouching Heavy Weapon |
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| Jumping Light Punch |
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| Jumping Heavy Punch |
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| Jumping Light Weapon |
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| Jumping Heavy Weapon |
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Specials
| Hyper Gatling ハイパーガトリング |
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| Homing Missile ホーミングミサイル |
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| Strike Fire ストライクフアイヤ |
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| Full Fire フルフアイヤー |
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| Vulcans |
|---|
Movement Data
| Forward Blockdash |
35f; Frames 1-10 block high, frames 11-30 block high while advancing, frames 31-35 are recovery and can be superjump cancelled. |
|---|
| Backwards Blockdash |
45f; Frames 1-4 block high, frames 5-24 block airborne while retreating, frames 25-45 are recovery and can be superjump cancelled. |
|---|
| Jump |
41f; Frames 1-4 prejump, frames 5-41 airborne. In landing stun for 15 frames afterwards. |
|---|
| Superjump |
51f; Airborne from frame 5. In landing stun for 15 frames afterwards. Frames 1-7 invincible to strikes and projectiles. Can act on frame 22. |
|---|
| Airdash Forwards/Backwards |
8f forward, 9f backwards |
|---|
| Airdash Up-Forwards/Backwards |
17f |
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| Airdash Up |
23f |
|---|
| Dash |
26f, Can cancel with any grounded attack at any point. |
|---|
| Backdash |
24f; Frames 5-21 airborne. In landing stun for 15 frames afterwards. |
|---|
Move Analysis
Strategy
Combos
Combos
SWw, CWw, CsP (1+1+1=3) (0/0)
CWP, SWw, Csw (1+1+3=5) (0/0)
SWP, CWP, SWw, Csw (1+1+1+2=5) (0/0)
SWP, SWw, CWw, GQCF+sk (1+1+1+6=9) (100/55)
GQCB+sk, Sswx2 (7+3x2=13) (100/100)
GFDD+sk, SWV, SsV, GQCF+sk (7+6+9+6=28) (309/110)
AFDD+sk, SWV, SsV, GQCF+sk (8+6+9+6=29) (309/100)
SWPx3, CsP, Ssw, GQCFx2+k (1x3+1+3+4=11) (200/95)
GQCB+sk, Ssw, GQCFx2+k (7+3+4=14) (300/150)
GFDD+sk, SWV, SsV, GQCFx2+k (7+6+9+9=31) (309/210)
Up and Down: (While in the air) AsW, Asp, (when on the ground) cwp, Ssp(2+1+1+1=5)
Push-up Smackdown: wp, cwp, sp
Barrage: (Vulcan Range) wp, sp, QCT+sp
Merciless Barrage: (Vulcan Range) wp, sp, QCTx2+sp
Stun-Shot: wpx3, wW, QCT+sp
Death Barrage: (opponent in corner, Vulcan Range) TDD+sp, wp, sp, QCTx2+sp
Stab Smash: wp, cwp, (in close) wW, sp
Basic Strategy
Advanced Strategy
The Good
- Wicked powerful on its a level of weaponry.
- Lots of weapons to use (like a mech!)
- Powerful throw.
- Its Cannon Strike (tap sp) hits for large damage.
- Fires more vulcan shots than anyone else's at the same magnitude.
The Bad
- Slow.
- Cannot do air throws/grabs.
- Most moves cannot be done in air.
- Can't jump over _any_ robots without SJ, even when they are crouching.
- Most combos don't knock down opponents.
- Weak at close range combat
Information
FGT: 110
WEP: 160
SPD: 110
POW: 140
ARM: 140
RFN: Gundam Heavyarms
HEI: 16.7
WEI: 7.7
MAT: Gundanium
RN: XXXG-01H
AMS: Gatling Gun*2, Army Knife*1, Beam Gatling Gun*1, Missile*6
IGP: [TROWA] Trowa Barton
| Gundam Wing: Endless Duel | ||||
|---|---|---|---|---|
| Deathscythe | Epyon | Heavyarms | Mercurius | Sandrock |
| Shenlong | Tallgeese | Vayeate | Wing | Wing Zero |
| List of Fighting Games | |||
|---|---|---|---|
| Back to Mainpage |
