Gundam Wing: Endless Duel/Tallgeese: Difference between revisions

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Line 408: Line 408:
;2SP
;2SP
:2SW also works but does less damage.
:2SW also works but does less damage.
::A dash may be required in most combos for OTG to connect.
:A dash may be required in most combos for OTG to connect.


==Strengths==
==Strengths==

Revision as of 06:31, 20 April 2022

Tallgeese
Classification Prototype General-Purpose Mobile Suit
Model number OZ-00MS
Height 17.4 Meters
Weight 8.8 Tons
Pilot Zechs Merquise

Specials

Dover Gun
ドーバーガン
Ground or
+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or link 16 66, or until landing. -10 -10

Advantage based on point blank hit. Fires 2 shots.

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or link 11 80, or until landing. -6 -6

Advantage based on point blank hit. Fires 5 shots.


Boost Crash
ブーストクラッシュ
Ground or
+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or link 8 53, or until landing KD

Block advantage based on point-blank hit.

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or link 8 60, or until landing KD -37

Block advantage based on point-blank hit.


Lethal Hunting
リーサルハンティング
+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or 14 24 KD -4

Despite being a throw, it can be blocked.

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or 14 24 KD -4

Despite being a throw, it can be blocked.


Mobile Suit Slasher
MSスラッシャー
+
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 17 62 -1 -1

Hits OTG. First 16 frames are invulnerable except to throws. Hit advantage variable based on positioning.


Basics

Stand Weak Punch
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 11 12 +1 +1 link

Chains: / / / :: link + :: link+ / / /


Stand Strong Punch
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 10 38 KD -17

Hits twice.


Stand Weak Weapon
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 18 -3 -3

Chains: / :: link + :: link+ / /


Stand Strong Weapon
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 6 40 -17 -17

Hits twice.


Forward Strong Punch
link+
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 9 34 KD -16


Crouch Weak Punch
+
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 25 9 -11 Launches. Hits twice.

Chains: / / :: link + :: link+ / /


Crouch Strong Punch
+
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 6 26 KD -11

Hits off the ground.


Crouch Weak Weapon
+
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 24 4 -9

Chains: / :: link + :: link+ /


Crouch Strong Weapon
+
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 8 26 -3 -3

Chains: Hits OTG. Hits Twice. Cancels on second hit.


Air Weak Punch
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 Until ground

Special cancelable.


Air Strong Punch
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 Until ground

Special cancelable.


Air Weak Weapon
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 Until ground

Special cancelable.


Air Strong Weapon
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 8 Until ground

Special cancelable. Can hit twice.


Jump Down Heavy Punch
+
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 Until ground

Special cancelable. Knocks down


Vulcans
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
Far link 9 41

3 shots. Special and Super cancelable. Also chains into Vulcans

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
Far link 9 73

6 shots. Special and Super cancelable.


Combos

5WP start
5WPx2 > 6SP > 66 > 2SP
5WPx2 > 5SW > 66 > 2SP
5WPx2 > 5WW > 236S
5WPx2 > 5WW > 2WW > 214X > 66 > 2SP
5WP > 2SW > 5SW > 236S (> 236236X)
5WPx2 > 5WW > 2WW > 623X > 4BS > 236236X
OTG with 2SP meterless.
236X start
236X > 236236X
Vulcan start
(v.WP >) v.SP > 236X (> 236236X)
v.WP combos to v.SP with opponent near corner.

OTG Ender

2SP
2SW also works but does less damage.
A dash may be required in most combos for OTG to connect.

Strengths

- Highest jumps.
- Highest boosts.
- Longest hover-time.
- Plenty of good normals.
- Strong, can deal lots of damage in only a few hits.

Weaknesses

- The biggest target in the game.
- Most attacks come out a little slow.
- Most combos take timing and are not easy to pull off.

Information

FGT: 100 WEP: 110 SPD: 150 POW: 130 ARM: 120 RFN: Tallgeese HEI: 17.4 WEI: 8.8 MAT: Titanium RN: OZ-00MS AMS: Back Pack Vernier*2, Dover Gun*1, Shield*1, Beam Sabre*1, (more?) IGP: [ZECHS] Zechs Merquise, aka Milliard Peacecraft (masked)

Gundam Wing: Endless Duel
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