Gundam Wing: Endless Duel/Deathscythe: Difference between revisions
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Revision as of 17:48, 30 June 2021
| Deathscythe | |
| Classification | |
| Model number | |
| Height | |
| Weight | |
| Pilot | |
Introduction
Information
FGT: 140
WEP: 120
SPD: 160
POW: 120
ARM: 120
RFN: Gundam Deathscythe
HEI: 16.3 WEI: 7.2 MAT: Gundanium RN: XXXG-01D
AMS: Vulcan Gun*2, Machine Cannon*2, Beam Scythe*1, Buster Shield*1,Hyper Jammer*1
IGP: [DUO] Duo Maxwell (Doesn't matter who he is, he totally redefines
the term 'Dynamic Duo.' :)
DES: Despite its name, it cannot do a fatality in this game. But then
again, other robots cannot do fatalities either.
DIS: n/a 1CS: Yellow, white, black 2CS: Yellow, white, purple
Basics
Move List
| Standing Light Punch |
|---|
| Standing Heavy Punch |
|---|
| Standing Light Weapon |
|---|
| Standing Heavy Weapon |
|---|
| Crouching Light Punch |
|---|
| Crouching Heavy Punch |
|---|
| Crouching Light Weapon |
|---|
| Crouching Heavy Weapon |
|---|
| Jumping Light Punch |
|---|
| Jumping Heavy Punch |
|---|
| Jumping Light Weapon |
|---|
| Jumping Heavy Weapon |
|---|
Specials
| Buster Shield バスターシールド |
|---|
| Cyclone Deathscythe サイクロンデスサイズ |
|---|
| Death Hurricane デスハリケーン |
|---|
| Vulcans |
|---|
Movement Data
| Forward Blockdash |
35f; Frames 1-10 block high, frames 11-30 block high while advancing, frames 31-35 are recovery and can be superjump cancelled. |
|---|
| Backwards Blockdash |
45f; Frames 1-4 block high, frames 5-24 block airborne while retreating, frames 25-45 are recovery and can be superjump cancelled. |
|---|
| Jump |
47f; Frames 1-3 prejump, frames 5-47 airborne. In landing stun for 15 frames afterwards. |
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| Superjump |
52f; Airborne from frame 5. In landing stun for 15 frames afterwards. Frames 1-7 invincible to strikes and projectiles. Can act on frame 22. |
|---|
| Airdash Forwards/Backwards |
9f |
|---|
| Airdash Up-Forwards/Backwards |
17f |
|---|
| Airdash Up |
22f |
|---|
| Dash |
30f; Frames 5-25 invincible to strikes and projectiles. Can cancel with any grounded attack at any point. |
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| Backdash |
30f; Frames 5-25 invincible to strikes and projectiles. |
|---|
Strategy
Combos
YYY > 2A > EX-DP > 2B > A > 2A
A > 2A > Super > 2B > A > 2A
EX-QCF > A > 2A > Super
Y > B > EX-QCF > 2B > 2A > Super
Weak Vulcan > Strong Vulcan > YYY > EX-DP > 2B > A > 2A
Weak Vulcan > Strong Vulcan > EX-QCF > Super > 2B > A > 2A
2B >5A > EX-QCF > Repeat (ToD Loop)
2YYY > 2B > EX-QCF > Repeat (ToD Loop, regains meter it uses)
Y > 2B > A > EX-QCF > Repeat (ToD Loop, regains meter it uses, canceled into EX-QCF on second hit of Standing A)
Basic Strategy
Advanced Strategy
The Good:
- Untouchable dash, good for dash-in attacks or retreating.
- Can easily perform one of the few endless combos.
- Good counter-attacks for punishing or countering.
- Super does lots of damage and chains easily.
- Very nice range.
The Bad:
- Doesn't combo very well aside from the strong fireball.
- Inflexible; it doesn't have many options, making it very straight-forward.
- Special attacks don't do much damage.
- Most attacks leave you very vulnerable.
| Gundam Wing: Endless Duel | ||||
|---|---|---|---|---|
| Deathscythe | Epyon | Heavyarms | Mercurius | Sandrock |
| Shenlong | Tallgeese | Vayeate | Wing | Wing Zero |
| List of Fighting Games | |||
|---|---|---|---|
| Back to Mainpage |
