Blob: Difference between revisions
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'''''Mobility''''' | '''''Mobility''''' | ||
*'''Slime Scooting [[File:D.png]]repeatedly while walking forward or backward''' | *'''Slime Scooting [[File:D.png]]repeatedly while walking forward or backward''' | ||
:: Both of Blob's crouch and the first frame of his walk use the same sprite, and since the collisions remain identical in both frames, this allows him to take advantage of his shorter height by essentially crouch-walking. This allows Blob to "scoot" underneath certain moves, including a lot of projectiles and even some normals. It should be worth noting that doing this backwards is | :: Both of Blob's crouch and the first frame of his walk use the same sprite, and since the collisions remain identical in both frames, this allows him to take advantage of his shorter height by essentially crouch-walking. This allows Blob to "scoot" underneath certain moves, including a lot of projectiles and even some normals. | ||
:: It should be worth noting that doing this backwards is slower (because walking backwards is slower than walking forwards) and you will end up blocking any move thrown at you. This can be less than desirable as you might accidentally do a standing block instead of crouching block. Crouching block allows Blob to low profile more things compared to simply crouching. | |||
== Pros == | == Pros == | ||
Revision as of 22:47, 19 December 2020
| Blob | |
| |
| Likes | Clay |
| Hates | Hair |
| Wants | Clay |
| Job | Claymaker |
| Motto | Bounce! |
Colors
| A |
|
B |
|
X |
|
Y |
|
|---|
Normal Moves
| Attack | Stand Far | Stand Close | Crouching | Jump Up | Jump Left/ Right |
|---|---|---|---|---|---|
| Light Punch | 5 | 5 | 5 | 4 | 5 |
| Medium Punch | 9 | 9 | 9 | 8 | 8 |
| Heavy Punch | 13 | 13 | 11 | 14 | 13 |
| Light Kick | 4 | 5 | 5 | 5 | 6 |
| Medium Kick | 9 | 10 | 8 | 9 | 10 |
| Heavy Kick | 11 | 9 | 13 | 13 | 14 |
- crouching
and jumping
can both flatten characters. - Blob's normals are overall strong.
- Blob's strongest standing normals are his
and crouching
. - Blob's normals tend to lean on the slow side, but have good range.
Chains
x2- c.
x3
x Infinity on Jumping opponent's in the corner.
x Infinity on Jumping opponent's in the corner.
Special Moves
Anti-Air
- This is a command normal and not actually a special Move So it does No chip. It does decent damage, and is quick enough to hit jumping opponents. It will also hit on the way down.
Projectiles
- The initial hit does 7 damage, while the projectile does 10. This will combo if done up close. If an attack is thrown in after the move there is a chance it will combo in as well. Strength used determines speed. It's one of Blob's best moves.
Charge Attacks
- This move is fast and the hit box stays out the entire time the move is out. Once it connects, Blob will slowly jump up. This move will beat out Frosty's tackle, but other than that, it's very unsafe.
- The buzzsaw has been nerfed from the first game, but it's still a decent move. If this move trades with any normal or special attack, both characters will take 10 damage. If this move trades with any cutting move, both characters will take no damage. This move will hit multiple times, especially if done with LP. Strength used determines speed and distance. This move is best used with c.LP for combos.
- Blob's most damaging move! Blob will jump over the opponent (if done close enough), and kick them in the back! Maybe use it if the opponent is dizzy, but otherwise stay away from it.
| Attack | Normal | Super KO | Chip |
|---|---|---|---|
| Buzzsaw | 10 | x | 2 |
| Clay Spit | 7,10** | 21,x** | 2,5** |
| Flying Roundhouse | 18 | 27 | 5 |
| Somersault Headbutt | 10 | 15 | 3 |
**(a,b) a= first physical hit. b= projectile.
Misc
Mobility
- Both of Blob's crouch and the first frame of his walk use the same sprite, and since the collisions remain identical in both frames, this allows him to take advantage of his shorter height by essentially crouch-walking. This allows Blob to "scoot" underneath certain moves, including a lot of projectiles and even some normals.
- It should be worth noting that doing this backwards is slower (because walking backwards is slower than walking forwards) and you will end up blocking any move thrown at you. This can be less than desirable as you might accidentally do a standing block instead of crouching block. Crouching block allows Blob to low profile more things compared to simply crouching.
Pros
- Normals do decent damage.
- Can avoid projectiles by blocking low.
- Clay Spit is a great projectile.
- Buzzsaw will hit multiple times.
- Stomp is a great anti-air.
- HP and HK are good strong pokes.
Cons
- No air moves.
- No Throw.
- Slowish normals.
- How buzzsaw trades with normals and most specials.
| ClayFighter Tournament Edition | |||
|---|---|---|---|
| Bad Mr. Frosty | Blob | Blue Suede Goo | Bonker |
| Helga | Ickybod Clay | Taffy | Tiny |
| List of Fighting Games | ClayFighter TE Pages | ||
| Back to Mainpage | |||





