Gundam Wing: Endless Duel/Heavyarms: Difference between revisions
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=Basics= | =Basics= | ||
=Move List= | =Move List= | ||
{{SVG-Move | |||
|image= | |||
|caption= | |||
|attack=Standing Light Punch<br />[[Image:LP.png|link]] | |||
|data= | |||
{{GEWD-Data | |||
|damage= | |||
|guard=[[Image:Mid.png|link]] | |||
|startup=12 | |||
|active=10 | |||
|hitadvan=+2 | |||
|blockadvan=+2 | |||
|properties= | |||
|description=Special cancelable. Can chain into itself, Standing Light Weapon, Crouching Light Punch, and Crouching Heavy Punch. Can also cancel into super, Standing Heavy Punch, Standing Heavy Weapon, and Crouching Heavy Weapon however it will not combo. | |||
}} | |||
}} | |||
{{SVG-Move | |||
|image= | |||
|caption= | |||
|attack=Standing Heavy Punch<br />[[Image:HP.png|link]] | |||
|data= | |||
{{GEWD-Data | |||
|damage= | |||
|guard=[[Image:Mid.png|link]] | |||
|startup=17 | |||
|active=32 | |||
|hitadvan=KD | |||
|blockadvan=-14 | |||
|properties=[[Image:Knockdown.png]] | |||
|description=Can be super canceled. Can chain into Standing Heavy Weapon and Crouching Heavy Weapon. Hits OTG. | |||
}} | |||
}} | |||
{{SVG-Move | |||
|image= | |||
|caption= | |||
|attack=Standing Light Weapon<br />[[Image:LW.png|link]] | |||
|data= | |||
{{GEWD-Data | |||
|damage= | |||
|guard=[[Image:Mid.png|link]] | |||
|startup=10 | |||
|active=21 | |||
|hitadvan=-6 | |||
|blockadvan=-6 | |||
|properties= | |||
|description=Super and Special cancellable. Chains into Crouching Heavy Punch and Crouching Light Weapon. Can chain into Standing Heavy Punch, Standing Heavy Weapon, and Crouching Heavy Weapon but doesn't combo. | |||
}} | |||
}} | |||
{{SVG-Move | |||
|image= | |||
|caption= | |||
|attack=Standing Heavy Weapon<br />[[Image:HW.png|link]] | |||
|data= | |||
{{GEWD-Data | |||
|damage= | |||
|guard=[[Image:Mid.png|link]] | |||
|startup=20 | |||
|active=46 | |||
|hitadvan=- | |||
|blockadvan=-7 | |||
|properties=[[Image:Projectile.png]] | |||
|description=Super Cancellable. Hits OTG. Has a Projectile Hitbox. | |||
}} | |||
}} | |||
{{SVG-Move | |||
|image= | |||
|caption= | |||
|attack=Crouching Light Punch<br />[[Image:D.png]] + [[Image:LP.png|link]] | |||
|data= | |||
{{GEWD-Data | |||
|damage= | |||
|guard=[[Image:Mid.png|link]] | |||
|startup=10 | |||
|active=27 | |||
|hitadvan=+5 | |||
|blockadvan=-8 | |||
|properties= | |||
|description=Special and super cancelable. Chains into Standing and Crouching versions of Heavy Punch, Light Weapon, and Heavy Weapon. Floats on hit. | |||
}} | |||
}} | |||
{{SVG-Move | |||
|image= | |||
|caption= | |||
|attack=Crouching Heavy Punch<br />[[Image:D.png]] + [[Image:HP.png|link]] | |||
|data= | |||
{{GEWD-Data | |||
|damage= | |||
|guard=[[Image:Low.png|link]] | |||
|startup=7 | |||
|active=28 | |||
|hitadvan=KD | |||
|blockadvan=-9 | |||
|properties=[[Image:Knockdown.png]] | |||
|description=Can be super canceled. Chains into Standing and Crouching Heavy Weapon. Hits OTG. Knocks down on hit. | |||
}} | |||
}} | |||
{{SVG-Move | |||
|image= | |||
|caption= | |||
|attack=Crouching Light Weapon<br />[[Image:D.png]] + [[Image:LW.png|link]] | |||
|data= | |||
{{GEWD-Data | |||
|damage= | |||
|guard=[[Image:Low.png|link]] | |||
|startup=10 | |||
|active=21 | |||
|hitadvan=-6 | |||
|blockadvan=-6 | |||
|properties= | |||
|description=Can be super and special canceled; chains into Crouching Heavy Punch. Can chain into Standing Heavy Punch, Standing Heavy Weapon, and Crouching Heavy Weapon but doesn't combo. Hits OTG. | |||
}} | |||
}} | |||
{{SVG-Move | |||
|image= | |||
|caption= | |||
|attack=Crouching Heavy Weapon<br />[[Image:D.png]] + [[Image:HW.png|link]] | |||
|data= | |||
{{GEWD-Data | |||
|damage= | |||
|guard=[[Image:Mid.png|link]] | |||
|startup=19 | |||
|active=44 | |||
|hitadvan=+14 | |||
|blockadvan=-1 | |||
|properties=[[Image:Projectile.png]] | |||
|description=Hits OTG. Floats on Hit. Projectile Hitbox. | |||
}} | |||
}} | |||
{{SVG-Move | |||
|image= | |||
|caption= | |||
|attack=Jumping Light Punch<br />[[Image:U.png]] + [[Image:LP.png|link]] | |||
|data= | |||
{{GEWD-Data | |||
|damage= | |||
|guard=[[Image:High.png|link]] | |||
|startup=5 | |||
|active=Until ground | |||
|hitadvan= | |||
|blockadvan= | |||
|properties= | |||
|description=Special cancelable. | |||
}} | |||
}} | |||
{{SVG-Move | |||
|image= | |||
|caption= | |||
|attack=Jumping Heavy Punch<br />[[Image:U.png]] + [[Image:HP.png|link]] | |||
|data= | |||
{{GEWD-Data | |||
|damage= | |||
|guard=[[Image:High.png|link]] | |||
|startup=11 | |||
|active=Until ground | |||
|hitadvan= | |||
|blockadvan= | |||
|properties=[[Image:Knockdown.png]] | |||
|description=Special cancelable. Knocks down | |||
}} | |||
}} | |||
{{SVG-Move | |||
|image= | |||
|caption= | |||
|attack=Jumping Light Weapon<br />[[Image:U.png]] + [[Image:LW.png|link]] | |||
|data= | |||
{{GEWD-Data | |||
|damage= | |||
|guard=[[Image:Low.png|link]] | |||
|startup=10 | |||
|active=Until ground | |||
|hitadvan= | |||
|blockadvan= | |||
|properties= | |||
|description=Special cancelable. Hits low! | |||
}} | |||
}} | |||
{{SVG-Move | |||
|image= | |||
|caption= | |||
|attack=Jumping Heavy Weapon<br />[[Image:U.png]] + [[Image:HW.png|link]] | |||
|data= | |||
{{GEWD-Data | |||
|damage= | |||
|guard=[[Image:High.png|link]] | |||
|startup=9 | |||
|active=Until ground | |||
|hitadvan= | |||
|blockadvan= | |||
|properties= | |||
|description=Can be special canceled. | |||
}} | |||
}} | |||
=Specials= | |||
{{SVG-Move | |||
|image= | |||
|caption= | |||
|attack=Gatling Shot<br />[[Image:QCF.png]] + [[Image:Any.png]] | |||
|data= | |||
{{GEWD-Data | |||
|version=[[Image:LP.png]] or [[Image:LW.png]] | |||
|damage= | |||
|guard=[[Image:Mid.png|link]] | |||
|startup=13 | |||
|active=67 total | |||
|hitadvan=-15 | |||
|blockadvan=-15 | |||
|properties=[[Image:Projectile.png]] | |||
|description=Advantaged based on point blank hit | |||
}} | |||
{{GEWD-Data | |||
|version=[[Image:HP.png]] or [[Image:HW.png]] | |||
|damage= | |||
|guard=[[Image:Mid.png|link]] | |||
|startup=13 | |||
|active=75 total | |||
|hitadvan=-3 | |||
|blockadvan=-3 | |||
|properties=[[Image:Projectile.png]] | |||
|description=Advantage based on point blank hit | |||
}} | |||
}} | |||
{{SVG-Move | |||
|image= | |||
|caption= | |||
|attack=Homing Missile<br />[[Image:DP.png]] + [[Image:Any.png]] | |||
|data= | |||
{{GEWD-Data | |||
|version=[[Image:LP.png]] or [[Image:LW.png]] | |||
|damage= | |||
|guard=[[Image:Mid.png|link]] | |||
|startup=21; 13 in air | |||
|active=61 total; until ground in air | |||
|hitadvan=+1 | |||
|blockadvan=+1 | |||
|properties=[[Image:Projectile.png]] | |||
|description=Air-OK, advantage based on point-blank hit | |||
}} | |||
{{GEWD-Data | |||
|version=[[Image:HP.png]] or [[Image:HW.png]] | |||
|damage= | |||
|guard=[[Image:Mid.png|link]] | |||
|startup=21; 13 in air | |||
|active=80 total; unit ground in air | |||
|hitadvan=+1 | |||
|blockadvan=+1 | |||
|properties=[[Image:Projectile.png]] | |||
|description=Air-OK, advantage based on point-blank hit | |||
}} | |||
}} | |||
{{SVG-Move | |||
|image= | |||
|caption= | |||
|attack=Gatling Slam<br />[[Image:QCB.png]] + [[Image:Any.png]] | |||
|data= | |||
{{GEWD-Data | |||
|version=[[Image:LP.png]] or [[Image:LW.png]] | |||
|damage= | |||
|guard=[[Image:Throw.png]] | |||
|startup=1 | |||
|active=0 | |||
|hitadvan= | |||
|blockadvan= | |||
|properties=[[Image:Knockdown.png]] | |||
|description=No animation if whiffed. Knocks down. | |||
}} | |||
{{GEWD-Data | |||
|version=[[Image:HP.png]] or [[Image:HW.png]] | |||
|damage= | |||
|guard=[[Image:Throw.png]] | |||
|startup=1 | |||
|active=0 | |||
|hitadvan= | |||
|blockadvan= | |||
|properties=[[Image:Knockdown.png]] | |||
|description=No animation if whiffed. Knocks down. | |||
}} | |||
}} | |||
{{SVG-Move | |||
|image= | |||
|caption=Super | |||
|attack=Full Arsenal<br />[[Image:QCF.png]] [[Image:QCF.png]] + [[Image:Any.png]] | |||
|data= | |||
{{GEWD-Data | |||
|version= | |||
|damage= | |||
|guard=[[Image:Mid.png|link]] | |||
|startup=15 | |||
|active=111 total | |||
|hitadvan=-1 | |||
|blockadvan=-8 | |||
|properties= | |||
|description=Hits OTG. Floats on hit. Advantage is variable based on position and distance to corner. Frames 1-14 invincible to strikes and projectiles. | |||
}} | |||
}} | |||
{{SVG-Move | |||
|image= | |||
|caption=Super | |||
|attack=Vulcans<br /> | |||
|data= | |||
{{GEWD-Data | |||
|version=Far [[Image:LP.png]] | |||
|damage= | |||
|guard=[[Image:Mid.png|link]] | |||
|startup=13 | |||
|active=66 total | |||
|hitadvan= | |||
|blockadvan=- | |||
|properties= | |||
|description=Special and Super cancelable. Also chains into Strong vulcans | |||
}} | |||
{{GEWD-Data | |||
|version=Far [[Image:HP.png]] | |||
|damage= | |||
|guard=[[Image:Mid.png|link]] | |||
|startup=13 | |||
|active=99 total | |||
|hitadvan= | |||
|blockadvan= | |||
|properties= | |||
|description=Special and Super cancelable. | |||
}} | |||
}} | |||
=Movement Data= | |||
{{SVG-Move | |||
|image= | |||
|caption= | |||
|attack=Forward Blockdash<br /> | |||
|data= <div style="text-align: left;"> | |||
35f; Frames 1-10 block high, frames 11-30 block high while advancing, frames 31-35 are recovery and can be superjump cancelled. | |||
}} | |||
{{SVG-Move | |||
|image= | |||
|caption= | |||
|attack=Backwards Blockdash<br /> | |||
|data= <div style="text-align: left;"> | |||
45f; Frames 1-4 block high, frames 5-24 block airborne while retreating, frames 25-45 are recovery and can be superjump cancelled. | |||
}} | |||
{{SVG-Move | |||
|image= | |||
|caption= | |||
|attack=Jump<br /> | |||
|data= <div style="text-align: left;"> | |||
41f; Frames 1-4 prejump, frames 5-41 airborne. In landing stun for 15 frames afterwards. | |||
}} | |||
{{SVG-Move | |||
|image= | |||
|caption= | |||
|attack=Superjump<br /> | |||
|data= <div style="text-align: left;"> | |||
51f; Airborne from frame 5. In landing stun for 15 frames afterwards. Frames 1-7 invincible to strikes and projectiles. Can act on frame 22. | |||
}} | |||
{{SVG-Move | |||
|image= | |||
|caption= | |||
|attack=Airdash Forwards/Backwards<br /> | |||
|data= <div style="text-align: left;"> | |||
8f forward, 9f backwards | |||
}} | |||
{{SVG-Move | |||
|image= | |||
|caption= | |||
|attack=Airdash Up-Forwards/Backwards<br /> | |||
|data= <div style="text-align: left;"> | |||
17f | |||
}} | |||
{{SVG-Move | |||
|image= | |||
|caption= | |||
|attack=Airdash Up<br /> | |||
|data= <div style="text-align: left;"> | |||
23f | |||
}} | |||
{{SVG-Move | |||
|image= | |||
|caption= | |||
|attack=Dash<br /> | |||
|data= <div style="text-align: left;"> | |||
26f, Can cancel with any grounded attack at any point. | |||
}} | |||
{{SVG-Move | |||
|image= | |||
|caption= | |||
|attack=Backdash<br /> | |||
|data= <div style="text-align: left;"> | |||
24f; Frames 5-21 airborne. In landing stun for 15 frames afterwards. | |||
}} | |||
Specials: | Specials: | ||
Revision as of 14:00, 8 July 2019
| Heavyarms | |
| Classification | |
| Model number | |
| Height | |
| Weight | |
| Pilot | |
Introduction
Information
FGT: 110
WEP: 160
SPD: 110
POW: 140
ARM: 140
RFN: Gundam Heavyarms
HEI: 16.7
WEI: 7.7
MAT: Gundanium
RN: XXXG-01H
AMS: Gatling Gun*2, Army Knife*1, Beam Gatling Gun*1, Missile*6
IGP: [TROWA] Trowa Barton
Basics
Move List
| Standing Light Punch |
|---|
| Standing Heavy Punch |
|---|
| Standing Light Weapon |
|---|
| Standing Heavy Weapon |
|---|
| Crouching Light Punch |
|---|
| Crouching Heavy Punch |
|---|
| Crouching Light Weapon |
|---|
| Crouching Heavy Weapon |
|---|
| Jumping Light Punch |
|---|
| Jumping Heavy Punch |
|---|
| Jumping Light Weapon |
|---|
| Jumping Heavy Weapon |
|---|
Specials
| Gatling Shot |
|---|
| Homing Missile |
|---|
| Gatling Slam |
|---|
| Full Arsenal |
|---|
| Vulcans |
|---|
Movement Data
| Forward Blockdash |
35f; Frames 1-10 block high, frames 11-30 block high while advancing, frames 31-35 are recovery and can be superjump cancelled. |
|---|
| Backwards Blockdash |
45f; Frames 1-4 block high, frames 5-24 block airborne while retreating, frames 25-45 are recovery and can be superjump cancelled. |
|---|
| Jump |
41f; Frames 1-4 prejump, frames 5-41 airborne. In landing stun for 15 frames afterwards. |
|---|
| Superjump |
51f; Airborne from frame 5. In landing stun for 15 frames afterwards. Frames 1-7 invincible to strikes and projectiles. Can act on frame 22. |
|---|
| Airdash Forwards/Backwards |
8f forward, 9f backwards |
|---|
| Airdash Up-Forwards/Backwards |
17f |
|---|
| Airdash Up |
23f |
|---|
| Dash |
26f, Can cancel with any grounded attack at any point. |
|---|
| Backdash |
24f; Frames 5-21 airborne. In landing stun for 15 frames afterwards. |
|---|
Specials:
Gatling Shot (9-17)-Down, DF, forward + Attack;
Ground only
Heavyarms fires its beam gatling gun. Light version hits three times, heavy hits five times.
Homing Missile (16-29)-DP + Attack;
Ground or air
Heavyarms fires missiles from its chest. All missiles hit twice each. Light version fires one missile, heavy fires two.
Gatling Slam (11-19)-Down, DB, back + Attack;
Ground only (throw range)
Heavyarms grabs the opponent and smashes them with the doors on its chest. Heavy version is followed by six vulcan shots.
Super:
Full Arsenal (44)-Down, DF, forward, down, DF, forward + Attack;
Ground only
Heavyarms opens its chest, shoulder, and leg doors and bombards the enemy with massive explosions. Hits seven times and carries the enemy upwards.
Notes: Crouching HW fires several small missiles, a good anti-air move or combo finisher. Standing HW hits low, good for downed opponents.
Move Analysis
Strategy
Combos
Combos
SWw, CWw, CsP (1+1+1=3) (0/0)
CWP, SWw, Csw (1+1+3=5) (0/0)
SWP, CWP, SWw, Csw (1+1+1+2=5) (0/0)
SWP, SWw, CWw, GQCF+sk (1+1+1+6=9) (100/55)
GQCB+sk, Sswx2 (7+3x2=13) (100/100)
GFDD+sk, SWV, SsV, GQCF+sk (7+6+9+6=28) (309/110)
AFDD+sk, SWV, SsV, GQCF+sk (8+6+9+6=29) (309/100)
SWPx3, CsP, Ssw, GQCFx2+k (1x3+1+3+4=11) (200/95)
GQCB+sk, Ssw, GQCFx2+k (7+3+4=14) (300/150)
GFDD+sk, SWV, SsV, GQCFx2+k (7+6+9+9=31) (309/210)
Up and Down: (While in the air) AsW, Asp, (when on the ground) cwp, Ssp(2+1+1+1=5)
Push-up Smackdown: wp, cwp, sp
Barrage: (Vulcan Range) wp, sp, QCT+sp
Merciless Barrage: (Vulcan Range) wp, sp, QCTx2+sp
Stun-Shot: wpx3, wW, QCT+sp
Death Barrage: (opponent in corner, Vulcan Range) TDD+sp, wp, sp, QCTx2+sp
Stab Smash: wp, cwp, (in close) wW, sp
Basic Strategy
Advanced Strategy
The Good
- Wicked powerful on its a level of weaponry.
- Lots of weapons to use (like a mech!)
- Powerful throw.
- Its Cannon Strike (tap sp) hits for large damage.
- Fires more vulcan shots than anyone else's at the same magnitude.
The Bad
- Slow.
- Cannot do air throws/grabs.
- Most moves cannot be done in air.
- Can't jump over _any_ robots without SJ, even when they are crouching.
- Most combos don't knock down opponents.
- Weak at close range combat
| Gundam Wing: Endless Duel | ||||
|---|---|---|---|---|
| Deathscythe | Epyon | Heavyarms | Mercurius | Sandrock |
| Shenlong | Tallgeese | Vayeate | Wing | Wing Zero |
| List of Fighting Games | |||
|---|---|---|---|
| Back to Mainpage |
