Gundam Wing: Endless Duel: Difference between revisions

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[[File:D.png]] in air after Jump, Double Jump, or High-Power Jump - Vernier (Hover state, slow descent until you attack)
[[File:D.png]] in air after Jump, Double Jump, or High-Power Jump - Vernier (Hover state, slow descent until you attack)


[[FILE:ANY.PNG]] + [[FILE:ANY.PNG]] - High-Power Jump
[[File:ANY.png]] + [[File:ANY.png]] - High-Power Jump


Any Direction + [[FILE:ANY.PNG]] + [[FILE:ANY.PNG]] - Double Jump
Any Direction + [[File:ANY.png]] + [[FILE:ANY.PNG]] - Double Jump


Any Direction + [[FILE:ANY.PNG]] + [[FILE:ANY.PNG]] after a Double Jump - Triple Jump
Any Direction + [[FILE:ANY.PNG]] + [[FILE:ANY.PNG]] after a Double Jump - Triple Jump

Revision as of 19:26, 2 July 2019

  Bear with us! This article is a work in progress.

We're currently gathering more information for this article. Stay tuned!


Shin Kidou Senki Gundam Wing: Endless Duel
Developer(s) Natsume
Publisher(s) Bandai
Producer(s) Makoto Asanuma, Kazumasa Ogata
Designer(s) Kunio Suzuki, Sunichi Taniguchi
Release Date JP: March 29, 1996

Introduction

Coming soon.

Combo Exhibitions + Match Footage

<youtubeplaylist>https://www.youtube.com/embed/videoseries?list=PLEA33D93998EF929F</youtubeplaylist>


https://twitter.com/endless_duel

Gameplay

This game was made just after Mighty Morphin' Power Rangers: The Fighting Edition with the same game designers, and it is believed that this game's engine is based off that one. However, this game gains it's main identity from it's movement options using the suit's thrusters. Mobile Suits are able to forward dash, back dash, forward dash with blocking, super jump from the ground, hover by holding down, and able to boost up to twice in the air allowing for double jumps, triple jumps, cross overs, and many other movement options available to you. Mobile Suits (minus Epyon) also have a Vulcan mechanic where at longer ranges, you can expend ammo from the energy meter to get generic fireballs--which can then be special or super canceled.

Controls

  • Directional commands are listed assuming your character is facing right onscreen (1P side). and are reversed if you're facing the other direction.

Basic Controls

- Jump

- Retreat (guard during enemy attack)

- Crouch

- Guard low (during enemy attack)

- Advance

- Dash

+ Two Attack buttons - Blocking Rush

in air after Jump, Double Jump, or High-Power Jump - Vernier (Hover state, slow descent until you attack)

File:ANY.png + File:ANY.png - High-Power Jump

Any Direction + File:ANY.png + File:ANY.PNG - Double Jump

Any Direction + File:ANY.PNG + File:ANY.PNG after a Double Jump - Triple Jump

File:LP.PNG or File:HP.PNG from far away with reticle on screen - Vulcan (costs energy)

Y button - File:LP.PNG

X button - File:HP.PNG

B button - File:LW.PNG

A button - File:HW.PNG

Useful Information

Wing Endless Duel Frame Data by TheOwlSaysORLY

Wing Endless Duel on Shoryuken Forums

Gundam Wing Endless Duel Board

Tier List

Top Epyon - Surprisingly allowed in tourney play, compared to the hidden character found in this game's Western sibling
High Shenlong - Rapid fire weak attacks, specials everywhere
Great Wing - Shoto
Merc - Projectiles, zoning
Good Wing Zero - Standard, AA Projectile
Average Heavyarms - Projectile-based gameplay
Deathscythe - Has a hard-to-master infinite with an invincible dash
Sandrock - Standard character with grapples
Low Veyeate - Hard to master in general, but has decent pokes
Bottom Tallgeese - The irony - his real identity is Top tier, and his masked one is Bottom tier...


Gundam Wing: Endless Duel
Deathscythe Epyon Heavyarms Mercurius Sandrock
Shenlong Tallgeese Vayeate Wing Wing Zero
List of Fighting Games
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