Gundam Wing: Endless Duel/Shenlong: Difference between revisions

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|name=Shenlong
|name=Shenlong
|image=
|image=
|classification=XXXG-01S
|classification=Close Quarters Combat Mobile Suit
|model=Shenlong Gundam
|model=XXXG-01S
|height=16.4  
|height=16.4  
|weight=7.4  
|weight=7.4  
Line 10: Line 10:
}}
}}


=Specials=
== Introduction ==
The '''XXXG-01S Shenlong Gundam''' is a suit with excellent melee, offering fast normals and easy hit confirms. Up close reliable combos and safe blockstrings await you, but your ranged options are among the most limited of the cast.
 
{|
!Strengths
!Weaknesses
|-
|
* All moves can be done in air.
* Can counter everything and anything.
* Lighting fast.
* Very effective attacks.
* Some good combos (i.e. easy, but damaging).
* Great reach.
|
* Specials aren't all that great.
* Damage is average at best.
* Lowest defense in the game.
* Most good combos require proximity.
* Weak Super
|}
 
 
== Special Attacks ==
{{SVG-Move
{{SVG-Move
|image=
|image=
|caption=
|caption=
|attack=Dragon Fang<br />ドラゴンハング<br />Ground or [[File:Air.png]]<br />[[File:QCF.png]] + [[File:Any.png]]
|attack=Dragon Fang<br />ドラゴンハング<br />[[File:GWED_ShenlongHitbox_039.gif|link]]<br />Ground or [[File:Air.png]]<br />[[File:QCF.png]] + [[File:Any.png]]
|data=
|data=
  {{GEWD-Data
  {{GEWD-Data
Line 36: Line 59:
  |blockadvan=-12
  |blockadvan=-12
  |properties=[[File:Knockdown.png]]
  |properties=[[File:Knockdown.png]]
  |description=
  |description= The air version allows for a grounded Boost Jump use during its recovery animation despite being in the air (bug).<br />The second hit grabs the opponent and tosses them backwards. Opponent's bounce height is based on fall height.
}}
}}
}}
}}
{{SVG-Move
{{SVG-Move
|image=
|image=
|caption=
|caption=
|attack=Hundred Glaive<br />ハンドレッドグレイブ<br />Ground or [[File:Air.png]]<br />[[File:DP.png]] + [[File:Any.png]]
|attack=Hundred Glaive<br />ハンドレッドグレイブ[[File:GWED_ShenlongHitbox_045.gif|link]]<br /><br />Ground or [[File:Air.png]]<br />[[File:DP.png]] + [[File:Any.png]]
|data=
|data=
  {{GEWD-Data
  {{GEWD-Data
Line 69: Line 91:
}}
}}


 
=== Super Attack ===
{{SVG-Move
{{SVG-Move
|image=
|image=
|caption=Super
|caption=Super
|attack=Dragon Fang Fire<br />ドラゴンハングファイヤー<br />Ground or [[File:Air.png]]<br />[[File:QCF.png]] [[File:QCF.png]] + [[File:Any.png]]
|attack=Dragon Fang Fire<br />ドラゴンハングファイヤー<br />[[File:GWED_ShenlongHitbox_069.gif|link]]<br />Ground or [[File:Air.png]]<br />[[File:QCF.png]] [[File:QCF.png]] + [[File:Any.png]]
|data=
|data=
  {{GEWD-Data
  {{GEWD-Data
Line 84: Line 106:
  |blockadvan=+1
  |blockadvan=+1
  |properties=
  |properties=
  |description=13-frame starting invincibility. If started in the air, the player remains in the air until finished.
  |description=13-tick starting invincibility. If started in the air, the player remains in the air until finished.
}}
}}
}}
}}


=Basics=
== Normal Attacks ==
=== Standing Attacks ===
{{SVG-Move
{{SVG-Move
|image=
|image=
|caption=
|caption=
|attack=Stand Weak Punch<br />[[File:WP.png|link]]
|attack=Stand Weak Punch<br />[[File:GWED_ShenlongHitboxCropped_001.png|link]]<br />[[File:WP.png|link]]
|data=
|data=
  {{GEWD-Data
  {{GEWD-Data
Line 105: Line 128:
}}
}}
}}
}}
{{SVG-Move
{{SVG-Move
|image=
|image=
|caption=
|caption=
|attack=Stand Strong Punch<br />[[File:SP.png|link]]
|attack=Stand Strong Punch<br />[[File:GWED_ShenlongHitboxCropped_002.png|link]]<br />[[File:SP.png|link]]
|data=
|data=
  {{GEWD-Data
  {{GEWD-Data
Line 122: Line 144:
}}
}}
}}
}}
{{SVG-Move
{{SVG-Move
|image=
|image=
|caption=
|caption=
|attack=Stand Weak Weapon<br />[[File:WW.png|link]]
|attack=Stand Weak Weapon<br />[[File:GWED_ShenlongHitbox_003.gif|link]]<br />[[File:WW.png|link]]
|data=
|data=
  {{GEWD-Data
  {{GEWD-Data
Line 139: Line 160:
}}
}}
}}
}}
{{SVG-Move
{{SVG-Move
|image=
|image=
|caption=
|caption=
|attack=Stand Strong Weapon<br />[[File:SW.png|link]]
|attack=Stand Strong Weapon<br />[[File:GWED_ShenlongHitbox_005.gif|link]]<br />[[File:SW.png|link]]
|data=
|data=
  {{GEWD-Data
  {{GEWD-Data
Line 157: Line 177:
}}
}}


 
=== Crouching Attacks ===
{{SVG-Move
{{SVG-Move
|image=
|image=
|caption=
|caption=
|attack=Crouch Weak Punch<br />[[File:D.png]] + [[File:WP.png|link]]
|attack=Crouch Weak Punch<br />[[File:GWED_ShenlongHitboxCropped_008.png|link]]<br />[[File:D.png]] + [[File:WP.png|link]]
|data=
|data=
  {{GEWD-Data
  {{GEWD-Data
Line 174: Line 194:
}}
}}
}}
}}
{{SVG-Move
{{SVG-Move
|image=
|image=
|caption=
|caption=
|attack=Crouch Strong Punch<br />[[File:D.png]] + [[File:SP.png|link]]
|attack=Crouch Strong Punch<br />[[File:GWED_ShenlongHitboxCropped_009.png|link]]<br />[[File:D.png]] + [[File:SP.png|link]]
|data=
|data=
  {{GEWD-Data
  {{GEWD-Data
Line 191: Line 210:
}}
}}
}}
}}
{{SVG-Move
{{SVG-Move
|image=
|image=
|caption=
|caption=
|attack=Crouch Weak Weapon<br />[[File:D.png]] + [[File:WW.png|link]]
|attack=Crouch Weak Weapon<br />[[File:GWED_ShenlongHitbox_010.gif|link]]<br />[[File:D.png]] + [[File:WW.png|link]]
|data=
|data=
  {{GEWD-Data
  {{GEWD-Data
Line 208: Line 226:
}}
}}
}}
}}
{{SVG-Move
{{SVG-Move
|image=
|image=
|caption=
|caption=
|attack=Crouch Strong Weapon<br />[[File:D.png]] + [[File:SW.png|link]]
|attack=Crouch Strong Weapon<br />[[File:GWED_ShenlongHitbox_022.gif|link]]<br />[[File:D.png]] + [[File:SW.png|link]]
|data=
|data=
  {{GEWD-Data
  {{GEWD-Data
Line 226: Line 243:
}}
}}


 
=== Air Attacks ===
{{SVG-Move
{{SVG-Move
|image=
|image=
|caption=
|caption=
|attack=Air Weak Punch<br />[[File:Air.png]] [[File:WP.png|link]]
|attack=Air Weak Punch<br />[[File:GWED_ShenlongHitboxCropped_023.png|link]]<br />[[File:Air.png]] [[File:WP.png|link]]
|data=
|data=
  {{GEWD-Data
  {{GEWD-Data
Line 243: Line 260:
}}
}}
}}
}}
{{SVG-Move
{{SVG-Move
|image=
|image=
|caption=
|caption=
|attack=Air Strong Punch<br />[[File:Air.png]] [[File:SP.png|link]]
|attack=Air Strong Punch<br />[[File:GWED_ShenlongHitboxCropped_024.png|link]]<br />[[File:Air.png]] [[File:SP.png|link]]
|data=
|data=
  {{GEWD-Data
  {{GEWD-Data
Line 260: Line 276:
}}
}}
}}
}}
{{SVG-Move
{{SVG-Move
|image=
|image=
|caption=
|caption=
|attack=Air Weak Weapon<br />[[File:Air.png]] [[File:WW.png|link]]
|attack=Air Weak Weapon<br />[[File:GWED_ShenlongHitboxCropped_025.png|link]]<br />[[File:Air.png]] [[File:WW.png|link]]
|data=
|data=
  {{GEWD-Data
  {{GEWD-Data
Line 277: Line 292:
}}
}}
}}
}}
{{SVG-Move
{{SVG-Move
|image=
|image=
|caption=
|caption=
|attack=Air Strong Weapon<br />[[File:Air.png]] [[File:SW.png|link]]
|attack=Air Strong Weapon<br />[[File:GWED_ShenlongHitbox_028.gif|link]]<br />[[File:Air.png]] [[File:SW.png|link]]
|data=
|data=
  {{GEWD-Data
  {{GEWD-Data
Line 294: Line 308:
}}
}}
}}
}}


{{SVG-Move
{{SVG-Move
|image=
|image=
|caption=
|caption=
|attack=Air Down Weak Weapon<br />[[File:Air.png]][[File:D.png]]+[[File:WW.png|link]]
|attack=Air Down Weak Weapon<br />[[File:GWED_ShenlongHitboxCropped_026.png|link]]<br />[[File:Air.png]][[File:D.png]]+[[File:WW.png|link]]
|data=
|data=
  {{GEWD-Data
  {{GEWD-Data
Line 313: Line 326:
}}
}}


 
=== Vulcan Attacks ===
{{SVG-Move
{{SVG-Move
|image=
|image=
Line 343: Line 356:
}}
}}


=Movement Data=
== Movement Data ==
{{SVG-Move
;Forward Dash
|image=
:26f, Can cancel with any grounded attack at any point.
|caption=
|attack=Forward Block Dash<br />
|data= <div style="text-align: left;">
35f; Frames 1-10 block high, frames 11-30 block high while advancing, frames 31-35 are recovery and can be superjump cancelled.
}}


{{SVG-Move
;Backward Dash
|image=
:24f; Frames 5-24 airborne.  In landing stun for 15 frames afterwards.
|caption=
|attack=Backwards Block Dash<br />
|data= <div style="text-align: left;">
45f; Frames 1-4 block high, frames 5-24 block airborne while retreating, frames 25-45 are recovery and can be superjump cancelled.
}}


{{SVG-Move
;Forward Boost Step
|image=
:35f; Frames 1-10 block high, frames 11-30 block high while advancing, frames 31-35 are recovery and can be superjump cancelled.
|caption=
|attack=Jump<br />
|data= <div style="text-align: left;">
47f; Frames 1-4 prejump, frames 5-41 airborne. In landing stun for 15 frames afterwards.
}}


{{SVG-Move
;Backward Boost Step
|image=
:45f; Frames 1-4 block high, frames 5-24 block airborne while retreating, frames 25-45 are recovery and can be superjump cancelled.
|caption=
|attack=Boost Jump<br />
|data= <div style="text-align: left;">
51f; Airborne from frame 5. In landing stun for 15 frames afterwards. Frames 1-7 invincible to strikes and projectiles. Can act on frame 22.
}}


{{SVG-Move
;Jump
|image=
:47f; Frames 1-4 prejump, frames 5-41 airborne. In landing stun for 15 frames afterwards.
|caption=
|attack=Air Dash Forwards/Backwards<br />
|data= <div style="text-align: left;">
9f forward, 9f backwards
}}


{{SVG-Move
;Boost Jump
|image=
:51f; Airborne from frame 5. In landing stun for 15 frames afterwards. Frames 1-7 invincible to strikes and projectiles. Can act on frame 22.
|caption=
|attack=Air Dash Up-Forwards/Backwards<br />
|data= <div style="text-align: left;">
17f
}}


{{SVG-Move
;Air Dash Forwards/Backwards
|image=
:9f
|caption=
|attack=Air Dash Up<br />
|data= <div style="text-align: left;">
22f
}}


{{SVG-Move
;Air Dash Up-Forward/Backward
|image=
:17f
|caption=
|attack=Dash<br />
|data= <div style="text-align: left;">
26f, Can cancel with any grounded attack at any point.
}}


{{SVG-Move
;Air Dash Up
|image=
:22f
|caption=
|attack=Backdash<br />
|data= <div style="text-align: left;">
24f; Frames 5-24 airborne.  In landing stun for 15 frames afterwards.
}}


== Combos ==
== Combos ==
As a general note, any combo with 236S may require dashing up for OTG combos.


;5WP start
;5WP start
Line 427: Line 396:
:5WPx4 > 5WW > 2WW > 236236X
:5WPx4 > 5WW > 2WW > 236236X
;5WW start
;5WW start
:5WW > 2WW > 236S > 2WW > 2WP > 236236X
:5WW > 2WW > 236S > 2WW > 2SP/236236X
:5WW > 2WW > 5SW
:5WW > 2WW > 5SW
;Vulcan start
;Vulcan start
Line 433: Line 402:
::v.WP combos to v.SP with opponent near corner.
::v.WP combos to v.SP with opponent near corner.


==Strengths==
== Trivia ==
 
;In-game stats
*All moves can be done in air.
*FGT: 160  
*Can counter everything and anything.
*WEP: 110  
*Lighting fast.
*SPD: 130  
*Very effective attacks.
*POW: 140  
*Some good combos (i.e. easy, but damaging).
*ARM: 120  
*Great reach.
*AMS: Dragon Hang*1, Shenlong Shield*1, Flame thrower*2, Beam Glaive*1, Main Vernier*1
 
==Weaknesses==
*Specials aren't all that great.
*Damage is average at best.
*Lowest defense in the game.
*Most good combos require proximity.
*Strength comes from combos.  Little strength otherwise.
*Weak Super
*Short movelist.
 
=Information=
FGT: 160  
 
WEP: 110  
 
SPD: 130  
 
POW: 140  
 
ARM: 120  
 
AMS: Dragon Hang*1, Shenlong Shield*1, Flame thrower*2, Beam Glaive*1, Main Vernier*1


== GWED Navigation ==
{{GWED_Nav}}
{{GWED_Nav}}
{{GenPgNav}}
{{GenPgNav}}


[[Category:Gundam Wing: Endless Duel]]
[[Category:Gundam Wing: Endless Duel]]

Latest revision as of 12:56, 12 February 2024

Shenlong
Classification Close Quarters Combat Mobile Suit
Model number XXXG-01S
Height 16.4
Weight 7.4
Pilot Wufei Chang

Introduction

The XXXG-01S Shenlong Gundam is a suit with excellent melee, offering fast normals and easy hit confirms. Up close reliable combos and safe blockstrings await you, but your ranged options are among the most limited of the cast.

Strengths Weaknesses
  • All moves can be done in air.
  • Can counter everything and anything.
  • Lighting fast.
  • Very effective attacks.
  • Some good combos (i.e. easy, but damaging).
  • Great reach.
  • Specials aren't all that great.
  • Damage is average at best.
  • Lowest defense in the game.
  • Most good combos require proximity.
  • Weak Super


Special Attacks

Dragon Fang
ドラゴンハング
link
Ground or
+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or link 15 56 or until landing KD -16 to -22
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or link 13 58, or until landing. KD -12

The air version allows for a grounded Boost Jump use during its recovery animation despite being in the air (bug).
The second hit grabs the opponent and tosses them backwards. Opponent's bounce height is based on fall height.

Hundred Glaive
ハンドレッドグレイブlink

Ground or
+
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or link 15; 9 in air 32, or until landing. +2 +2
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
or link 15; 9 in air 56, or until landing. +2 +2


Super Attack

Dragon Fang Fire
ドラゴンハングファイヤー
link
Ground or
+
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 14 86, or until landing. -6 +1

13-tick starting invincibility. If started in the air, the player remains in the air until finished.


Normal Attacks

Standing Attacks

Stand Weak Punch
link
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 6 12 +1 +1 link

Chains: / / / :: link+ / / /

Stand Strong Punch
link
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 30 KD -12
Stand Weak Weapon
link
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 21 -3 -3

Chains: / :: link+ / /

Stand Strong Weapon
link
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 39 KD -18


Crouching Attacks

Crouch Weak Punch
link
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 6 12 +1 +1 link

Chains: / / / :: link+ / / /

Crouch Strong Punch
link
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 18 KD -3

Hits Off The Ground.

Crouch Weak Weapon
link
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 22 -5 -5

Chains off second hit only: / :: link+ /

Crouch Strong Weapon
link
+ link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 35 +13 -8

Hits up to three times.


Air Attacks

Air Weak Punch
link
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 Until ground
Air Strong Punch
link
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 6 Until ground

Special cancelable. Knocks down

Air Weak Weapon
link
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 Until ground
Air Strong Weapon
link
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 Until ground

Hits up to three times.


Air Down Weak Weapon
link
+link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 Until ground


Vulcan Attacks

Vulcans
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
Far link 9 41 total -

Cancels into Special and Super Moves. Also chains into Strong vulcans

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
Far link 9 73 total

Cancels into Special and Super Moves.


Movement Data

Forward Dash
26f, Can cancel with any grounded attack at any point.
Backward Dash
24f; Frames 5-24 airborne. In landing stun for 15 frames afterwards.
Forward Boost Step
35f; Frames 1-10 block high, frames 11-30 block high while advancing, frames 31-35 are recovery and can be superjump cancelled.
Backward Boost Step
45f; Frames 1-4 block high, frames 5-24 block airborne while retreating, frames 25-45 are recovery and can be superjump cancelled.
Jump
47f; Frames 1-4 prejump, frames 5-41 airborne. In landing stun for 15 frames afterwards.
Boost Jump
51f; Airborne from frame 5. In landing stun for 15 frames afterwards. Frames 1-7 invincible to strikes and projectiles. Can act on frame 22.
Air Dash Forwards/Backwards
9f
Air Dash Up-Forward/Backward
17f
Air Dash Up
22f

Combos

As a general note, any combo with 236S may require dashing up for OTG combos.

5WP start
5WP can be substituted for 2WP.
5WPx4 > 236S (4/3 hits)
5WPx4 > 5WW > 5SP > 66 > 2WW
5WPx4 > 5WW > 623X
5WPx2 > 5WW > 2WW > 236S > 2WW > 66 > 2WW > 2SP
5WPx2 > 5WW > 2WW > 5SW > 66 > 2WW > 2SP
5WPx4 > 5WW > 2WW > 236236X
5WW start
5WW > 2WW > 236S > 2WW > 2SP/236236X
5WW > 2WW > 5SW
Vulcan start
(v.WP >) v.SP > 236236X
v.WP combos to v.SP with opponent near corner.

Trivia

In-game stats
  • FGT: 160
  • WEP: 110
  • SPD: 130
  • POW: 140
  • ARM: 120
  • AMS: Dragon Hang*1, Shenlong Shield*1, Flame thrower*2, Beam Glaive*1, Main Vernier*1

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