Gundam Wing: Endless Duel/Deathscythe: Difference between revisions
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}} | }} | ||
{{SVG-Move | |||
|image= | |||
|caption= | |||
|attack=Jumping Light Punch<br />[[Image:U.png]] + [[Image:LP.png|link]] | |||
|data= | |||
{{GEWD-Data | |||
|damage= | |||
|guard=[[Image:High.png|link]] | |||
|startup=5 | |||
|active=Until ground | |||
|hitadvan= | |||
|blockadvan= | |||
|properties= | |||
|description=Special and super cancelable. | |||
}} | |||
}} | |||
{{SVG-Move | |||
|image= | |||
|caption= | |||
|attack=Jumping Heavy Punch<br />[[Image:U.png]] + [[Image:HP.png|link]] | |||
|data= | |||
{{GEWD-Data | |||
|damage= | |||
|guard=[[Image:High.png|link]] | |||
|startup=9 | |||
|active=Until ground | |||
|hitadvan= | |||
|blockadvan= | |||
|properties= | |||
|description=Special and super cancelable | |||
}} | |||
}} | |||
{{SVG-Move | |||
|image= | |||
|caption= | |||
|attack=Jumping Light Weapon<br />[[Image:U.png]] + [[Image:LW.png|link]] | |||
|data= | |||
{{GEWD-Data | |||
|damage= | |||
|guard=[[Image:High.png|link]] | |||
|startup=12 | |||
|active=Until gorund | |||
|hitadvan= | |||
|blockadvan= | |||
|properties= | |||
|description=Special and super cancelable. | |||
}} | |||
}} | |||
{{SVG-Move | |||
|image= | |||
|caption= | |||
|attack=Jumping Heavy Weapon<br />[[Image:U.png]] + [[Image:HW.png|link]] | |||
|data= | |||
{{GEWD-Data | |||
|damage= | |||
|guard=[[Image:High.png|link]] | |||
|startup=13 | |||
|active=Until ground | |||
|hitadvan= | |||
|blockadvan= | |||
|properties= | |||
|description=Can be special and super canceled. Hits OTG. Only cancels on 2nd hit. | |||
}} | |||
}} | |||
=Specials= | |||
{{SVG-Move | |||
|image= | |||
|caption= | |||
|attack=Buster Shield<br />[[Image:QCF.png]] + [[Image:Any.png]] | |||
|data= | |||
{{GEWD-Data | |||
|version=[[Image:LP.png]] or [[Image:LW.png]] | |||
|damage= | |||
|guard=[[Image:Mid.png|link]] | |||
|startup=13 | |||
|active=43 | |||
|hitadvan=+8 | |||
|blockadvan=+8 | |||
|properties= | |||
|description=Advantage varies on number of hits; if used at point blank you'll get 1 hit and be -6. Otherwise distance is irrelevant; as long as you get 3 hits you'll be +8 | |||
}} | |||
{{GEWD-Data | |||
|version=[[Image:HP.png]] or [[Image:HW.png]] | |||
|damage= | |||
|guard=[[Image:Mid.png|link]] | |||
|startup=13 | |||
|active=43 | |||
|hitadvan=+39 | |||
|blockadvan=+8 | |||
|properties= | |||
|description=Advantage is the same no matter how far away you are | |||
}} | |||
}} | |||
Rising Scythe | {{SVG-Move | ||
|image= | |||
|caption= | |||
|attack=Rising Scythe<br />[[Image:DP.png]] + [[Image:Any.png]] | |||
|data= | |||
{{GEWD-Data | |||
|version=[[Image:LP.png]] or [[Image:LW.png]] | |||
|damage= | |||
|guard=[[Image:Mid.png|link]] | |||
|startup=11 | |||
|active=54 | |||
|hitadvan=KD | |||
|blockadvan=-26 | |||
|properties=[[Image:Knockdown.png]] | |||
|description=Air-OK | |||
}} | |||
{{GEWD-Data | |||
|version=[[Image:HP.png]] or [[Image:HW.png]] | |||
|damage= | |||
|guard=[[Image:Mid.png|link]] | |||
|startup=11 | |||
|active=77 | |||
|hitadvan=KD | |||
|blockadvan=-52 | |||
|properties=[[Image:Knockdown.png]] | |||
|description=Air-OK | |||
}} | |||
}} | |||
{{SVG-Move | |||
|image= | |||
|caption=Super | |||
|attack=Shinigami<br />[[Image:QCF.png]] [[Image:QCF.png]] + [[Image:Any.png]] | |||
|data= | |||
{{GEWD-Data | |||
|version=[[Image:LP.png]] or [[Image:LW.png]] | |||
|damage= | |||
|guard=[[Image:Mid.png|link]] | |||
|startup=13 | |||
|active=65 | |||
|hitadvan=KD | |||
|blockadvan=-46 | |||
|properties=[[Image:Knockdown.png]] | |||
|description=Air-OK, Frames 1 thru 12 invincible to strikes and projectiles, 9 hits | |||
}} | |||
{{GEWD-Data | |||
|version=[[Image:HP.png]] or [[Image:HW.png]] | |||
|damage= | |||
|guard=[[Image:Mid.png|link]] | |||
|startup=13 | |||
|active=65 | |||
|hitadvan= | |||
|blockadvan= | |||
|properties=[[Image:Knockdown.png]] | |||
|description=Air-OK, Frames 1 thru 12 invincible to strikes and projectiles, 9 hits | |||
}} | |||
}} | |||
{{SVG-Move | |||
version | |image= | ||
|caption=Super | |||
|attack=Vulcans<br /> | |||
|data= | |||
{{GEWD-Data | |||
|version=Far [[Image:LP.png]] | |||
|damage= | |||
|guard=[[Image:Mid.png|link]] | |||
|startup=9 | |||
|active=41 total | |||
|hitadvan= | |||
|blockadvan=- | |||
|properties= | |||
|description=Special and Super cancelable. Also chains into Strong vulcans | |||
}} | |||
{{GEWD-Data | |||
|version=[[Image:HP.png]] | |||
|damage= | |||
|guard=[[Image:Mid.png|link]] | |||
|startup=9 | |||
|active=73 total | |||
|hitadvan= | |||
|blockadvan= | |||
|properties= | |||
|description=Special and Super cancelable. | |||
}} | |||
}} | |||
=Strategy= | =Strategy= | ||
Revision as of 21:52, 2 July 2019
| Deathscythe | |
| Classification | |
| Model number | |
| Height | |
| Weight | |
| Pilot | |
Introduction
Information
FGT: 140
WEP: 120
SPD: 160
POW: 120
ARM: 120
RFN: Gundam Deathscythe
HEI: 16.3 WEI: 7.2 MAT: Gundanium RN: XXXG-01D
AMS: Vulcan Gun*2, Machine Cannon*2, Beam Scythe*1, Buster Shield*1,Hyper Jammer*1
IGP: [DUO] Duo Maxwell (Doesn't matter who he is, he totally redefines
the term 'Dynamic Duo.' :)
DES: Despite its name, it cannot do a fatality in this game. But then
again, other robots cannot do fatalities either.
DIS: n/a 1CS: Yellow, white, black 2CS: Yellow, white, purple
Basics
Move List
| Standing Light Punch |
|---|
| Standing Heavy Punch |
|---|
| Standing Light Weapon |
|---|
| Standing Heavy Weapon |
|---|
| Crouching Light Punch |
|---|
| Crouching Heavy Punch |
|---|
| Crouching Light Weapon |
|---|
| Crouching Heavy Weapon |
|---|
| Jumping Light Punch |
|---|
| Jumping Heavy Punch |
|---|
| Jumping Light Weapon |
|---|
| Jumping Heavy Weapon |
|---|
Specials
| Buster Shield |
|---|
| Rising Scythe |
|---|
| Shinigami |
|---|
| Vulcans |
|---|
Strategy
Combos
Combos
SWPx3, Csw, GFDD+sk, CWw, Ssw, Csw (3+2+5+1+1+1=13) (100/25)
Ssw, Csw, GQCFx2+k, CWw, Ssw, Csw (2+2+6+1+1+1=13) (200/140)
SWV, SsV, GQCF+sk, SWPx3, GFDD+sk, CWw, Ssw, Csw (3+6+3+1x3+5+1+1+1=23)(209/119)
SWV, SsV, GQCF+sk, GQCFx2+k, CWw, Ssw, Csw (3+6+3+8+1+1+1=23) (309/264)
(CWw, Ssw, QCF+sk,)xn ((1+2+3=6)xn) (100xn/55+10xn)
Illusion Kick (opener for combos): Dash, sp
Buster Slash: (From a distance) QCT+sW, (after it connects) QCTx2sW (3+10=13)
(Thanks, HyperBlissey)
Shinigami Renzo: cwW, sW, QCT+sp, rlr x y (y=infinite times)
Shinigami no Kehai: QCT+sp, wp, cwW, sW, rlr x y
Deadly Roulettes: QCT+sp, sW, csW, QCTx2+sp
Death Becomes Me: wp, wW, QCT+sp, cwW, csW, QCTx2+sp
Quick Charge: (Vulcan Range)wW, sW, QCT+sp, QCTx2+sp
Quick Charge Minor: (Vulcan Range) sp, QCT+sW, (when shield hits) QCTx2+wW
Basic Strategy
Advanced Strategy
The Good:
- Untouchable dash, good for dash-in attacks or retreating.
- Can easily perform one of the few endless combos.
- Good counter-attacks for punishing or countering.
- Super does lots of damage and chains easily.
- Very nice range.
The Bad:
- Doesn't combo very well aside from the strong fireball.
- Inflexible; it doesn't have many options, making it very straight-forward.
- Special attacks don't do much damage.
- Most attacks leave you very vulnerable.
| Gundam Wing: Endless Duel | ||||
|---|---|---|---|---|
| Deathscythe | Epyon | Heavyarms | Mercurius | Sandrock |
| Shenlong | Tallgeese | Vayeate | Wing | Wing Zero |
| List of Fighting Games | |||
|---|---|---|---|
| Back to Mainpage |
