Gundam Wing: Endless Duel/Heavyarms: Difference between revisions
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(Adding damage, adjusting combo notation, slight description adjustments, and added hitbox animation links for when animations are completed.) |
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|description=Special and super cancelable. Chains into Standing and Crouching versions of {{SP}}, {{WW}}, and {{SW}}. Floats on hit. | |description=Special and super cancelable. Chains into Standing and Crouching versions of {{SP}}, {{WW}}, and {{SW}}. Floats on hit. | ||
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Revision as of 01:56, 24 October 2024
| Heavyarms | |
| Classification | Long Range Attack Mobile Suit |
| Model number | XXXG-01H |
| Height | 16.7 |
| Weight | 7.7 |
| Pilot | Trowa Barton |
Introduction
The XXXG-01H Heavyarms Gundam trades general mobility in for the unique trait of being a zoner and a grappler in Endless Duel. There is competent zoning to be had from this mobile suit, however the command grab with no whiff recovery and longest normal throw range in the game are aspects that simply cannot be overlooked by either player when Heavyarms is on the battlefield.
| Strengths | Weaknesses |
|---|---|
|
|
Special attacks
| Hyper Gatling ハイパーガトリング |
|---|
| Homing Missile ホーミングミサイル Ground or |
|---|
| Strike Fire ストライクフアイヤ |
|---|
Super Attack
| Full Fire フルフアイヤー ![]() |
|---|
Normal Attacks
Standing Attacks
Stand Weak Punch![]() |
|---|
Stand Strong Punch![]() |
|---|
Stand Weak Weapon![]() |
|---|
Stand Strong Weapon![]() |
|---|
Crouching Attacks
Crouch Weak Punch![]() |
|---|
Crouch Strong Punch![]() |
|---|
Crouch Weak Weapon![]() |
|---|
Crouch Strong Weapon![]() |
|---|
Air Attacks
Air Weak Punch![]() |
|---|
Air Strong Punch![]() |
|---|
Air Weak Weapon![]() |
|---|
Air Strong Weapon![]() |
|---|
Vulcan Attacks
| Vulcans |
|---|
Movement Data
- Forward Boost Step
- 35f; Frames 1-10 block high, frames 11-30 block high while advancing, frames 31-35 are recovery and can be superjump cancelled.
- Backward Boost Step
- 45f; Frames 1-4 block high, frames 5-24 block airborne while retreating, frames 25-45 are recovery and can be superjump cancelled.
- Jump
- 41f; Frames 1-4 prejump, frames 5-41 airborne. In landing stun for 15 frames afterwards.
- Boost Jump
- 51f; Airborne from frame 5. In landing stun for 15 frames afterwards. Frames 1-7 invincible to strikes and projectiles. Can act on frame 22.
- Air Dash Forward/Backward
- 8f forward, 9f backwards
- Air Dash Up Forward/Backward
- 17f
- Air Dash Up
- 23f
- Forward Dash
- 26f, Can cancel with any grounded attack at any point.
- Backward Dash
- 24f; Frames 5-21 airborne. In landing stun for 15 frames afterwards.
Combos
- WP start
- WP, WW, cWW, qcfS
- WPx3, WW, qcfS
- WP, cWP, SP
- WP, cWP, WW, SP
- WPx3, cSP, SW, cSW/qcfqcfX
- cWP start
- cWP, WW, cSW
- WW start
- WW, cWW, SP
- j.SW start
- j.SW, j.SP, cWP, SP
- qcbX start
- qcbS, SWx2
- qcbS, SW, qcfqcfX
- Vulcan start
- (dpS >) v.WP, v.SP, qcfX/qcfqcfX
- dpS must be done in Vulcan range. j.dpS also works. Super ender may require corner.
Trivia
- In-game stats
- FGT: 110
- WEP: 160
- SPD: 110
- POW: 140
- ARM: 140
- MAT: Gundanium
- AMS: Gatling Gun*2, Army Knife*1, Beam Gatling Gun*1, Missile*6
| Gundam Wing: Endless Duel | ||||
|---|---|---|---|---|
| Deathscythe | Epyon | Heavyarms | Mercurius | Sandrock |
| Shenlong | Tallgeese | Vayeate | Wing | Wing Zero |
| List of Fighting Games | |||
|---|---|---|---|
| Back to Mainpage |

















