Gundam Wing: Endless Duel/Deathscythe: Difference between revisions

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  |blockadvan=+1
  |blockadvan=+1
  |properties=
  |properties=
  |description=Jab
  |description=Special and super cancelable.  Chains into other grounded normals.
* <span style="color:green"><strong>+</strong></span> It jab
}}
}}
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Standing Heavy Punch<br />[[Image:HP.png|link]]
|data=
{{GEWD-Data
|damage=
|guard=[[Image:Mid.png|link]]
|startup=9
|active=26
|hitadvan=KD
|blockadvan=-8
|properties=[[Image:Knockdown.png]]
|description=Can be super canceled, but doesn't combo
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Standing Light Weapon<br />[[Image:LW.png|link]]
|data=
{{GEWD-Data
|damage=
|guard=[[Image:Mid.png|link]]
|startup=9
|active=24
|hitadvan=-2
|blockadvan=-9
|properties=
|description=Can be super and special canceled; chains into Standing Heavy Punch, Standing Heavy Weapon, Crouching Heavy Punch, Crouching Light Weapon, and Crouching Heavy Weapon.  Floats on hit.  Chain/Cancel window is very late.
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Standing Heavy Weapon<br />[[Image:HW.png|link]]
|data=
{{GEWD-Data
|damage=
|guard=[[Image:Mid.png|link]]
|startup=11, 13
|active=30
|hitadvan=-6
|blockadvan=-6
|properties=
|description=Can be special and super canceled.  Hits OTG.  Chains into Crouching Heavy Weapon. 
Hits airborne on 11th frame, grounded on 13th; only chains or cancels on last hit.
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Crouching Light Punch<br />[[Image:D.png]] + [[Image:LP.png|link]]
|data=
{{GEWD-Data
|damage=
|guard=[[Image:Mid.png|link]]
|startup=8
|active=12
|hitadvan=+1
|blockadvan=+1
|properties=
|description=Special and super cancelable.  Chains into other grounded normals.
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Standing Heavy Punch<br />[[Image:D.png]] + [[Image:HP.png|link]]
|data=
{{GEWD-Data
|damage=
|guard=[[Image:Low.png|link]]
|startup=7
|active=27
|hitadvan=KD
|blockadvan=-10
|properties=[[Image:Knockdown.png]]
|description=Can be super canceled, but doesn't combo.  Hits OTG.
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Crouching Light Weapon<br />[[Image:D.png]] + [[Image:LW.png|link]]
|data=
{{GEWD-Data
|damage=
|guard=[[Image:Low.png|link]]
|startup=11
|active=26
|hitadvan=-11
|blockadvan=-11
|properties=
|description=Can be super and special canceled; chains into Standing Heavy Punch, Standing Heavy Weapon, Crouching Heavy Punch, and Crouching Heavy Weapon.  Hits OTG.
}}
}}
{{SVG-Move
|image=
|caption=
|attack=Standing Heavy Weapon<br />[[Image:D.png]] + [[Image:HW.png|link]]
|data=
{{GEWD-Data
|damage=
|guard=[[Image:Mid.png|link]]
|startup=7
|active=33
|hitadvan=+6
|blockadvan=-5
|properties=
|description=Can be special and super canceled.  Hits OTG.  Chains into Crouching Heavy Weapon.  Only chains or cancels on 2nd hit, floats on hit.
}}
}}


Specials:
Specials:

Revision as of 20:44, 2 July 2019

Deathscythe
Classification
Model number
Height
Weight
Pilot

Introduction

Information

FGT: 140
WEP: 120
SPD: 160
POW: 120
ARM: 120
RFN: Gundam Deathscythe
HEI: 16.3 WEI: 7.2 MAT: Gundanium RN: XXXG-01D
AMS: Vulcan Gun*2, Machine Cannon*2, Beam Scythe*1, Buster Shield*1,Hyper Jammer*1
IGP: [DUO] Duo Maxwell (Doesn't matter who he is, he totally redefines the term 'Dynamic Duo.' :)
DES: Despite its name, it cannot do a fatality in this game. But then again, other robots cannot do fatalities either.

DIS: n/a 1CS: Yellow, white, black 2CS: Yellow, white, purple

Basics

Move List

Standing Light Punch
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 8 12 +1 +1

Special and super cancelable. Chains into other grounded normals.


Standing Heavy Punch
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 9 26 KD -8

Can be super canceled, but doesn't combo


Standing Light Weapon
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 9 24 -2 -9

Can be super and special canceled; chains into Standing Heavy Punch, Standing Heavy Weapon, Crouching Heavy Punch, Crouching Light Weapon, and Crouching Heavy Weapon. Floats on hit. Chain/Cancel window is very late.


Standing Heavy Weapon
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 11, 13 30 -6 -6

Can be special and super canceled. Hits OTG. Chains into Crouching Heavy Weapon. Hits airborne on 11th frame, grounded on 13th; only chains or cancels on last hit.


Crouching Light Punch
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 8 12 +1 +1

Special and super cancelable. Chains into other grounded normals.


Standing Heavy Punch
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 27 KD -10

Can be super canceled, but doesn't combo. Hits OTG.


Crouching Light Weapon
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 11 26 -11 -11

Can be super and special canceled; chains into Standing Heavy Punch, Standing Heavy Weapon, Crouching Heavy Punch, and Crouching Heavy Weapon. Hits OTG.


Standing Heavy Weapon
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 33 +6 -5

Can be special and super canceled. Hits OTG. Chains into Crouching Heavy Weapon. Only chains or cancels on 2nd hit, floats on hit.


Specials:

Buster Shield (11)-Down, DF, forward + Attack;

Ground only

Deathscythe throws its buster shield at the opponent. Both versions hit three times, but heavy version moves Deathscythe next to the opponent after the second hit.

Rising Scythe (11-17)-DP + Attack;

Ground or air

Deathscythe performs a rising slash with its beam scythe. Light version hits three times, heavy hits five times.

Super:

Shinigami (38)-Down, DF, forward, down, DF, forward +Attack;

Ground or air

Deathscythe performs an enhanced version of its light rising slash, with greater horizontal range and a wave of yellow energy emitting from the scythe's blade. Hits nine times.

Strategy

Combos

Combos

SWPx3, Csw, GFDD+sk, CWw, Ssw, Csw (3+2+5+1+1+1=13) (100/25)
Ssw, Csw, GQCFx2+k, CWw, Ssw, Csw (2+2+6+1+1+1=13) (200/140)
SWV, SsV, GQCF+sk, SWPx3, GFDD+sk, CWw, Ssw, Csw (3+6+3+1x3+5+1+1+1=23)(209/119)
SWV, SsV, GQCF+sk, GQCFx2+k, CWw, Ssw, Csw (3+6+3+8+1+1+1=23) (309/264)
(CWw, Ssw, QCF+sk,)xn ((1+2+3=6)xn) (100xn/55+10xn)

Illusion Kick (opener for combos): Dash, sp
Buster Slash: (From a distance) QCT+sW, (after it connects) QCTx2sW (3+10=13) (Thanks, HyperBlissey)
Shinigami Renzo: cwW, sW, QCT+sp, rlr x y (y=infinite times)
Shinigami no Kehai: QCT+sp, wp, cwW, sW, rlr x y
Deadly Roulettes: QCT+sp, sW, csW, QCTx2+sp
Death Becomes Me: wp, wW, QCT+sp, cwW, csW, QCTx2+sp
Quick Charge: (Vulcan Range)wW, sW, QCT+sp, QCTx2+sp
Quick Charge Minor: (Vulcan Range) sp, QCT+sW, (when shield hits) QCTx2+wW


Basic Strategy

Advanced Strategy

The Good:

  • Untouchable dash, good for dash-in attacks or retreating.
  • Can easily perform one of the few endless combos.
  • Good counter-attacks for punishing or countering.
  • Super does lots of damage and chains easily.
  • Very nice range.

The Bad:

  • Doesn't combo very well aside from the strong fireball.
  • Inflexible; it doesn't have many options, making it very straight-forward.
  • Special attacks don't do much damage.
  • Most attacks leave you very vulnerable.
Gundam Wing: Endless Duel
Deathscythe Epyon Heavyarms Mercurius Sandrock
Shenlong Tallgeese Vayeate Wing Wing Zero
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