Gundam Wing: Endless Duel/Sandrock: Difference between revisions

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Latest revision as of 00:20, 24 October 2024

Sandrock
Classification Commander-use Close Quarters Combat Desert Mobile Suit
Model number XXXG-01SR
Height 16.5 meters
Weight 7.5 metric tons
Pilot Quatre Raberba Winner

Introduction

The XXXG-01SR Gundam Sandrock is another rushdown suit, this time equipped with a powerful 236X shotel toss special that negates many types of enemy projectiles to give Sandrock a way in. Once it's in it has access to a hitgrab combo ender or meter-reliant infinite in the corner. The inability to air throw and limited combo routes do limit Sandrock in some respects.

Strengths Weaknesses
  • Best defense in the game.
  • High throw damage.
  • Both ground and air Weak Weapon has decent speed, range, and is a combo starter.
  • Shotels can counter projectile strategies.
  • Super can negate Epyon's super with its high projectile count.
  • Most attacks are slow.
  • Normal chain combo routes are limited.
  • Super is slow to start and doesn't cancel.
  • Can't throw while airborne.

Special Attacks

Powered Buster
パワードバスター
+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link
or
3,4,4,10 link 13 36 KD

Block advantage based on point-blank hit. Hit grab. Chip damage only for first hit.

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link
or
3,28 link 13 36 KD -8

Block advantage based on point-blank hit. Hit grab. Chip damage only for first hit.

Heat Slicer
ヒートスライサー
Ground or
+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link
or
8 link 19 60, or until landing. -11 -11

Advantage based on worse-case scenario. Beats weaker projectiles and keeps going. Chip damage.

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link
or
4,4,4,4 link 19 60, or until landing. -5 -5

Hits up to 4 times depending on positioning. Advantage based on worse-case scenario. Beats weaker projectiles and keeps going. Chip damage.

Rushing Tornado
ラッシングトルネード
+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link
or
5,5,7 link 12 58 KD -6

Only knocks down with the third hit. Chip damage.

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link
or
5,5,7,10 link 12 87 KD -10

Only knocks down with the third and fourth hit. Chip damage.


Super Attack

Magnagac Huge Raid
マグアナックヒュージレイド
link
+
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
2x21 link 25 62 +4 +4

Startup and advantage based on point blank activation. Frames 1-24 invincible to strikes and projectiles. Chip damage.


Normal Attacks

Standing Attacks

Stand Weak Punch
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
3 link 7 14 -2 -2 link

Chains: / / / :: link+ / / /

Stand Strong Punch
link
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
16 link 15 27 KD -9
Stand Weak Weapon
link
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
5 link 7 27 +1 -12

Chains: / :: link+ / / . Chip damage.

Stand Strong Weapon
link
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
8 link 10 33 -11 -11

Chains: link+. Chip damage.


Crouching Attacks

Crouch Weak Punch
link
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
4 link 7 12 0 0 link

Chains: / / / :: link+ / / /

Crouch Strong Punch
link
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
16 link 15 24 KD -6

Hits off the ground.

Crouch Weak Weapon
link
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
4 link 7 20 -5 -5 Hits Off The Ground

Chains: / :: link+ / . Chip damage.

Crouch Strong Weapon
link
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
6,12 link 15 33 -3 -3

Hits OTG. Hits Twice. Cancels on second hit. Chip damage.


Air Attacks

Air Weak Punch
link
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
4 link 9 Until ground

Special cancelable.

Air Strong Punch
link
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
12 link 11 Until ground

Special cancelable.

Air Weak Weapon
link
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
4 link 7 Until ground

Special cancelable. Chip damage.

Air Strong Weapon
link
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
8 link 10 Until ground

Special cancelable. Can hit twice. Chip damage.


Vulcan Attacks

Vulcans
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
Far link 9 41

3 shots. Special and Super cancelable. Also chains into Vulcans

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
Far link 9 73

6 shots. Special and Super cancelable.


Movement Data

TODO

Combos

WP start
Easy
WPx3, WW, dpS
Intermediate
WPx3, WW, qcfS, dash SW, dpS
Corner
WPx3, WW, qcfS, jWW, qcfS, land, jWW, qcfS, jWW
cWW start
Really close:
dpS, or dpW if meterless
Just barely in range to the edge of a jab with opponent standing
qcbS or qcbW meterless
Barely out of jab range
cSP
Max distance
sSW
Grab Start
Anywhere
Weak Grab, WW (before opponent landing, opponent bounce), dash, cWW, cSW
Corner
Strong Grab, WW (before opponent landing, opponent bounce), dash, cWW, cSW
Vulcan start
v.WP, v.SP, qcfS, qcfqcfX
v.WP combos to v.SP with opponent near corner.
Infinites
[v.WP, v.SP, qcfS]
With opponent cornered while meter permits.
[dash SW, qcfS]
With opponent cornered while meter permits.
OTG combos
cWW, link cWW
cWW, cSW

Trivia

  • FGT: 120
  • WEP: 120
  • SPD: 110
  • POW: 150
  • ARM: 160
  • AMS: Heat Shotel*2, Beam Submachine Gun*1, Missiles*2, Shield*1, Cross Crusher*1

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Gundam Wing: Endless Duel
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