Gundam Wing: Endless Duel/Tallgeese: Difference between revisions

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=Specials=


=Move Analysis=
=Move Analysis=

Revision as of 18:53, 1 July 2021

Tallgeese
Classification Prototype General-Purpose Mobile Suit
Model number OZ-00MS
Height 17.4 Meters
Weight 8.8 Tons
Pilot Zechs Merquise

Introduction

Information

FGT: 100 WEP: 110

SPD: 150

POW: 130

ARM: 120

RFN: Tallgeese

HEI: 17.4

WEI: 8.8

MAT: Titanium

RN: OZ-00MS

AMS: Back Pack Vernier*2, Dover Gun*1, Shield*1, Beam Sabre*1, (more?)

IGP: [ZECHS] Zechs Merquise, aka Milliard Peacecraft (masked)

Basics

Move List

Standing Light Punch
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 11 12 +1 +1 link

Chains: / / / :: link + :: link+ / / /


Standing Heavy Punch
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 10 38 KD -17

Hits twice.


Standing Light Weapon
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 18 -3 -3

Chains: / :: link + :: link+ / /


Standing Heavy Weapon
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 6 40 -17 -17

Hits twice.


Forward Heavy Punch
link+link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 9 34 KD -16


Crouching Light Punch
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 25 9 -11 Launches. Hits twice.

Chains: / / :: link + :: link+ / /


Crouching Heavy Punch
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 6 26 KD -11

Hits off the ground.


Crouching Light Weapon
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 24 4 -9

Chains: / :: link + :: link+ /


Crouching Heavy Weapon
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 8 26 -3 -3

Chains: Hits OTG. Hits Twice. Cancels on second hit.


Jumping Light Punch
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 Until ground

Special cancelable.


Jumping Heavy Punch
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 Until ground

Special cancelable.


Jumping Light Weapon
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 Until ground

Special cancelable.


Jumping Heavy Weapon
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 8 Until ground

Special cancelable. Can hit twice.


Jump Down Heavy Punch
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 Until ground

Special cancelable. Knocks down

Specials

Move Analysis

Strategy

Combos

SWP, CWP, GQCB+wk (1+2+2=5) (0/0)
SWPx2, SWw, CWw, GQCB+wk (1x2+1+1+2=6) (0/0)
SWP, CWP, GQCB+sk (1+2+2=5) (100/55)
SWPx2, SWw, CWw, GQCB+sk (1x2+1+1+2=6) (100/40)
SWPx2, SsP, QCFx2+k (1x2+2+6=10) (200/140)
GQCF+wk, GQCFx2+k (2+6=8) (200/170)
GQCF+sk, GQCFx2+k (5+6=11) (300/225)
SWP, Csw, Ssw, GQCF+sk, GQCFx2+k (1+2+2+5+4=13) (300/150)
SWPx2, SWw, CWw, Ssw, GFDD+Wk, BSB, GQCFx2+k (1x2+1+1+2+1+0+6=13) (200/95)
SWPx2, SWw, CWw, Ssw, GFDD+sk, BSB, GQCFx2+k (1x2+1+1+2+1+0+6=13) (300/195)
SWV, SsV, GQCF+sk, GQCFx2+k (3+6+5+4=18) (309/234)

ENC KD: Swp x2, Sf+sp
ENC Combo: Swp x2, SsW
Shot Blaster: (Vulcan Range) wp, sp, QCT+sp, QCTx2+sp
Antarctic Smash: wpx2, wW, QCT+sp

Basic Strategy

Advanced Strategy

The Good:

  • Highest jumps.
  • Highest boosts.
  • Longest hover-time.
  • Plenty of good normals.
  • Strong, can deal lots of damage in only a few hits.

The Bad:

  • The biggest target in the game.
  • Most attacks come out a little slow.
  • Most combos take timing and are not easy to pull off.
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