Gundam Wing: Endless Duel/Deathscythe: Difference between revisions

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;5WP start
;5WP start
:5WPx3 > 2SW > 623S > OTG
:5WPx3 > 2SW > 623S > OTG
:5WP > 5WW > 236S > 2WW > 2SW (> 236236X)
:5WP > 5WW > 236S > 2SW > 623X/236236X > OTG
;5SW start
;5SW start
:5SW > 2SW > 236236X > OTG
:5SW > 2SW > 236236X > OTG

Revision as of 05:53, 20 April 2022

Deathscythe
Classification
Model number
Height
Weight
Pilot

Specials

Buster Shield
バスターシールド
+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or link 13 43 +8 +8

Advantage varies on number of hits; if used at point blank you'll get 1 hit and be -6. Otherwise distance is irrelevant; as long as you get 3 hits you'll be +8

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or link 13 43 +39 +8

Advantage is the same no matter how far away you are


Cyclone Deathscythe
サイクロンデスサイズ
+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or link 11 54 KD -26

Air-OK

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or link 11 77 KD -52


Death Hurricane
デスハリケーン
+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or link 13 65 KD -46

Air-OK, Frames 1 thru 12 invincible to strikes and projectiles, 9 hits

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or link 13 65

Air-OK, Frames 1 thru 12 invincible to strikes and projectiles, 9 hits


Basics

Stand Weak Punch
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 8 12 +1 +1

Special and super cancelable. Chains into other grounded normals.


Stand Strong Punch
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 9 26 KD -8

Can be super canceled, but doesn't combo


Stand Weak Weapon
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 9 24 -2 -9

Can be super and special canceled; chains into Stand Strong Punch, Stand Strong Weapon, Crouch Strong Punch, Crouch Weak Weapon, and Crouch Strong Weapon. Floats on hit. Chain/Cancel window is very late.


Stand Strong Weapon
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 11, 13 30 -6 -6

Can be special and super canceled. Hits OTG. Chains into Crouch Strong Weapon. Hits airborne on 11th frame, grounded on 13th; only chains or cancels on last hit.


Crouch Weak Punch
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 8 12 +1 +1

Special and super cancelable. Chains into other grounded normals.


Crouch Strong Punch
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 27 KD -10

Can be super canceled, but doesn't combo. Hits OTG.


Crouch Weak Weapon
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 11 26 -11 -11

Can be super and special canceled; chains into Stand Strong Punch, Stand Strong Weapon, Crouch Strong Punch, and Crouch Strong Weapon. Hits OTG.


Crouch Strong Weapon
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 33 +6 -5

Can be special and super canceled. Hits OTG. Chains into Crouch Strong Weapon. Only chains or cancels on 2nd hit, floats on hit.


Air Weak Punch
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 Until ground

Special and super cancelable.


Air Strong Punch
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 9 Until ground

Special and super cancelable


Air Weak Weapon
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 12 Until ground

Special and super cancelable.


Air Strong Weapon
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 13 Until ground

Can be special and super canceled. Hits OTG. Only cancels on 2nd hit.


Vulcans
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
Far link 9 41 total -

Special and Super cancelable. Also chains into Strong vulcans

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
Far link 9 73 total

Special and Super cancelable.


Movement Data

Forward Blockdash

35f; Frames 1-10 block high, frames 11-30 block high while advancing, frames 31-35 are recovery and can be superjump cancelled.


Backwards Blockdash

45f; Frames 1-4 block high, frames 5-24 block airborne while retreating, frames 25-45 are recovery and can be superjump cancelled.


Jump

47f; Frames 1-3 prejump, frames 5-47 airborne. In landing stun for 15 frames afterwards.


Superjump

52f; Airborne from frame 5. In landing stun for 15 frames afterwards. Frames 1-7 invincible to strikes and projectiles. Can act on frame 22.


Airdash Forwards/Backwards

9f


Airdash Up-Forwards/Backwards

17f


Airdash Up

22f


Dash

30f; Frames 5-25 invincible to strikes and projectiles. Can cancel with any grounded attack at any point.


Backdash

30f; Frames 5-25 invincible to strikes and projectiles.


Combos

5WP start
5WPx3 > 2SW > 623S > OTG
5WP > 5WW > 236S > 2SW > 623X/236236X > OTG
5SW start
5SW > 2SW > 236236X > OTG
623W can replace super in the corner.
236S start
236S > 5SW > 2SW (> 236236X)

Vulcan Starter

(v.WP >) v.SP > 236S > ...
v.WP combos to v.SP with opponent near corner.
Do whatever you want after 236S. Even the infinite.

OTG Ender

2WW > 5SW > 2SW
A dash may be required in most combos for OTG to connect.

Infinites

(2WW > 5SW > 236S)xN
Infinite while meter allows
(2WPx3 > 2WW > 236S)xN
(5WP > 2WW > 5SW(2) > 236S)xN
These two regain meter spent for guaranteed ToD.

Strengths

- Invulnerable (can be grabbed) dash.
- Easy-to-execute ground infinite combo.
- Decent counter attack options.
- Buster Shield reduces the chance of the opponent going for ranged fireballs.
- Air Strong Cyclone Deathscythe is invulnerable for its duration in the air.

Weaknesses

- Doesn't combo very well aside from the strong fireball.
- Inflexible. A very straight-forward mech.
- Most attacks leave you very vulnerable.

Information

FGT: 140
WEP: 120
SPD: 160
POW: 120
ARM: 120
RFN: Gundam Deathscythe
HEI: 16.3 WEI: 7.2 MAT: Gundanium RN: XXXG-01D
AMS: Vulcan Gun*2, Machine Cannon*2, Beam Scythe*1, Buster Shield*1,Hyper Jammer*1
IGP: [DUO] Duo Maxwell (Doesn't matter who he is, he totally redefines the term 'Dynamic Duo.' :)
DES: Despite its name, it cannot do a fatality in this game. But then again, other robots cannot do fatalities either.

DIS: n/a 1CS: Yellow, white, black 2CS: Yellow, white, purple

Gundam Wing: Endless Duel
Deathscythe Epyon Heavyarms Mercurius Sandrock
Shenlong Tallgeese Vayeate Wing Wing Zero
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